Stalker.

You can also increase the enemy draw distance to pretty insane values. I had a mod for F3 or NV that was a lot of fun to play sniper with the bullet drop. Sure, it was no ACE combat mod for ARMA 2, but it was effective at least.
 
Did some reading and found 3 games; one with potentially unlimited draw distance, Halo 3 30 miles and Crysis 16 miles. The wikipedia page isn't much but that's all in it. Some people consider Witcher 2 to have a great draw distance. I ran the game with everything as high as possible with ubersampling and vsync off. Frame rate was around 42 and very playable although I often drop SSAO to improve fps. I remember grass, trees and rotfiends popping up ten feet away. I'm sure they weren't spawned under my nose. Draw distance should be looked at before even thinking about bullet drop, wind and next, weapon degrading. If Bethisda is not using Creation engine to make the next title I hope they're busy making a new engine with more photorealistic characters rather ceremic dolls. Frostbite 3 for dragon age shows their dedication after a fuckup 2nd game with David Gaider's bitching story. Hope Beth would learn from EA about that.
 
As far as draw distance and bullet drop goes, you dont need THAT much anyway. You probably will not fight targets on such huge distance anyway. The usual combat distance doesnt go further then 300 meters. Most of the time at least. And even snipers hit targets eventually up to 800 meters. Anything that goes further then 1 000 meters is considered very difficult. At such extreme distance you would have even to compensate for the Coriolis effect. I have played a few "realism" games in the past like Arma, Red Orchestra and the like. And even there, with extreme distance, you really dont hit targets that are to far away. Because you can barely see them.

Why the games need a lot of draw distance though is because they usually have as well vehicles, like tanks. Hitting targets at 3 000 meters is rare but not uncommon. Fun times with a Tiger or Panther shooting T-34 in Red Orchestra.

Dienan said:
Gamebyro is shit as it is. If they knew how to do it right, it would've still been unreal if they had implimented it. Imagine FO3 sniper rifle. It was almost impossible to score a headshot without V.A.T.S. To have bullet drop to have a real effect, a new engine would definitly be needed. XRAY and Gamebyro suffer from very near draw distance. Bullet drop won't even matter at the range that objects pop up. Stalker has cover penetration. You hide behind a metal objects and if the enemy (monolith) is using AP rounds you will get hit. Same is for wooden cover. Sandbags offer full cover iirc.
Depends. I would not blame so much gamebyro which is probably not much worse or better then most other engines out there.

Really. Its just a tool. It depends more on the people using it. Modders have proven that you can do quite amazing things even with gamebyro.

Its just that Bethesda developers either cant do it or they dont give a shit about it.
 
.I was reading a thread about an interesting topic about the Maker from Dragon Age Origins. Much fun there. To the point, your argument would be true if snipers (rifles and soldiers) were the exact we see in games. In reality, battlefield snipers tend to pick high value/important targets than the regular infantry. It is not a snipers role to engage a camp full of soldiers or a convoy covered by .50 cals. In games we try to snipe enemies at a distance. Not a specific enemy most of the time. This is the reason why I absolutely hate Sniper Ghost Warrior games. I can't stand them. You pick up a sniper rifle and just shoot at things that shoot back at you with AKs and shit. Although I don't tell people not to buy it and stay from enjoying the magics of cryengine. I'm yet to play an ARMA gen title. I'm sure it is better than my fav Delta Force 2. A fucking old game with bullet drop and wind. Shame that most modern devs forget the whole aspect due to the fast pace they put into the games. Basically I need it where I can shoot Vulpus from Mojavi outpost with AMR. Hope that it isn't over 2km.. If that is too much, I'd like to shoot those Legion basterds from the Snipers Nest.. I have a $600 graphics card and why can't I use it?
 
AOC HD 21"
XFX 7850
CROSAIR 4GB
ASUS H77
CORSAIR GS 600
etc.. (would cost $600-$700)
This rig would murder Fallout : New Vegas any day and even this rig would not run on 40% GPU/CPU load when playing the game with the best graphics possible. Gamebyro is not heavy on a GPU as XRAY or CryEngine would be. Nor unforgiving as Minecraft either. I was thinking why they didn't give us the option to set the draw distance a little farther so we could put our GPUs to use (For those who has the GPU power to do so. No harm done there). A $120 GTX 650 would nail the game & even under high settings I bet it would be totally playable. Having a powerful GPU and not being able to use the full potential of your hard earned money is just pure rage. Thanks for your sarcasm. Should've known better than to share with a person with a pretty narrow point of view.
 
What the hell is your last post about? Is it just me who is having trouble following the actual point of your posts? :/
 
Well, Gamebyro has a very limited character draw distance. That makes snipers useless within the range that they would actually be useful. Weapons like the Gauss Rifle benifit from range & with the current engine, bullet drop/gravitational effects are not doable to a satisfiable level. Engines like CryEngine 3 has everything it needs to implement bullet drop into the game but even in Crysis 3 you don't have it. I just said that before implimenting bullet drop withing gamebyro, it would be better to have an extended draw distance that would actually start to make sense combined with bullet drop mech: Even with a powerful GPU there's no way to tweak the engine to extend the draw distance for the AMR to become 100% useful and be stable (no crashes). Serioulsy, drop the attitude guys. I'm not your fucking enemy to crit everything I say.
 
My post wasn't meant to attack you, I just find it very difficult to follow your train of thought
 
Last I've herd Misery has the latest graphics overhaul available. Make sure your computer can handle it, that or maybe it has problems that mess with the fps, but the graphics look just beautiful.
 
Decided to try the misery mod for stalker and after installing it i wanted to get the latest patch!.. Wich seems to be a shitload of files that are going in a shitload of different folders.. And all of a sudden i lost my urge for this >>
 
You will want to stay away from Nardonaya Soljanka then. That's both sequels added back into Shadow of Chernobyl. And it's made by russians.
 
Are you using Misery 1.0 or 2.0 ? Don't use the latter, it introduced some ridicolous bugs and game mechanics. Use 1.0 with the patch for it available and it is a nice experience.
 
Surf Solar said:
Are you using Misery 1.0 or 2.0 ? Don't use the latter, it introduced some ridicolous bugs and game mechanics. Use 1.0 with the patch for it available and it is a nice experience.

2.x And i was going to patch it to the absolute newest version but when i noticed i had to put the files in the right folders i decided to screw it.. Not that it is that much work but with the ammount of files AND the fact that that there is another quick fix after.. Not worth it right now :P
 
Looks interesting on paper - no doubt will be awful in practice, as awful is pretty much the definition of mmo.
 
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