Stalker: Call of Pripyat

Tagaziel said:
Talked to Nitro?

yeah, like I said I'm waiting for him to finish with the black box.

Wooz said:
babs said:
I think this is one of my favourite games. Imagine these developers with a decent budget.

Hmm, I wonder what their budget actually was.

I don't think their budget was that small. the only thing about this game that gives off the vibe of a small budget is the voice acting, and I'm wondering if they really care that much about that part.
 
Yeah, I guess you have to compare the budget to other Eastern European developers, and then look at how the game is in Russia. I would also be interested in the budget.

Tagaziel, that's a UAV, not a UFO. It's actually a semi-hidden mission you'll get if you explore the map thoroughly.

The Atmosfear mod improves the graphics, but there's absolutely no gameplay change. It adds new skyboxes, and brightens up the environment a little. It makes the game look better, in my opinion, but some people have complained about the bloom (there's a no-bloom version I think). It's savegame compatible, so you can install it at any time.

http://www.youtube.com/watch?v=Tzyk1npMXa4

The only thing that bothers me is the grass draw distance, I wish I knew a way of increasing it.


I have yet to play through Clear Sky. I got sick of the combat. But now that they're making a Clear Sky Complete mod, I'll probably give it a shot (and hope they nerf the combat a bit).
 
*phew*

finally finished the damn game. it was a very pleasant experience, and it's definitely the strongest game of the series. I missed the old areas from the first game however, they felt more interesting somehow. but overall, a very nice game. I wish I had played on a harder difficulty though - I kept hoarding ammo and supplies throughout the game and spent shitloads of money on that, plus upgrades. in the end it felt like I could've easily gotten by with a shitty shotgun and a whole lot of first aid kits.

I feel like I missed some pretty big parts though. I know I missed a mission related to Duty/Freedom because I gave a PDA to the wrong person. also, I never went back to the X8 Lab after I got the red keycard. which I kinda wish I had. but I'll save that for my next playthrough in a year or so.
 
aenemic said:
I feel like I missed some pretty big parts though. I know I missed a mission related to Duty/Freedom because I gave a PDA to the wrong person.
You didn't, there's no wrong person but three ways through each affects the ending slide show.

I've just finished my second play through, and personally even though they fixed a lot of things that were wrong with Clear Sky I feel this is the weakest game in the series so far. The main story is vague, non urgent and nearly perfect for exploratory gameplay but it is let down by a rushed ending and the lack of said exploratory gameplay. Each map is bigger than any individual map from the previous games, but not by much. And there's only three of them, which means there just isn't that much to explore. The first two maps are pretty much empty. Access to buildings or ships is limited or non existent, and even if you get in there's nothing much to see or do. There are few quests, most if not nearly all humans start neutral to you, which is great at first but you soon get tired of shooting dogs and looking at what's beyond the next rock, and start looking for more interesting things to do, only there aren't really that many to be had.

The economy is broken, even more so than the previous games. Humans carry far more gear than Shadow of Chernobyl and Clear Sky combined, and the amount of loot in each stash is so generous you don't really need to buy anything. You might not be able to sell most weapons you loot unless they are in good condition, but do a couple of quests and raise your reputation and the cost of repairs starts getting cheaper. Soon you can afford to repair anything and sell if for a profit, not much of a profit mind, about equal to what you made in ShoC for selling crap guns to the Barkeep but everything counts. And since you are never that far from a trader, and with a plentitude of armour, upgrades, artifacts and drugs that allow you to carry over double your max weight. Plus plenty of wandering Stalkers who'll fast travel you around each map, looting has never been so easy. Armour and weapon progression is pretty much useless, if you stay a while in Zaton you'll be stuck with the sunrise suit for an age, unless you are real lucky and Owl sells you a Berill. But then the main danger in Zaton is from the anomalies while artifact hunting so why would you want the Berill? Then of course you could always pay Nimble's extortionate prices for good armour, and since money is so easy to come by why wouldn't you? High powered weapons are easy to come by, if you don't fancy any of the pristine guns just lying around you can just loot something more to your taste and get it repaired or just cave in and buy one of Nimble's over priced, over powered guns.

All in all, if Clear Sky had the feeling it probably should of been an old school add on expansion pack, Call of Pripyat definitely feels like current generation DLC.
 
you know, if I had played SoC more recently I might have agreed with you, because I kinda see what you're getting at. it's hard to say now that it's been so long since I played it. there are some changes in CoP I feel I couldn't live without, though. I guess I will have to replay SoC soon and see for myself.

what I definitely missed from SoC was the more creepy eerie feeling overall, especially when exploring underground labs. and the way anomalies could be anywhere on the map and you always had to be on the lookout. also, like I said above, the areas of SoC felt a lot more interesting and had more of a "wow" factor when discovering them.

I think the reason why every new game feels like an addon is because the actual changes to the games are so small. in the end, they're still pretty much the same game. it'll be interesting to see where they go from here, if they continue the franchise like this or try to evolve it more.
 
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