Submarine Mod

Discussion in 'Fallout General Modding' started by Chris Parks, Oct 9, 2006.

  1. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I was talking about 3d model, not how things are looking in RL (exception was that attack sub thing). I'm not going to make some fucking arch-viz of submarine for hex based, isometric game, with unrealistic, cartoon-ish graphics :roll:

    Yeah, maybe there's a hole, but that hole is locked by outer doors. It's not a cruiser or destroyer.

    Also, what's that Nuclear Sub thing you referring to? Do you mean something powered by nuclear rector (SSBN or SSN)? Or something that can carry ballistic missiles only?
     
  2. Username

    Username It Wandered In From the Wastes

    162
    Sep 29, 2006
    I thought most nuclear subs were ballistic-missile-subs.

    It's not economic IMO to put nuclear engines into attack subs but perhaps some have them :P


    Maybe there's a hole but that hole is locked by outer doors?
    Uhm, there must be a hole ellse there's no tube, you know that right? :P

    But if we are talking about the outer doors then I'm yet to see evidence of this. I can not understand the logic behind having an outer door/hatch as it's more risky. Since if it gets stuck things blow up. And doors do get stuck, often.
     
  3. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Wrong. Los Angles, Alfa or Akula are typical examples of SSN (fast, nuclear powered, attack submarines). One of their purposes is hunting for SSBNs. They can't carry ballistic missiles. Sure, small nuclear warheads can be carried in Tomahawks or SS-N-21 (Sampson), but long range, ballistic missiles (with few, manoeuvre warheads) like, for example, Trident or SS-N-20 (Sturgeon) are carried only by SSBNs.

    There's a tube, which is "protected" by outer hatch/doors. But, yes, after opening the doors you'll see a hole (inside of the tube/silo/whatever).

    German U-boat (type VII) from WWII.
    German U-boat (type XXI) from WWII.
    Akula.
    Opened hatches/doors from vertical, ballistic missiles' silos on Ohio class SSBN.
    Yet another opened hatches/doors from vertical, ballistic missiles' silos on Ohio class SSBN.
    Opened hatches/doors from vertical, ballistic missiles' silos on Typhoon class SSBN.

    Also, go here and check how Trident is looking (and hatches) while firing from submerged submarine (two pictures at bottom, left corner):
    http://commons.wikimedia.org/wiki/File:Trident_C-4_montage.jpg

    Why do they need a freaking outer doors? Because of pressure thing. Before firing torpedo/missile you must flood the tube. How to do you want to that without having outer doors? Next, after tube is flooded, doors are opening and torpedo/missile is fired. Also, how do you want to reload the flooded tube without having outer doors, which prevent from getting the water inside?
     
  4. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Yes, this is my understanding also (mostly from the movie U-571 - great movie :D)

    But i have to agree the outer doors are awfully hard to see - you could argue they've rusted shut over the years, but then the whole premise is screwed! Whoever finally puts the art together in the map can simply edit them in 2D to be more defined/pronounced if they so desire ....
     
  5. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Stay away from the subbie with some crappy 2d re-paintings ;)

    Besides,

    This sounds like... ghosts! One time you can see them and other time you can't. IIRC this exactly what you wanted to add there :D Ghosts of outer tube doors sounds like a good title for horror ;)
     
  6. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    SUB1ST07:



    SUB1ST08:




    How to replace (and keep the same Frames Offset):

    - open existing FRM with Frame Animator,
    - click Add Frames button (Ctrl + A) to add new version of bitmap,
    - select old bitmap and click Remove Frames button (Del),
    - click Create FRM button.
    - done.

    I could animate one of the doors with open/close type of animation:

    - player is clicking on something doors are opening,
    - player is clicking on something doors are closing.

    WTF? Interaction with scenery? :o But meh... let's leave it as it is ;)
     
  7. Unno

    Unno First time out of the vault

    68
    Mar 17, 2009
    He, He... Ochlocracy 101.
     
  8. Stg Granite

    Stg Granite Look, Ma! Two Heads!

    365
    May 8, 2007
    Hey, continum, very nice work!! Congrats.

    I have what to complain about, though. I think that semi-circle in the front of the submarine was not placed correctly. It should be in the middle part, horizontally oriented. Don't know if I'm being clear enough. Anyway, here's what I mean:

    This red line shows what I think the middle of the upper part of the sub that's shown in the pic.


    And here's where I think the "semi-circle" should be.


    Ignore me if I'm being nitpicky.

    Edit: Actually, I think the semi-circle should be even a little more to the right from this.
     
  9. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Sorry, but you're totally wrong. Everything is done as it should be. Do you want to create a total asymmetry there or something? Or maybe you're somehow influenced by 8 directions 2d engine, where you have 45 degrees difference between each direction, since you want to move that circle into the right?
     
  10. Unno

    Unno First time out of the vault

    68
    Mar 17, 2009
    @Stg Granite
    If you move that red line all the way down to the floor you should get the right point of view. -Better?

    PS -Tricky isometrics. :lol:
     
  11. Username

    Username It Wandered In From the Wastes

    162
    Sep 29, 2006
    Ya that's all good.
     
  12. Glovz

    Glovz Vault Dweller
    Modder

    735
    Sep 16, 2005
    Any update? Will this appear in the RP 1.3?
     
  13. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Most likely. If not, 1.4 for sure.
     
  14. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Crappy town art like thing for the subbie:

     
  15. The Regular One

    The Regular One First time out of the vault

    56
    Mar 25, 2009
    It doesn't look like it fits in as there isn't anything else in the game that detailed
     
  16. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    I think Contie intends it as the art for when you first arrive at the Sub. First Rate, awesome stuff as always Contie :ok:
     
  17. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Just have to say that that is beautiful man.
     
  18. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    The luminosity looks like they arrived at dawn, awesome!
     
  19. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    Looks like some toys. :)
     
  20. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Was the sub ever properly finished?