It just struck me: The thought that my Fallout 2 replaying includes a lot of almost ritualistic stuff I do, that has no practical merit, apart from my own immersion.
I am, for example, compelled to collect the "Tragic" cards, as well as Cats Paw's magazine - the latter way beyond those needed for quests. Other collectibles are .223, microfusion cells, and super stimpacs, collectibles as in I won't sell if I find. The ammunition I'll simply stop picking up, once I have more-than-enough, and the super stims I only need to use when fighting Frank Horrigan, because of his tendency to smash my health to nothing in a single turn.
I will almost always get 3 Day Passes for Vault City, one for me, one for Vic and one for Sulik, cus you know... otherwise they wouldn't be allowed to enter! So I say!
Also - each companion that survives my ordeals, I will eventually retire, and with the RP installed, I will give them some mementos, and then take them somewhere I deem to be a suitable home for them. Mementos may include cig packs, marijuana, shades, coins, watches. I'll usually remove Vic's armor, cus he's done using armors, back home in Klamath
Sulik on the other hand I will leave by the entrance of his tribe, usually with his power armor. Myron I'll only use to find EPA, and then bring him to the doctor of Vault City, and leave him there. Robotic companions I tend to leave at the Vault City gate, increasing their guard strength!
Marcus obviously belongs back in Broken Hills, with his new armor and cool plasma rifle! Upgraded-Marcus!
And finally Cassidy, the guy with no real home on the map, I consider him someone who'd be offended to be retired like that, so... he gets to tag along with me to the bitter end!
In case either of them die (and I choose not to reload), I will check their inventory for any important stuff, but usually let them keep their weapons and armor. It will come in handy for them, once they have crossed the River Styx.
Maybe not so much a ritual - but I cannot save and quit unless I am in a perfectly safe spot. This goes for most of my role-play gaming. Even if I know that a mid combat or mid exploration save is technically safe, I need the knowledge that my character has "gone home for the day" or at least is in a safe place
I probably have other odd little rituals, but I can't remember them now. With Fallout the first I haven't plaid it often enough to develop these habits.
Et tu?
I am, for example, compelled to collect the "Tragic" cards, as well as Cats Paw's magazine - the latter way beyond those needed for quests. Other collectibles are .223, microfusion cells, and super stimpacs, collectibles as in I won't sell if I find. The ammunition I'll simply stop picking up, once I have more-than-enough, and the super stims I only need to use when fighting Frank Horrigan, because of his tendency to smash my health to nothing in a single turn.
I will almost always get 3 Day Passes for Vault City, one for me, one for Vic and one for Sulik, cus you know... otherwise they wouldn't be allowed to enter! So I say!
Also - each companion that survives my ordeals, I will eventually retire, and with the RP installed, I will give them some mementos, and then take them somewhere I deem to be a suitable home for them. Mementos may include cig packs, marijuana, shades, coins, watches. I'll usually remove Vic's armor, cus he's done using armors, back home in Klamath

Sulik on the other hand I will leave by the entrance of his tribe, usually with his power armor. Myron I'll only use to find EPA, and then bring him to the doctor of Vault City, and leave him there. Robotic companions I tend to leave at the Vault City gate, increasing their guard strength!
Marcus obviously belongs back in Broken Hills, with his new armor and cool plasma rifle! Upgraded-Marcus!
And finally Cassidy, the guy with no real home on the map, I consider him someone who'd be offended to be retired like that, so... he gets to tag along with me to the bitter end!
In case either of them die (and I choose not to reload), I will check their inventory for any important stuff, but usually let them keep their weapons and armor. It will come in handy for them, once they have crossed the River Styx.
Maybe not so much a ritual - but I cannot save and quit unless I am in a perfectly safe spot. This goes for most of my role-play gaming. Even if I know that a mid combat or mid exploration save is technically safe, I need the knowledge that my character has "gone home for the day" or at least is in a safe place

I probably have other odd little rituals, but I can't remember them now. With Fallout the first I haven't plaid it often enough to develop these habits.
Et tu?
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