DwayneGAnd
Look, Ma! Two Heads!

Seriously.
-Even when Vance gives you the password to the family terminals, you still can't use them without the Family turning hostile.
-Even when Herbert Daring Dashwood gives you the key to his safe, opening it and taking what's inside counts as stealing and turns him hostile.
-Even when you are given Dave's key which opens his safe, people still turn hostile if they see you open it.
-Open an owned empty container and put something inside. Then take it back out and you lose karma and turn nearby npc's hostile.
-Why Gustavo allows you entry into Tenpenny Tower even if Charon or Fawkes is your companion.
-If random raiders kill someone in Arefu, you get blamed for it.
-Why people react negatively if you pick up an item with the "z" key.
-Why you lose karma even if you kill Roy Phillip's despite the fact that he's a murderous ghoul.
-Why Mr. Burke has a house in a town he plans to destroy and why you can't get the key from his body.
-Why you can't find the key Jericho tells you about on Moriarity.
-Even when Vance gives you the password to the family terminals, you still can't use them without the Family turning hostile.
-Even when Herbert Daring Dashwood gives you the key to his safe, opening it and taking what's inside counts as stealing and turns him hostile.
-Even when you are given Dave's key which opens his safe, people still turn hostile if they see you open it.
-Open an owned empty container and put something inside. Then take it back out and you lose karma and turn nearby npc's hostile.
-Why Gustavo allows you entry into Tenpenny Tower even if Charon or Fawkes is your companion.
-If random raiders kill someone in Arefu, you get blamed for it.
-Why people react negatively if you pick up an item with the "z" key.
-Why you lose karma even if you kill Roy Phillip's despite the fact that he's a murderous ghoul.
-Why Mr. Burke has a house in a town he plans to destroy and why you can't get the key from his body.
-Why you can't find the key Jericho tells you about on Moriarity.