Most of them not but what about Oscar II or Romeo class submarines? Correct me if I'm wrong.Hotel California said:I'm half inclined to agree with Sklif on the windows. Submarines don't have them!
Yes, you're right. But look at the sail:MIB88 said:They aren't windows. They are openings in the sub to allow water to go in and out so that it can surface and submerge. Or, at least that's what I thought those looked like.
and it must be ingame.
Continuum said:Thanks for the answer, Lexx. I fixed the problem.
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Another question:
When you hide scenery in Arroyo Bridge map you will see purple color around edge tiles. What does this color mean? No overlapping? Or maybe something else?
Karel said:Probably transparent colour, I heard Fallout engine treats (also) purple as transparent (maybe something like magenta, 255-0-255?)
Final texture will have all "features". I did this one to check how much damage will be done after conversion to FO's palette and to test new method of tweaking images before converting to frms.Demonslayer said:That texture is quite good indeed !
I think it could have some water marks, like the part that stays more time underwater gets more "dirty".
And for that holes in the side you could add some rust because water often does that
Yes, that's true.Demonslayer said:About the first pic comment i think the problem is the water tiles, they don't actually look like water from the ocean.
Also i think it would look better if the submarine was a bit higher emerged. Just a bit more because it seems the sub has more than 80% underwater. It should be only ~60% while in the docks i suppose (80% when it's on sea).