The newest Fallout 3 dev diary is not about the game at all, but by the hand of Pete Hines comes a diary on making a good CE. Here's the bit on the now-announced Amazon-exclusive survival edition, which adds a PipBoy replica clock to the CE.<blockquote>Probably a year or so ago, I was sitting in my office working on some things, and had an idea to build an actual Pip-Boy 3000. Well, a replica of one anyway. A big thing that looked just like the one in the game. I went downstairs and talked to Todd about it and he liked it and we started talking about how we might do it. We talked to some different companies about how we might pull it off. We looked at a lot of different approaches.
At one point we seriously looked into the idea of building one that would actually work and interface with the game on some level. That turned out to be a huge problem technically - getting it to work on three different platforms, and 10,000 issues here and there. So we bagged that and just went back to the original idea of “something that looks just like the one in the game, and it sits on my desk.” We liked the idea of having it function as a watch so it did something as well…not just an inanimate object that sat there.
We spent a tremendous amount of time going back and forth designing this thing. Mike Wagner worked on helping them figure out the scale of it, Istvan – well, Istvan pretty much did everything to make it look exactly like it was supposed to. Eventually we settled on a look for the thing in general. We’re still finalizing the screen, but it’ll have a pretty basic watch/clock interface. As I’m typing this I have the only one currently in existence sitting on my desk. Just a form test to make sure the proportions are right and knobs and buttons are in the right place. But even though it’s just black with nothing on the screen, it’s still really cool. So I can’t wait to see what one looks like when it’s finished.</blockquote>Cute idea.
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Link: Creating Collectibles dev diary.
Link: Exclusive Survival Edition on Amazon.
Thanks Gstaff.
At one point we seriously looked into the idea of building one that would actually work and interface with the game on some level. That turned out to be a huge problem technically - getting it to work on three different platforms, and 10,000 issues here and there. So we bagged that and just went back to the original idea of “something that looks just like the one in the game, and it sits on my desk.” We liked the idea of having it function as a watch so it did something as well…not just an inanimate object that sat there.
We spent a tremendous amount of time going back and forth designing this thing. Mike Wagner worked on helping them figure out the scale of it, Istvan – well, Istvan pretty much did everything to make it look exactly like it was supposed to. Eventually we settled on a look for the thing in general. We’re still finalizing the screen, but it’ll have a pretty basic watch/clock interface. As I’m typing this I have the only one currently in existence sitting on my desk. Just a form test to make sure the proportions are right and knobs and buttons are in the right place. But even though it’s just black with nothing on the screen, it’s still really cool. So I can’t wait to see what one looks like when it’s finished.</blockquote>Cute idea.
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Link: Creating Collectibles dev diary.
Link: Exclusive Survival Edition on Amazon.
Thanks Gstaff.