Scenery only (with blockers): I'm strongly suggesting to put blockers exactly in the same way as on picture above to avoid/prevent any overlapping. Whole thing: From time to time left wall pieces are suffering from too large bitmap syndrome (~4 corner pixels are disappearing) If you want/like cranes then drop content of !cranes folder into scenery (overwrite existing files). Number of pieces and Frames Offset is/are exactly the same - nothing will get broken. IMPORTANT NOTES If something isn't mentioned here means that is running on default settings Walls: - 01, 02, 03, 04, 17, 18, 19, 29, 30, 31, 32, 33, 34, 35 Wall Light Type to East/West, - 05, 06, 07, 36, 37 Flat to Yes and Trans None to Yes. First are walls from torpedo room and they're going clockwise (starting from doorway). Walls from command room also are going clockwise (but they're starting from left (west) "connection" with torpedo room). Scenery: - 01-20, 22-25, 27-32, 34-35 Trans None to Yes, - 21, 26 Trans None to Yes and No Block to Yes (the same blocking hex as wall), - 33 (doors) Wall Light Type to East/West. That "back", left (west) scenery pieces in command room are starting from 26, through 27-32 and at the end is 20 (top left "corner"). All those "back details" in left (west) scenery pieces are done for the lulz. I never intended/planned to make them. They're visible when player will get close enough to left (west) wall. Items: - 01, 02 Trans None to Yes. Interior is distributed together with interior and boat from now. To check how boat is looking take a look at this post. To check how exterior is looking take a look at this post. Also: please, DON'T edit those FRMs. --> http://rapidshare.com/files/228677823/submarine.rar Thanks for listening!