Vic, Cassidy and Goris are all memorable and they don't have a talking head.
Nope. Maybe the shooting, but the Melee and Unarmed is fucking trash in FO4 compared to New Vegas and New Vegas doesn't even have stellar melee and unarmed combat.
No, unifying it accomplished nothing in Fallout besides taking away all roleplaying elements.
Except they didn't put any perk checks until Far Harbor.
ALso there is no argument to Skills being better than perks because they were never a mutually exclusive thing, they worked together. THat's the point.
Half the Perks in Fallout 4 are trash and you are forced to take them for other perks or to even have anything to spend them on. YOu seem to think that Fallout is a game about just making your gun do more damage, which really shows the damage Bethesda has done to the series. Skills and perks in Fallout let you granularily build a character to your own liking, dialogue choices reflected both and SPECIAL nwo all they are is a dashboard of generic powerups like Farcry or the terrible system of CBP2077. Leveling up is less rewarding in FO4 and 76 because they reduced it to making you do slightly more damage on one thing at a time.
None of those 3 characters are memorable to me and I've played the game a dozen times. I don't even remember who Goris is.
As for the melee, I like it in Fo4 primarily because of blitz. Melee in the 3D Fallout games is basically trash without blitz because you just die before you close the distance or you play as a junkie taking all of the drugs for buffs. And for myself in particular I feel its required to mod the games to make guns actually deadly, which puts melee in an even weaker state. You could say its my fault for making it such that getting shot in the face actually kills you, but the idea that guns have to be weak to make melee viable is nonsense to me.
Skills are not a "roleplay" element. Having/not having skills has nothing to do with your ability to roleplay, you just suck at roleplaying. People roleplay in Minecraft (a game with no character system). Even in Tabletop, some of the best roleplay I have ever seen is with EXTREMELY brief mechanics, often only 3 skills with between 1 and 3 levels (thinking of the roleplay Jesse Cox ran, Oddballs.) and thats it, thats the whole system.
Fo4 not having perk checks doesn't change the fact that perk checks can stand in for skill checks.
"...and you are forced to take them for other perks" False.
"Granularly build your character" in other words, you can build your character in a more tedious way than just getting a perk that gives you 25% more damage; you can level up 3 times and boost your damage 25% with 1% intervals.
Level ups are less rewarding? Literally the only level ups that matter in Fallout 1/2 are the ones that give you perk points. The rest of the levels are so irrelevant that nobody even brings them up when it comes to character building. You still get boring level ups where you only do slightly more damage, you just have to click more times to get through those screens.