kumquatq3 said:
As you said, "it works around other aspects", not nessasarily altering them.
Nice try, but if you're going to twist my words out of context another time, I'll find something amusing that would suit you. In the context I used...hell, you know, you're just being a shithead for the sake of it.
In other words, to point it out to someone as hopelessly clueless as yourself, they would have to design the character system and a lot more with the considerations of multiplayer in mind. If you think multiplayer is something you just tack on and expect it to work, you're an idiot. I really don't need to go into how the combat system and co-op play would have to be taken into account when developing the game, as that would go over your head. Putting TB and RT and adding in SP and MP, all together in the discussion and in how they have to be developed, would pop your mind like a zit.
Then there's the fact that the execs would be concerned with how the magazines would receive it
After viewing the FO:BOS press video (everyone should see it shortly, with luck) and seeing how iply handled FO:BOS, how can you say that?
I didn't say that they were right in how they did it. You probably should stop with the straw man arguments. They're not working.
The magazines would careless about MP in FO. KOTOR got tons of awards with no MP. A good game is a good game.
Now you're a definite idiot. PC Gamer has a strong slant towards MP, as to other rags, and multiplayer done poorly being a suicidal aspect should have occurred to even your cro-magnum level of understanding development, but unfortunately it didn't. For your benefit: Just imagine FOT and how that game would have been treated if the MP was complete shit. Well, it was in many ways, but it was possibly the only saving grace that game had, and it was dropped by GameSpy faster than most other titles.
I don't think anyone ever said it would be tacked on. They just said TB would be favored when push came to shove.
Or that TB would be developed first and then RT added on afterwards, it was said as much. That's one of the more asinine way to develop since it doesn't take into considerations of a plethora of issues that are frequent with games with two distinct combat options of that sort and often could lead into some messes. There's been a whole load of things that have brought about the problems inherent with this, it's a moot point by now. I could ask Saint to come here and point out the exact reasons why, as I'm quite tired with wasting my time on a asskisser of Interplay proportions.
While I was worried about how that was going to play out, they did develop the system for Jefferson. So it's not like they were winging it. I can't really argue this, nor do i want to, because I just don't know how it would turn out. For what it worth, the devs seem very confident in what they had. Even after the game was axed.
So given that they did a system for Jefferson, they would give priority to TB "when push came to shove".
Which is it? Did they develop it already as you claim? Why would they then talk about "when push came to shove" as you claim?
That's because it wasn't done yet. At least not in context of Fallout. Yet, that doesn't stop you from dancing back and forth between such claims when it suits you.
As I said, the game would suffer for having MP, but MP in itself isn't damming..
Another straw man argument.
Nice try, but I've been waiting for the lie to surface.
What are you talking about? I'd show you the post, but I can't get to that forum anymore
Next time, DO read in context. You had said this:
In private we have agreed on this in the past, and again I wasn't arguing SS would make a good FO3, nor do I like how they present the BIS people they hire. I was just believe, and continue too, that those two guys are capable of doing good things.
When in fact you had then replied with a post with all sorts of ass kissing about how great they are, it wasn't funny. We were talking about Fallout 3 and then you slipped in "doesn't mean they can't make a great game". I had already pointed out that they were working on designs and setting points under people who already had a displayed skewing of the Fallout universe. I could see someone a bit more experienced being of some help, but that's not even guaranteed. Or I could point out that while MicroForté also had benefits of talking to some of the original people, they still were quite clueless and only one of them showed any sign of understanding what Fallout's setting was, and he was one of the art guys. I'm supposed to be putting faith into someone's dev house because they picked up a couple of people who happened to work on a title, but most of those who do have a displayed firm knowledge of Fallout's setting are elsewhere, a bit scattered around. Am I supposed to jump for joy and start gushing about Fallout 3 when they nab an art guy next and crow about it?
Keep backpedalling. No...don't even bother.
Welsh comment that he thought SS was moving towards a FO3 with the addition of these two people. Your reply disagreed with that.
I had already corrected the misunderstanding. You know, right after he clarified his statement. You might want to go back and read it for the first time before you make yourself into a bigger idiot.
Too late.
(Snip a whole lot of stupid shit spewed by kumquat3 due to illiteracy or mental retardation.
I disagree. I didn't want it to turn into a arguement where I can't get my points across because of the need to type "mcdumbass" to further my case.
Well, it suits you. You frequently can't tell what you're trying to talk about nor seem to remember what the hell you posted. You can't get your points across because quite frankly you suck at communication.
Briosa: Which they never took advantage of since they used BOMBERS, not missiles or rockets, and the orbital station was listed as a location. It also begs the question of
how does the hero/heroine get there? A rocket likely more than a couple hundred years old, or do they pull it out of their ass McGuyver style with a stimpack and a rocket launcher? Or is someone going to pull a Star Trek? Or is it to the dreaded "wasteland has advanced enough to no longer be post-apocalyptic, but the buildings are fucked" scenario people didn't care to see, as they liked to see Fallout's world hosed beyond belief (but within the setting, of course)?