Xenophile
It Wandered In From the Wastes
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I guess to me it was more the paranormal/extra-dimensional aspects that really turned me off.
Mikael Grizzly said:What really tickles my fance is the expanse we see in the trailer. It seems they really expanded the gameworld, showing off what X-Ray's really about.
I'd love to see Generators and Monolith War Lab reintegrated too.
frosty_theaussie said:You guys think Bethesda are bad, right? Wonder how many of you are aware of how GSC have treated the STALKER fanbase. A load of ass. Shadow of Chernobyl's flaws, game-breaking bugs and horrid lies could be ascribed to its protracted development cycle but Clear Sky's cheap cash-in was kicking the fans while they were down. It says a lot when no modders want to touch your sequel.
Mikael Grizzly said:What really tickles my fance is the expanse we see in the trailer. It seems they really expanded the gameworld, showing off what X-Ray's really about.
I'd love to see Generators and Monolith War Lab reintegrated too.
Do not get your hopes up. Do not. Get your hopes up.
That looks totally crap. The last thing Clear Sky needs is more combat, and why is it that virtually every big Stalker mod is an 'everything but the kitchen sink' type of mod? It would be nice if someone did a mod concentrating on exploration, reducing the factions down to 10 to 20 members each (except the monolith and the military) and slightly increasing the mutants.GreyViper said:Playing the latest version and it feels pretty stable, more then vanilla game.
Alpha stage doesn't excuse bad design decisions.GreyViper said:requiem_for_a_starfury the video is one of the pre alphas, since my current game didnt have Monolith and mutants at fishing hamlet.
QFT.Eyenixon said:I never get all this fucking bullshit about mods, they're only good for novelties, I immediately get turned off once I realized that it's all done like shit.
In other words, they should design their mods before they make them. But since not even the original developers design their games before they create them, it's not much surprise.Eyenixon said:I'm not saying modders should have some unholy ability to craft professional pieces, but rather that they should have the good sense to work on what's wrong and not completely alter the game for their supposed "fix mods", and if they do decide on new content, they need to finish it rather than just slap it on and call it 'restored'.
About the only time things get removed is when they just can't get them working at all or think of something 'way cooler'. Besides for most modders alpha stage just means we're still thinking up cool shit to put in, beta stage means they've run out of cool shit to put in and final release means they've found a new game to move onto.Morbus said:Doesn't mean they can't be erases after the said stage...
Besides, alpha stages don't need to excuse for anything.
There's a few good ideas, that actually add something to a game but yeah most modders seem to follow the Bethesda school of game design.Eyenixon said:I never get all this fucking bullshit about mods, they're only good for novelties, I immediately get turned off once I realized that it's all done like shit.