Stalker: Call of Pripyat

Aww, did I hurt your feelings?

No, SoC didn't have the right balance, because pretty much everything was scripted, and once you "cleared" an area nothing ever settled there again, it just stood empty no matter how much time passed. CS may have taken it too far, but definitely a step in the right direction.
 
Most certainly not, and most SoC fans disagree with you. It's a first person RPG more than a shooter. I can go play Modern Warfare 2 anyday, SoC is more about the atmosphere. CoP seems to be the same, which is a step in the right direction.
 
CS still has a plenty of atmosphere. And it's more a writing issue than it is a game design issue. SoC just has a superior story.

You may WANT it to be a FP RPG game, but that doesn't mean it IS. It is a shooter, and has been developed as such. An atmospheric, story-driven shooter. Some people even play it on MP, you know. Since when did "having an atmosphere" equaled "being an RPG", anyway?

most SoC fans disagree with you

Really now? Then where do all the mods come (extremely popular ones, I may add), the ones that add respawning mobs, weapon modification and faction wars to SoC, from STALKER-haters? :lol: Also, last time I checked, most STALKER fans are FPS-fans rather than RPG-fans.
 
STALKER is most certainly a shooter.

Thing is (at least this is my perception), it's not designed to be one of those typical action-packed FPS games that we're all getting tired of.

Maybe it's because it isn't very GOOD at being a shooter (above I said I think some of the flaws of the game give it its charm... this would be one example), but I don't believe they tried to make it a GOOD one.

Toss in some weak RPG elements, some really neat game mechanics and ideas (that still need ironing), and some atmosphere that at times is almost tangible, and you got yourself what I consider a very unique game and experience. It's set up in such a way that you know you are in trouble if you aren't careful. The setting is intimidating. You don't control it, and it couldn't care less about you. I had the same feeling while playing games like Daggerfall and Fallout.

It's like they threw you into the Zone, gave you a gun, and said "You are going to need this if you're going to explore and live in this environment. It'll be clunky, it won't be too reliable, and you will likely die many times. Survive. Enjoy."

Granted that feeling goes away once you get overpowered, but it keeps dragging me back, finding mods to enhance this feeling and making it more difficult to the point where every bullet counts and if you miss a shot, you will likely end up dead. I find it convincing every single time I play either game.
 
That was almost entirely lacking in Clear Sky. Sure, I might replay it once they fix it up with mods, but meh.

I'd rather play OL. It doesn't really beef up the action as much as it creates a dynamic, breathing world.
 
No, SoC didn't have the right balance, because pretty much everything was scripted, and once you "cleared" an area nothing ever settled there again, it just stood empty no matter how much time passed. CS may have taken it too far, but definitely a step in the right direction.
I played through SoC a number of times and I can assure you there were many instances where enemies resettled in an area.
 
Been playing it for while with S.M.R.T.E.R. Pripyat mod, tough I kind of wish he would finish the CS one. Still it made CoP maps more interesting, since vanilla had the problem once you cleared it nothing interesting happened there. Plus searching for hidden stashes for added guns/attachments gives more reason to go look every corners of maps.

Link. http://www.gsc-game.com/main.php?t=...game_type=xr3&thm_page=1&thm_id=698&sec_id=19

Link fixed
 
TheRatKing said:
No, SoC didn't have the right balance, because pretty much everything was scripted, and once you "cleared" an area nothing ever settled there again, it just stood empty no matter how much time passed. CS may have taken it too far, but definitely a step in the right direction.
I played through SoC a number of times and I can assure you there were many instances where enemies resettled in an area.

Hmm, when I was playing vanilla SoC, there were very few new enemies resettling, with an exception of a few weak thug groups popping up in Garbage, and later some Monolith guys coming in from the Red Forest. That's about it, and they never posed a challenge. Most areas like Dark Valley and Agroprom stood empty forever. Are we playing the same game, here?
 
otsego said:
STALKER is most certainly a shooter.

Thing is (at least this is my perception), it's not designed to be one of those typical action-packed FPS games that we're all getting tired of.

Maybe it's because it isn't very GOOD at being a shooter (above I said I think some of the flaws of the game give it its charm... this would be one example), but I don't believe they tried to make it a GOOD one.
I thought it was a rather good shooter, it has better ballistics modelling than a lot of other fps games. Or at least it attempts to have some sort of ballistics unlike some newer 'purer' shooters.
 
If you want that gritty old-school stalker atmosphere I recommend you to keep an eye on lost alpha, a mod for SoC. It is currently in the making and should be released by the start of the summer. It aims to be just like the old stalker, the one before the hype machine started rolling.
 
I dunno, they cut out a lot of stuff because they couldn't jam it all into one game? It'd be certainly fun to see the discarded ideas, but can't say I'm about to wet myself from excitement.

Personally, I'm looking out for that Metro 2033 game, looks like a step up from STALKER.
 
As i heard Metro 2033 is more of classic railroaded shooter, also Iam afraid that THQ will dumb it down like they did to SoC.
 
Alphadrop said:
My bro got it for me for my birthday and so far it's pretty fun.

Still, the English VO is sorta unique...
http://www.youtube.com/watch?v=ehnfK-iES-s

it wouldn't be STALKER without them.

I'm getting pretty pumped about CoP, gonna get it as soon as I'm done with ME2. from what I understand it's the most polished and fleshed out game in the series so far. just curious though - are the weapon mods and artifact customization still there?
 
marko2te said:
As i heard Metro 2033 is more of classic railroaded shooter, also Iam afraid that THQ will dumb it down like they did to SoC.

Well, thus far everyone's complaining that STALKER doesn't have enough atmosphere and story. Metro 2033 will definitely be superior in both aspects. I personally don't mind it being linear, as I'm not looking for a Bethesda-style game here (which most people for some reason expect out of games like STALKER).
 
Uh. This game was released last year in eastern yuropia. And compared to SoC and CS, it has better level design (bigger but fewer areas) and eye-candy. Anomalies are now much more than a glimmer slapped onto the terrain, and they kept the detector system from SoC.

[spoiler:0715310e24]The biggest disappointment for me was the last section. [/spoiler:0715310e24]
 
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