I'm doing a
command room thing:
I hope it's looking retro/unrealistic enough. I'm running out of ideas how to make it looking good. I'm not a maniac, I'm not even a fan, I don't even like this whole retro shit, and because of that I always got a lot of problems with
how to make things looking retro like.
Of course each scenery inside will get shitload of meters/clocks/whatever. And forget about
large talking and thinking computers retarded thing.
Of course each computer/machinery/whatever will be
unique to avoid typical
OMFG! I already saw this somewhere! Fallout experience.
I already asked how many accessible things you want to have inside, but I didn't get any answer, so be it. I'll decide on my own
Now, the most importing thing (and reason of my post): is the current size enough (of command room)? I remind you: you won't be able to insert anything
because I want/I like/whatever to make some room longer for example - you'll be forced to do everything in the same way as I'm doing (because every piece of scenery is
unique) otherwise you'll get a shitty shit. Silence = acceptation of course.
And of course between both rooms (command and torpedo) should be some place for the crew and some machinery. Behind command room should be a place for officers and captain, but at this moment not I'm planning to make this or anything else which isn't required. As I said somewhere, in this thread: I'll upload geometry of hull, so hopefully someone else will do it.