Staying true to Fallout

Odin

Carbon Dated and Proud
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There is a new Pete Hines (PR Bethesda) interview on the net, this time around it's Gamesplanet that got the "scoop". Here's a couple of the questions:<blockquote>Q: So, Bethesda bought the rights to develop Fallout 3. A lot of fans are worried that Bethesda won’t stay true to the key elements of Fallout i.e. the isometric perspective and the S.P.E.C.I.A.L.-system. There’s even a fan that started a petition. Does Bethesda feel it’s important to stay true to Fallout or are they just looking to deliver great game?
A: I don't think we could make a great game without staying true to Fallout. We're in the early stages of defining what exactly the game is going to look like and play like, which is why we really can't answer specific questions on what we will or won't do. At this stage, we're really just getting started.

Q: Fallout 2 was rated 15+ (not for immature audience) - will this trend continue with Fallout 3?
A: It's going to be a mature game, that's always been the plan.

Q: Are there plans to make Fallout 3 as mod-friendly as Morrowind?
A: Too early to say. Personally, I hope so. That would definitely be cool. </blockquote>There are some more questions to read,so get on over and read them here.
Thanks goes out to Johan 'Wolf' Ronsse for informing me!
 
The only immediate concern i have reading this interview is that he uses Knights of the Old Republic as an example of a successful turnbased game.
 
Q: Fallout 2 was rated 15+ (not for immature audience) - will this trend continue with Fallout 3?
A: It's going to be a mature game, that's always been the plan.

Finally some good news.

since KOTOR blew people away last year and FF has a very large and loyal following.

I`ve been saying that about FF for years, but the KOTOR reference gave me the creeps. For anyone interested in knowing why KOTOR ISN`T turnbased i sugest this article, it will make some concepts more clear
http://www.rpgcodex.com/content.php?id=21
 
apparently there is hope for FO3 *jippie* :ok:

but the KOTOR-thing? i dont know what the console version was, but i sure can tell you the computerversion wasnt turnbased :violent:

[nitpick]unless you go for semantics and say that from programming viewpoint (almost) all games are turnbased. for example: all our 'real time' strategies are in fact exceptionally fast turnbased games[/nitpick]
 
SuAside said:
[nitpick]unless you go for semantics and say that from programming viewpoint (almost) all games are turnbased. for example: all our 'real time' strategies are in fact exceptionally fast turnbased games[/nitpick]

All combat models have turns, but the focus on turns is quite different from system to system. You could say Diablo 2 uses turns. It does. Every model is taking their own turn, with its own action; but its simply not turnbased, because the concept (and focus) of turns is different there.
 
Paradise Cracked is 100% turn-based, look how crappy that idea turned out to be.
 
So this guy is the *Director* of markerting.

I'm not sure in this industry but in alot of sectors, marketing directors often have more power in a company than other directors...
 
Saint_Proverbius said:
Saying everything is turn based misses the reason why the term was defined in the first place.

duh...

i thought i made it clear KOTOR wasnt turnbased, therefor i aknowledge that the term should not be thrown around without meaning
 
We should all keep in mind he's only a PR guy. References he makes are just personal stuff. The average gamer doesn't know (nor should we expect him to) know everything about the gaming industry and the technicalities of every game. Pete seems like a nice guy and he means well.
 
If I had to choose, I'd rather have the combat be real-time than pause-based. Honestly, what's the point of having combat like KOTOR or BG2, where it basically runs of its own accord without needing any interaction from the player besides correcting whatever problems the AI has? I like to actually play a game, not watch what amounts to a cinematic sequence that is only slightly more interactive than the "Dragon's Lair" arcade game. Pause-based is a horrible compromise, and while lots of people think it's fun I can't stand it.
 
Did I miss something?

Bethesda bought the rights to develop Fallout3, correct? Where the hell have I been?

And where has Bethesda been? The last game I remember playing from them was Terminator 2029.
 
One of the things we should do is make an editorial explaining why the hell Knights of the Old Republic isn't turnbased. It becomes tiresome to engage in constant discussions over at the Bethesda forums with people who think it is turnbased. With this interview, i fear they may grow in number :?
 
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