SSE hires another ex-BISer

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Brother None

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SSE hired Jeff "Huggies" Husges, a former BIS employee. Here's what the newsletter said:

<blockquote>We're glad to welcome Game Designer Jeff Husges! He worked at Black Isle on Fallout 3 and Baldur's Gate 3 formerly. He starts working on "The Fall - Last Days of Gaia" from today on.
</blockquote>

Two cancelled titles are a bit weird to mention on someone's resume. Ah well.

Congratulations on the new job to Jeff Hushes from all us people at NMA!

Link: discussion thread
 
Congrats on the new job Jeff boy.. Oh and thanks to all those that pm'ed me about this!
 
My thoughts too Welsh. As I said over there, they ought to open a SSE SoCal office! Maybe they can lease the old BIS offices? :twisted:
 
welsh said:
Congrats on the new job. This seems to suggest that SSE is closer to taking on FO3, no?

In what way, if you would mind clarifying that for those of us who can't really see how a couple of people with limited experience with development (let's not kid ourselves or anyone else) and short time at BIS could be credited or even suggested of with such amazing feats?

It is good to see another ex-BIS fellow has found a place to work, nonetheless.
 
Good Luck huggies!


megatron said:
Yeah, it's a pity that the job is still in the game industry though.

It's a pity you can speak without being able to think first.

if you would mind clarifying that for those of us who can't really see how a couple of people with limited experience with development (let's not kid ourselves or anyone else) and short time at BIS could be credited or even suggested of with such amazing feats?

Well, I would say because they have already worked on a FO, even if it wasn't finished. They wern't exactly just figuring out were to place trees on the maps either. Just because they havn't proven anything to you, doesn't mean they can't make a good game.

But I'm not about to get into a tit for tat here. Bye now
 
kumquatq3 said:
It's a pity you can speak without being able to think first.=

It's a pity you can't speak without your nose being up someone's ass.

Well, I would say because they have already worked on a FO, even if it wasn't finished. They wern't exactly just figuring out were to place trees on the maps either. Just because they havn't proven anything to you, doesn't mean they can't make a good game.

Worked on, but hardly finished. Those are very different things. Especially when the setting was fucked from what the general premise was said, including orbital stations and all that other aspects that really don't fit into the Fallout setting. Good job of paying attention and sounding like the epitome of a brown noser.

Apparently, since the game had "Fallout" in the title, that is good enough for you. Well, track record is working against you, as the Fallout name is nowhere indicative of a game's quality. We also had one title from BIS that was called Fallout 2, which also skewed the setting and much more of the game, and they had more of the original team. Yet from what I've hear, I'm supposed to be IMPRESSED and start kissing ass and believing that with ex-BIS memebers, that SSE can develop Fallout 3 to how people expect (as in, faithful sequel)?

You're a moron!
 
Those are very different things. Especially when the setting was fucked from what the general premise was said

Showing that you know apparently very little about the game. Thats why I don't like talking to you about....anything. You rather talk about something than know about something. Your all talk.

Yet from what I've hear, I'm supposed to be IMPRESSED and start kissing ass and believing that with ex-BIS memebers, that SSE can develop Fallout 3 to how people expect (as in, faithful sequel)?

Nope, I just trust the numerous people who were involved in the project and those who wern't involved, but have seen it. Anyone that knew anything about the game seemingly rave about it. While that isn't proof of anything, it gets me interested in what these people can do. Thats all. I am NOT saying that SS would do a bang up job, I AM saying that I think Damien and Jeff are good at what they do. Again, devs that you respect, respect them. Thats good enough for me. If that makes me an idiot, ah well.

But I am already breaking my own rule. So, go back to your little fan club now.
 
Voice of (hopefully) reason:

Saying that someone is good simply because they co-worked(maybe not even did much of the design, or just the bad parts, you don't know that) on FO3 is silly. Saying that you respect is good, but it's better if you can provide grounds for that respect.

Saying that FO3 would've been utter crap(as Roshambo is implying) is...silly. FO3 wouldn't have been utter crap, and from what I've seen, it had some very good design. However, I haven't seen everything from FO3, and I've been out of reading the news section for a (crucial) while, so my judgement may not be entirely correct.
Saying that someone is automatically incapable of what they are trying to do
simply because they have not proven themselves is also a bit silly.(And yes, Roshambo, I realise that that is not what you just said. I'm just anticipating what could be read from your post.)
 
kumquatq3 said:
Showing that you know apparently very little about the game. Thats why I don't like talking to you about....anything. You rather talk about something than know about something. Your all talk.

Well, aside from the fact that I know quite a bit and that you know little about me, I try to avoid piss-poor grammar and stand-alone sentence fragments.

Nope, I just trust the numerous people who were involved in the project and those who wern't involved, but have seen it. Anyone that knew anything about the game seemingly rave about it.

Which is...you!

Funny, I thought a fair bit more were rather suspicious of the multiplayer aspects that were forced to be in there. You know, what is the biggest compromise to quest integrity?

Oh, wait...I'm using terms only developers or those with an interest in design would understand. I shouldn't do that around you as you'd likely not know what they are unless you manage to get someone else to decipher them for you.

While that isn't proof of anything, it gets me interested in what these people can do. Thats all. I am NOT saying that SS would do a bang up job, I AM saying that I think Damien and Jeff are good at what they do. Again, devs that you respect, respect them. Thats good enough for me. If that makes me an idiot, ah well.

Now please point out where that has anything to do with making a faithful sequel to the Fallout series? Oh wait, it doesn't. You were just giving them an oral rim job.

Have a cookie.

But I am already breaking my own rule. So, go back to your little fan club now.

Go back into whatever hole you crawled out of to post the above. Namely, some developer's asshole.

Sander said:
Saying that FO3 would've been utter crap(as Roshambo is implying) is...silly.

Not so, and I would appreciate it if you didn't mouth-stuff any more. What I did write was that people were getting down onto their knees for the developers and praising them for all that is holy and attribute so much to them...when in the past others that were part of the orignal team have given us one buggy and half-finished game full of every pop-culture brain fart they could think of. The developers for Van Buren in question were also working under the direction of those people who designed such before. I then think it's really hard to attribute the success of a hypothetical Fallout game in the hands of a developer that hasn't shown they are capable of such work but will not hesitate in name-dropping the title wherever they think they need more "glory", but has some team members that also happened to work on a Fallout game that wasn't finished. Who is to say that they have a firm understanding of the setting, game mechanics, and other vital aspects that people look forward to when they see the name Fallout? That's right, NONE! That is the same blind supposition argument that F:POS/FOT supporters have been using since day one, is that they say they know the setting, etc. I also recall the stellar influence of BIS' name/talent for Lionheart. Color me none too surprised, although I agree that the game's original premise was crap.

Perhaps some of you are too young to remember what the Official Fallout forum was like back then and how the tone went from funny and absurd before/after Fallout 1 to downright hostile after Fallout 2. Now that there's some slim chance of a Fallout 3, there seems to be no end of glowing fellating by proxy of a message board.

What the hell, folks?

EDIT: Here's a better idea. How about SSE works on their own post-apocalyptic CRPG instead of glory holing Fallout's name around? It would not only give them free creative reign, but it would also give them a title they wouldn't have to license from Interplay for a sequel if they wished to. It certainly sounds a lot better than Carsten or any other developer getting screwed over by Interplay as per usual.

Therefore, the efforts of Damien and Jeff would be under SSE's vision and direction for their own setting, instead of SSE's vision of what they think Fallout is, which we've seen more than one different interperetations of the setting, and getting flamed for it when it would likely flop.

There's plenty of more settings that could be explored, why is Carsten bothering to open his mouth about Fallout and then talk out the other side about their actual ability to do so in a manner that lends doubt?
 
Funny, I thought a fair bit more were rather suspicious of the multiplayer aspects that were forced to be in there. You know, what is the biggest compromise to quest integrity?

For anyone who cares, it should be noted that MP wasn't being worked on by the time VB got axed. It wasn't like MP was being developed along side the single palyer game. MP would have suffered, not the quests.
 
kumquat said:
Showing that you know apparently very little about the game. Thats why I don't like talking to you about....anything. You rather talk about something than know about something. Your all talk.

It helps to be all talk on a forum. You could try other stuff if you thought it'd help though. Perhaps slam your head onto the keyboard a few times? Cheers.

I didn't think many people here liked black isle or Interplay a while ago, though now it seems the devs get pity for little reason and are cool or something. Why all the love and shit? They're not even involved in Fallout anymore (not that they were much anyway), why bother making news posts about there every bowel movement? It would be more intresting if they decided for a change of career and started selling ice-cream or something. Mabye do a monthly 'Where are they now?' if you like them so much.

lewl
 
kumquatq3 said:
For anyone who cares, it should be noted that MP wasn't being worked on by the time VB got axed. It wasn't like MP was being developed along side the single palyer game. MP would have suffered, not the quests.

Straw man, asshole. What they were working on at the time has no relation to the fact that multipleyer would have been an affecting factor. It would also be rather amusing to see someone try to push a game with poor multiplayer to his superiors when the superiors were the ones who wanted it in, IIRC. Then there's the fact that multiplayer tends to be a little more integrated into the core mechanics than your poor little uneducated mind could comprehend, even if it is for "skirmish" or similar. Either that, or you're kludging the engine or mechanics rather badly. Much like FOT, if you were observant enough to note the more glaring examples.

Besides, developers design the work before they put it into code, so while they may have been working on the single player aspect in code, multiplayer would have already been designed in. Or were you dense enough to believe that they would later design in the multiplayer aspects after they started coding the single player and try to stuff in the multiplayer aspects and also how multiple players would be able to interact within the same system? (Or were they dense enough to do that? I don't know that for certain if that is how they did it.)

Sorry to break it to anyone, but the hiring of a few ex-BIS people isn't going to make SSE suddenly capable in all aspects in making a Fallout. It would be like saying they could do the same for Ultima if they hired Seth Mendelsohn and Todd Hayes. They worked on Ultima, right?

Frankly, the crowing about SSE and Fallout together is making me more sick than anything, Odin. It's nothing more than name dropping to gain interest and support that quite frankly SSE didn't earn nor deserves. It's a case of shit or get off the pot, and Carsten should stow the comments about Fallout until he's really serious about it.
 
Roshambo said:
welsh said:
Congrats on the new job. This seems to suggest that SSE is closer to taking on FO3, no?

In what way, if you would mind clarifying that for those of us who can't really see how a couple of people with limited experience with development (let's not kid ourselves or anyone else) and short time at BIS could be credited or even suggested of with such amazing feats?

It is good to see another ex-BIS fellow has found a place to work, nonetheless.

Yes, it is nice to see a guy has found a job again.

My comment was mere in reference to another post here - that SSE would consider FO3 if they brought in ex-BIS staff, so commerical success in the future, had community support, and other assorted If's. Too many 'if''s. But this hire would seem consistent with the idea of bringing in more BIS staff.

Whether this means they would take on FO3, or even if that's a good thing, is another matter.

I do have to agree with what has been posted earlier, meaning what Mr. Teatime posted and said on the SSE forums.

It seems SSE would not be able to stay consistent with earlier Fallout Games, and if it can't than it shouldn't do fallout.

The Post-Apoc genre is not limited to Fallout, even if the name 'Fallout' has cash value. If you can't do a Fallout game, don't advertise for it. It would be better, as Rosh suggested above, for SSE to do their own post-apoc game than to try to make a game and slap a Fallout label on it. Do that, and you will only betray the customer.
 
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