Submarine Mod

Username said:
Well I disagree with everything you said except that a nuclear sub would have holes on the top.
I was talking about 3d model, not how things are looking in RL (exception was that attack sub thing). I'm not going to make some fucking arch-viz of submarine for hex based, isometric game, with unrealistic, cartoon-ish graphics :roll:

Username said:
the tubes usually have holes so not to risk a malfunction in the opening of the hatch (I presume) and blow up the whole thing and so forth.
Yeah, maybe there's a hole, but that hole is locked by outer doors. It's not a cruiser or destroyer.

Also, what's that Nuclear Sub thing you referring to? Do you mean something powered by nuclear rector (SSBN or SSN)? Or something that can carry ballistic missiles only?
 
I thought most nuclear subs were ballistic-missile-subs.

It's not economic IMO to put nuclear engines into attack subs but perhaps some have them :P


Maybe there's a hole but that hole is locked by outer doors?
Uhm, there must be a hole ellse there's no tube, you know that right? :P

But if we are talking about the outer doors then I'm yet to see evidence of this. I can not understand the logic behind having an outer door/hatch as it's more risky. Since if it gets stuck things blow up. And doors do get stuck, often.
 
Username said:
I thought most nuclear subs were ballistic-missile-subs.

It's not economic IMO to put nuclear engines into attack subs but perhaps some have them :P
Wrong. Los Angles, Alfa or Akula are typical examples of SSN (fast, nuclear powered, attack submarines). One of their purposes is hunting for SSBNs. They can't carry ballistic missiles. Sure, small nuclear warheads can be carried in Tomahawks or SS-N-21 (Sampson), but long range, ballistic missiles (with few, manoeuvre warheads) like, for example, Trident or SS-N-20 (Sturgeon) are carried only by SSBNs.

Username said:
Uhm, there must be a hole ellse there's no tube, you know that right? :P
There's a tube, which is "protected" by outer hatch/doors. But, yes, after opening the doors you'll see a hole (inside of the tube/silo/whatever).

Username said:
But if we are talking about the outer doors then I'm yet to see evidence of this. I can not understand the logic behind having an outer door/hatch as it's more risky. Since if it gets stuck things blow up. And doors do get stuck, often.
German U-boat (type VII) from WWII.
German U-boat (type XXI) from WWII.
Akula.
Opened hatches/doors from vertical, ballistic missiles' silos on Ohio class SSBN.
Yet another opened hatches/doors from vertical, ballistic missiles' silos on Ohio class SSBN.
Opened hatches/doors from vertical, ballistic missiles' silos on Typhoon class SSBN.

Also, go here and check how Trident is looking (and hatches) while firing from submerged submarine (two pictures at bottom, left corner):
http://commons.wikimedia.org/wiki/File:Trident_C-4_montage.jpg

Why do they need a freaking outer doors? Because of pressure thing. Before firing torpedo/missile you must flood the tube. How to do you want to that without having outer doors? Next, after tube is flooded, doors are opening and torpedo/missile is fired. Also, how do you want to reload the flooded tube without having outer doors, which prevent from getting the water inside?
 
Continuum said:
Why do they need a freaking outer doors? Because of pressure thing. Before firing torpedo/missile you must flood the tube. How to do you want to that without having outer doors? Next, after tube is flooded, doors are opening and torpedo/missile is fired. Also, how do you want to reload the flooded tube without having outer doors, which prevent from getting the water inside?

Yes, this is my understanding also (mostly from the movie U-571 - great movie :D)

But i have to agree the outer doors are awfully hard to see - you could argue they've rusted shut over the years, but then the whole premise is screwed! Whoever finally puts the art together in the map can simply edit them in 2D to be more defined/pronounced if they so desire ....
 
Josan12 said:
Whoever finally puts the art together in the map can simply edit them in 2D to be more defined/pronounced if they so desire ....
Stay away from the subbie with some crappy 2d re-paintings ;)

Besides,

Lexx said:
Oh. Now I can see them too. :P
Mr.Wolna said:
yay, now i can see them, too^^
Username said:
I remember seeing them before, but now I CAN'T see them
UnidentifiedFlyingTard said:
ok now I see them, weird, I couldn't see them at first.

This sounds like... ghosts! One time you can see them and other time you can't. IIRC this exactly what you wanted to add there :D Ghosts of outer tube doors sounds like a good title for horror ;)
 
SUB1ST07:

sub1st07.gif


SUB1ST08:

sub1st08.gif



How to replace (and keep the same Frames Offset):

- open existing FRM with Frame Animator,
- click Add Frames button (Ctrl + A) to add new version of bitmap,
- select old bitmap and click Remove Frames button (Del),
- click Create FRM button.
- done.

I could animate one of the doors with open/close type of animation:

- player is clicking on something doors are opening,
- player is clicking on something doors are closing.

WTF? Interaction with scenery? :o But meh... let's leave it as it is ;)
 
Hey, continum, very nice work!! Congrats.

I have what to complain about, though. I think that semi-circle in the front of the submarine was not placed correctly. It should be in the middle part, horizontally oriented. Don't know if I'm being clear enough. Anyway, here's what I mean:

This red line shows what I think the middle of the upper part of the sub that's shown in the pic.
scr00003.gif


And here's where I think the "semi-circle" should be.
scr00002.gif


Ignore me if I'm being nitpicky.

Edit: Actually, I think the semi-circle should be even a little more to the right from this.
 
Sorry, but you're totally wrong. Everything is done as it should be. Do you want to create a total asymmetry there or something? Or maybe you're somehow influenced by 8 directions 2d engine, where you have 45 degrees difference between each direction, since you want to move that circle into the right?
 
@Stg Granite
If you move that red line all the way down to the floor you should get the right point of view. -Better?

PS -Tricky isometrics. :lol:
 
The Regular One said:
It doesn't look like it fits in as there isn't anything else in the game that detailed

I think Contie intends it as the art for when you first arrive at the Sub. First Rate, awesome stuff as always Contie :ok:
 
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