If you like that ocean like surface then I'll need to render hull, which is visible under the water. 1600x1200 will be enough.
Lexx said:
And now animate it!!1111
I can't! This water/waves like thing wasn't rendered with subbie. I mean, it's done in 3d, but I used some ordinary bitmap and next I "filtered" it through PS and merged with that ugly, black original tiles (I don't even have a source file anymore, so I can't check how to hell I did that
).
In other words: I did copy & paste from that screenie I posted earlier and I manually did that
transparent thing.
You could try to animate whole surface by using
Filters --> Other --> Offset (you'll need to find best fitting value) and get something like this:
but problems with "jumping" will occur (probably) and with transparent areas (for sure, since they're done manually)... so it's better to leave it as it is...
The only way to make it right is to render that water like surface once again and animate it inside 3d (1600x1200), but I'm not sure what result will be... or hire some 2d specialist...
Aaron said:
How can you be not demotivated with stupid outdated restricted 2d engine?
Yeah, stupid fucking retarded outdated crappy past-gen shitty shit.
Now, more seriously. I can live without AA/transparency and with 228 colors, but tile size restriction? WTF? 80x36, since engine can handle 400x300 (or even bigger)? This is really retarded and costs shitload of really annoying and unnecessary work and because of that I'm doing everything as scenery
3x3 tile in one piece would be fine for me...
not to mention about that utter broken highlight feature, which is working with tiles as it should, but not with walls or scenery...
Meh...
---------------------------------------EDIT
Continuum said:
If you like that ocean like surface then I'll need to render hull, which is visible under the water. 1600x1200 will be enough.
Something like this:
But this will be shitload of clicking in PS
and more passes to render. And I'll need to make some things on the deck.
---------------------------------------EDIT2
Last WIPie of exterior before the
buried beneath the shallow waters around San Francisco thing
Hmm... such waste of space where player could walk (deck), and boat placed lower, somewhere around the hull... or what could have been if the subbie was a small town... or just flipped scenery, just eyecandy... subbie as art has a really great potential... so many possibilities... for sure source files are not on
to delete list