Submarine Mod

Discussion in 'Fallout General Modding' started by Chris Parks, Oct 9, 2006.

  1. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Scenery only (with blockers):



    I'm strongly suggesting to put blockers exactly in the same way as on picture above to avoid/prevent any overlapping.

    Whole thing:



    From time to time left wall pieces are suffering from too large bitmap syndrome (~4 corner pixels are disappearing) :ugly:


    If you want/like cranes then drop content of !cranes folder into scenery (overwrite existing files). Number of pieces and Frames Offset is/are exactly the same - nothing will get broken.





    IMPORTANT NOTES

    If something isn't mentioned here means that is running on default settings ;)

    Walls:

    - 01, 02, 03, 04, 17, 18, 19, 29, 30, 31, 32, 33, 34, 35 Wall Light Type to East/West,
    - 05, 06, 07, 36, 37 Flat to Yes and Trans None to Yes.

    First are walls from torpedo room and they're going clockwise (starting from doorway). Walls from command room also are going clockwise (but they're starting from left (west) "connection" with torpedo room).

    Scenery:

    - 01-20, 22-25, 27-32, 34-35 Trans None to Yes,
    - 21, 26 Trans None to Yes and No Block to Yes (the same blocking hex as wall),
    - 33 (doors) Wall Light Type to East/West.

    That "back", left (west) scenery pieces in command room are starting from 26, through 27-32 and at the end is 20 (top left "corner"). All those "back details" in left (west) scenery pieces are done for the lulz. I never intended/planned to make them. They're visible when player will get close enough to left (west) wall.

    Items:

    - 01, 02 Trans None to Yes.

    Interior is distributed together with interior and boat from now. To check how boat is looking take a look at this post. To check how exterior is looking take a look at this post.

    Also: please, DON'T edit those FRMs.

    --> http://rapidshare.com/files/228677823/submarine.rar

    Thanks for listening!
     
  2. Aaron

    Aaron It Wandered In From the Wastes

    140
    Jun 8, 2006
  3. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Awesome - but one question: what were you imagining for outside the sub interior?? darkness? or water? or just the black tiles? if 'darkness', will the regular 'darkness' fit against the curved hull?
     
  4. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    As pulled out of water, so black tiles only.





     
  5. Brazuca

    Brazuca First time out of the vault

    18
    Dec 26, 2006
    oh my god, the rusting looks awesome!
     
  6. Tagaziel

    Tagaziel Panzerkatze Staff Member Admin Orderite

    Dec 10, 2003
    I think it's pretty obvious how the submarine can be incorporated - the Shi activated the starboard torpedo tubes following the Enclave's appearance in the tanker and it's subsequent decommissioning, to ensure that the bastards will never use it again.
     
  7. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    I have one thing that is bugging me very little. :p

     
  8. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    What exactly do you mean?
     
  9. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    The thing in front is the torpedo firing thingy, where the torpedos are loaded in and shoot out, right? If it is so, where do they fire out the torpedos? There is no kind of hatch or so.
     
  10. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Tube's outer doors (I thought so, but I wasn't sure ;)). Maybe not clearly visible, but they're there. You can even see the edges around your red marks.
     
  11. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Oh. Now I can see them too. :P Maybe you should make the border a little bit darker, so that it is better to see. :)
     
  12. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Some things can be fixed/tweaked later without any problems. I'm keeping all source files (even outer hull for 2nd and 3rd level or wharf ;)), including layered PSD with all pieces which are used on interior map.
     
  13. Mr.Wolna

    Mr.Wolna Vault Senior Citizen

    Nov 15, 2007
    yay, now i can see them, too^^ They are really hard to identify. :P
     
  14. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Awesome work Continuum! I am excited to get this implemented into the game.

    I also agree that the tube out doors are kinda are to see. Minor detail though. :p

    Thank you again for all the time you have spent making this. It is truly a work of art!
     
  15. Babax

    Babax It Wandered In From the Wastes

    117
    Sep 19, 2006
    Congratulations, Continuum! Great work indeed!
     
  16. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    HA! TAKE THAT YOU STUPID EMPEROR COMPUTER!
     
  17. Username

    Username It Wandered In From the Wastes

    162
    Sep 29, 2006
    lol....I remember seeing them before, but now I CAN'T see them xD hahaha


    lol ok now I see them. Or one of them!

    Yeah they need to be a bit more visible I think...tho it's an extremely minor detail. I would suggest making them darker as light would have harder to penetrate the hole.
    They should also be a bit bigger considering the huge missiles there.

    I'm guessing this is more of a Nuclear Sub than an attack sub cause ellse the torpedos would be smaller and the hatches would be perfect.
     
  18. UnidentifiedFlyingTard

    UnidentifiedFlyingTard Vault Fossil

    Mar 12, 2009
    ok now I see them, weird, I couldn't see them at first.
     
  19. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    There's no hole there and never will be. Doors are pulled to the back little a bit only.

    The size is identical as the tube (Boolean operation has been made). Torpedoes are little a bit smaller than tube.

    It's rather an attack sub, since there's no vertical missile silos on the board, which is very characteristic thing for most SSBN. Something like Los Angels (early, since later 12 vertical silos for Tomahawk missiles has been added), or Alfa or Akula (Project 971 Shuka-B) class submarines I'd say.

    Besides, (and the most important) it's a freaking retro sub (designed for game's purposes), so searching any explanations is pointless ;)
     
  20. Username

    Username It Wandered In From the Wastes

    162
    Sep 29, 2006
    Well I disagree with everything you said except that a nuclear sub would have holes on the top. Tho if I may quote Wiki, as you to said:

    The torpedoes are to big, the tubes usually have holes so not to risk a malfunction in the opening of the hatch (I presume) and blow up the whole thing and so forth.

    But it looks so goddamn sweet that I just can't argue with you.

    Besides, there are probably a few examples of huge anti-ship torpedoes of that size. I googled some and found that older long range torpedoes looked like that.


    Soooo keep up the work! Just DON'T make it any larger xD


    Here's one of them larger that I was talking about:
    http://en.wikipedia.org/wiki/Type_93_torpedo
    Here's one more modern huge mother fucker:
    http://en.wikipedia.org/wiki/Mark_24_Tigerfish