Students of Fallout

Morbus

Sonny, I Watched the Vault Bein' Built!
The Brainy Gamer has a very (very) interesting post about Fallout and Fallout 3. Interesting, not because of the conclusions, but because of the process used to reach them.<blockquote>My students have been playing Fallout 1 and 2 for a couple of weeks, preparing for the release of Fallout 3. (...)

So when I handed them Fallout (half played the original, half the sequel) with no instructions or special preparation, they struggled. A lot. They had the original manuals, but almost nobody read them. After exiting the vault, they had no idea where to go or what to do. Their movements were limited for no apparent reason; "action points" made no sense; and they died within minutes nearly everywhere they went.

A few early posts from our online forum:<blockquote>Idk if anyone else has this problem but I am having a hard time getting anything done... I started as Max Stone hopin to kill some things and level up... but there isn't much 2 kill... the redscorpians are owning me... Any way to move like a little bit quicker? (...)

I'm terrible about reading manuals and whatnot, so it took me forever to find out how to rest because the pipboy doesn't work originally and I didn't try it again until I clicked it by accident. So far, I appreciated being left to my own devices, but because the game is so old, with the graphics it has and whatnot, it sometimes is hard to recognize what needs to be done. Like it's only after you play a game like this that you realize how much easier having glowing objects of interest is.</blockquote>(...) Suddenly, they got Fallout. They grokked the mechanics and embraced the non-linear gameplay. They made peace with uncertainty. But more importantly, they built a relationship with the character and the offbeat but perilous world. (...)

But this takes time. Fallout doesn't greet you with a getting-to-know-you opening level or a hand-holding tutorial. My students were willing - granted, at my insistence - to keep plugging away, and they were richly rewarded for their efforts. It's nice to be right. I may have even gained back the credibility I lost with Planetfall (which is a great game no matter what they say!)

And so we met again this morning. After a long and productive conversation I asked them how they were feeling about Fallout 3. "They're totally gonna screw up that game," said one student. "They're gonna say shoot this guy in the eyeball, like they're giving you all these choices, but you know they're gonna make it run and gun. You're gonna be running around blowing stuff up, and all the shooter players are gonna love it. But it won't be Fallout. I promise you. It won't be Fallout." "It looks pretty amazing," observed another, "and it should be fun. But yeah, it probably won't be Fallout."</blockquote>If you're reading this, go read the whole thing. Now!

Link: Fallout 180 @ The Brainy Gamer

Seriously. Also, thanks Briosafreak
 
I for one. Would love to enrol in that guy's school.
Fallout for lessons or homework?
GREAT!
Dish it to me anytime!
 
Would be nice if more of today's kiddies would play the originals so they could see what a failure FO3 is.
 
Pope Viper said:
Would be nice if more of today's kiddies would play the originals so they could see what a failure FO3 is.

Just because it's different doesn't mean it's a failure. Those games are 10 years old, and they reflect a MUCH differnet type of genre that really is represented anymore. I think Fallout 3 will be great, because I am accepting it for what it is-not what I think it could have been.
 
Everyone has an opinion.

I've got mine, and you've got yours.

Mine just happens to be correct.

:)
 
kikomiko said:
Just because it's different doesn't mean it's a failure. Those games are 10 years old, and they reflect a MUCH differnet type of genre that really is represented anymore. I think Fallout 3 will be great, because I am accepting it for what it is-not what I think it could have been.
You are accepting it for not being Fallout?
 
Interesting. Playing game for school?

I'm a bit surprised that they found Fallout difficult to get into. I remember very quickly mastering the demo and having no problems with full game, especially that all stats are clearly described.
 
And so this feeling of vulnerability that Fallout inspires is apt, because it does what good games do: it uses mechanics and gameplay rules to create a sense of character. All the aimlessness and danger make you feel dislocated, out of your element, and this is exactly how your protagonist must feel after emerging from a life of tight-knit isolation from the outside world. You feel like you share an experience with your character, this experience of being thrust into a world you barely understand, one that is unpredictable and promising at once; and sharing an experience is the beginning of a relationship.

I just wish the devs at BS were in his class some 5 years ago, then maybe we would not have to deal with crap like the house themes.
At least his students got the isolation and dislocation part right.
 
So many people would enjoy Fallout more if you just hit them around the head with the manual a few times. Though being how beefy the Fallout manuals were that might cause some serious concussion.
Maybe a big "RTFM" when you start up Fallout would help. :wink:

Trying to get my friends to play Fallout 1/2 and I'm having the same problems as the teacher.
:roll:
 
Buxbaum666 said:
kikomiko said:
Just because it's different doesn't mean it's a failure. Those games are 10 years old, and they reflect a MUCH differnet type of genre that really is represented anymore. I think Fallout 3 will be great, because I am accepting it for what it is-not what I think it could have been.
You are accepting it for not being Fallout?

Absolutely. I actually LOVED Oblivion, so it's natural I would feel the same for FO3 :)
 
Interesting read. They fully understand why F3 is NOT a sequel. A commenter on the brainygamer forum has an insightful observation:

Posted by: Head881 | October 21, 2008 at 10:56 PM

After reading this post and the Versus Clu Clu Land post, I think I finally get Fallout.
...
Now though, with some insight from the authors, I understand what the game is about: surviving in a post-apocalyptic world that is very much not out to make your [character's] life enjoyable in any way.
 
I love this. The students were forced to evolve in a word. Fallout did it's best at yelling in your face going "I bet you couldn't survive the nuclear holocaust, a disjointed enviroment you know nothing about." An artistic abstract idea in perfect form, sticking the red pill in your mouth and forcing you to choke or swallow. Now you see the truth. MUhahahahaha.

Honestly, this procedure of playing and analyzing games is brilliant! This is the structure all game reviewers and journalists should use when reviewing games, and keeping opinions and final theories withheld until the experience is over. I would like to shake the hand of someone who used this method when reviewing BOS.
 
kikomiko said:
Buxbaum666 said:
kikomiko said:
Just because it's different doesn't mean it's a failure. Those games are 10 years old, and they reflect a MUCH differnet type of genre that really is represented anymore. I think Fallout 3 will be great, because I am accepting it for what it is-not what I think it could have been.
You are accepting it for not being Fallout?

Absolutely. I actually LOVED Oblivion, so it's natural I would feel the same for FO3 :)

So that's the main draw for you, that it's Oblivion, just with guns and mutants?

Huh.
 
What really makes me happy is to think about that bunch of guys playing Fallout and having their lives changed forever because of it. What other game can do that? Lots of them, that's for sure, but no crappy actiony fps can do that.
 
kikomiko said:
Absolutely. I actually LOVED Oblivion, so it's natural I would feel the same for FO3 :)

You should really think of signing in for his classes, maybe you will understand then the difference between a good rpg and a action game with rpg elements.
 
Pope Viper said:
kikomiko said:
Buxbaum666 said:
kikomiko said:
Just because it's different doesn't mean it's a failure. Those games are 10 years old, and they reflect a MUCH differnet type of genre that really is represented anymore. I think Fallout 3 will be great, because I am accepting it for what it is-not what I think it could have been.
You are accepting it for not being Fallout?

Absolutely. I actually LOVED Oblivion, so it's natural I would feel the same for FO3 :)

So that's the main draw for you, that it's Oblivion, just with guns and mutants?

Huh.

What's wrong with that? Also, it's much more than that. You guys are not doing this game justice. It may be very different from the previous Fallouts, but that doesn't mean it's bad. It still features amazing environments, a deep story, and it is FUN to explore.
 
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