Submarine Mod

Discussion in 'Fallout General Modding' started by Chris Parks, Oct 9, 2006.

  1. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Thanks!

    I changed "tower" little a bit. Few details more and model will be finished.

     
  2. Sklif_one

    Sklif_one First time out of the vault

    7
    Oct 26, 2007
    Looks really nice.

    But, never mind, I don't think the windows are very realistic :lol:
     
  3. Hotel California

    Hotel California Mildly Dipped

    530
    Feb 6, 2005
    That looks really wonderful! Far far better than my original photochop! Well done.

    I'm half inclined to agree with Sklif on the windows. Submarines don't have them! Other than that I think it looks very realistic. I haven't seen many with such an interesting front section but I suppose it could work!

    Keep on truckin'!
     
  4. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Most of them not but what about Oscar II or Romeo class submarines? Correct me if I'm wrong.
     
  5. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    They aren't windows. They are openings in the sub to allow water to go in and out so that it can surface and submerge. Or, at least that's what I thought those looked like. But if you want to call them windows, um, go ahead! :P
     
  6. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    I like this thing the way it is. :) Now it just needs a realistic and old and rusty textur and it must be ingame. :P
     
  7. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
  8. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    And that's when my job starts! :D
     
  9. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    For clarify:



    ;)
     
  10. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    If we're talking about texture...

    - number/logo on the sail? If so, show some image or tell me the numbers (like 741) and I'll place it there,
    - is the sub fully operational (can be fully submerged)? If not I'll "damage" top part of the hull little a bit,
    - flag?
     
  11. MIB88

    MIB88 Sonny, I Watched the Vault Bein' Built!
    Modder

    Feb 22, 2005
    Thanks, Lexx. I didn't even notice those until you circled that area on the sail and then turned the brightness up on my computer! Oops.
     
  12. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Is there an option in Mapper to fix this black area between original tiles and mine? There should be transparent color...

     
  13. Lexx

    Lexx Background Radiant
    Moderator

    Apr 24, 2005
    You are trying to make a tile with transparent color? It isn't possible or, if it is possible, it has no sense, because under the tile there is just black. If you paint over the tile with another tile, the other tile is gone. Don't know, how to describe it... but.. it isn't possible as far as I know. You can't place a ground tile over another ground tile.
     
  14. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Thanks for the answer, Lexx. I fixed the problem.

    --------------EDIT
    Another question:

    When you hide scenery in Arroyo Bridge map you will see purple color around edge tiles. What does this color mean? No overlapping? Or maybe something else?
     
  15. Karel

    Karel Still Mildly Glowing

    258
    Jan 21, 2006
    Probably transparent colour, I heard Fallout engine treats (also) purple as transparent (maybe something like magenta, 255-0-255?)
     
  16. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    I'll try to use this color and we'll see what's going to happen.

    Anyway,


    The sub looks unnatural. I'll move hull 1-2 tile away from wharf and create similar effect to SF's tanker (submerged part of the hull will be visible).

    Also I did some quick test texture:



    Image was converted to frm - looks quite good :)
     
  17. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    That texture is quite good indeed !
    I think it could have some water marks, like the part that stays more time underwater gets more "dirty".


    And for that holes in the side you could add some rust because water often does that, like this:





    About the first pic comment i think the problem is the water tiles, they don't actually look like water from the ocean.
     
  18. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    Final texture will have all "features". I did this one to check how much damage will be done after conversion to FO's palette and to test new method of tweaking images before converting to frms.

    Yes, that's true.
     
  19. Demonslayer

    Demonslayer Water Chip? Been There, Done That

    968
    Aug 8, 2005
    Also i think it would look better if the submarine was a bit higher emerged. Just a bit more because it seems the sub has more than 80% underwater. It should be only ~60% while in the docks i suppose (80% when it's on sea).

    Another thing that's troubling me it's that the brigde doesn't seem to be in the right size when we see the critter there. But hey, i ain't seeing all the picture so i can't really tell. Anyway a way to avoid that would be remove the brigde windows and stuff.

    The bridge doesn't seem like this in matter of size:



    P.S.: I'm just trying to help, don't take it like "your work sucks", it's not that ;)
     
  20. Chris Parks

    Chris Parks Vault Senior Citizen

    Jun 10, 2006
    Realistically, the sub needs to be submerged a little bit because it's supposed to be able to destroy the tanker if you haven't properly disabled it. If it was too far out of the water, that wouldn't look right.

    Continuum, you're doing a superb job and the texturing looks great.