If this debate should have shown anything than how much difference a different perspective makes.Ratty said:I don't understand why you people cause so much fuss over a trivial thing like perspective.
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Disagree. There are many things based on perspective - the level of detail and performance, for instance. The more intimate the perspective, the more detail is necessary. A Morrowind with overhead perspective could probably have been designed with a far better performance. I might not have had to endure loading screens if not for entering or leaving buildings or similar.Perspective is probably the least relevant aspect of a role playing game and with a 3D engine, it's possible to implement any point of view you might desire.
While any perspective can be implemented in a 3D engine, the main perspective the game is designed for is relevant I believe. The same goes for combat btw. *cough*FOT*cough*
Yes. Of course, can you truly imagine turnbased combat in FP? If they decide to make it FP, they may easily decide to stick to RT as well. You know, what they are good at.What we should cause fuss about is the combat system - if it's not turn-based, it will significantly impair the game mechanics.
I don't believe you can really consider these elements independently like that.
As I see it, there are two basic approaches they could take to develop FO3. Either they take the original design as starting point and think about how to improve on that and recreate the style with modern tech - which could, for instance, lead to a Fallout similar to VB, with a moveable camera, and even an optional FP mode - or they start thinking with their trademark design as base, and try to reinvent Fallout from there. Which might lead to a game like Morrowind, with RT combat and an optional 3rd person view with limited usefulness.
I believe the core concept is very important to the execution. Look at Dungeon Keeper for instance. Sure, there was a FP mode, but you couldn't really play that way; it was only a gimmick. I don't want RB combat or 3rd person perspective as gimmicks. I want the game to be designed around that.
I rather doubt that they are gonna behave like children and say "Now we screw them over" because of the hassle. The extremist attitude stirred up some dust, which is now settling and the reasonable discusstion can begin. But we made out point clear: Fallout must be Fallout. We don't like experiments, we want it close to the original.