Goral said:
Add to this that Fallout 3 was being developed for 4 years and Fallout 2 for one year and I think you will shut up.
Sorry, but I disagree completely with that statement.
The fact that Fallout 2 was developed in one year only reflects that it was an older engine.
All modern games take longer to develop than any older game. A brutal amount of highly detailed art has to be added, new engine technologies have to be implemented and a lot more work has to be done in general for the game to look remotely well. Just compare the size of the Fallout 2 CD to any modern game and remember that Mb of content, be it code or art, don't grow from trees.
Development time is getting more and more expensive every day, widespread software piracy reduces revenue, and the only answer is keeping the game in development for as short a time as possible, often rushing the release.
As a PC gamer, I hate the fact that nearly all games today are released buggy and / or incomplete and require monster patches, but I also understand that conditions have changed.
As customers, we are not only allowed but even encouraged to demand quality from what we buy, but comparing the development of Fallout 2 and 3 is silly, it's not nearly the same league.
Also, while support for Oblivion sucked, Fallout 3 hasn't even been out for two weeks, so it's maybe *a little bit* too early to yell that the bugs will never get patched.