Submarine Mod

*update*

Bow torpedo room (3rd bottom level) will look like this (WIP):



Change the color of the interior wall? Maybe add some cables to the wall? What do you think?

I'll left empty space between interior wall and the hull. I hope this will be working :P
 
this area could possibly open up the possibility to new weapons/armor/ supplies

like you could have dead bodies that have been rotting for a LONG time and have them still have their guns and armor on them
or have some kindof weapons shack...

lmao someone could make like a scuba armor lol


just throwing out some ideas...
 
I have one problem...

I don't know how to resolve bow torpedo room wall (has irregular shape):





possible solutions:
a) area inside green "box" will be a scenery (something similar to Vault doors),
b) cut area inside green "box" into pieces (walls), but that means unique walls (and I want to avoid this as much as possible)...

So, which solution is better from "technical" point of view? I don't know much about the Mapper that's why I'm asking.

Also, I can add more torpedos (for example 4x3 or 5x3), in this way will be more place inside, but I must know it now. I don't want to do the same thing twice ;)
 
Maybe you should make it to one scenery, I don't know...


But I have a little logic problem... how can you reload a torpedo? On your screen it seems like there isn't enough room for loading.
 
Lexx said:
But I have a little logic problem... how can you reload a torpedo? On your screen it seems like there isn't enough room for loading.
It's just a template. I need to "mark" outer wall for texturing (I need to know where segments are). To do that I need to cut the geometry. Since everything is in 3d I can move/add segments wherever I want.

When I'll decide how to resolve problem with bow section I'll clone segments and move partition wall (where doors are placed) away from the bow, where the hull has straight shape.

You'll be able to "build" the sub walls in standard way. I'll create:
- 3-5 middle segments (16),
- 3-5 middle segments (32),
- 3-5 middle segments (16) for other direction,
- doorway,
- corners/half corners.


------------------EDIT
To be more specific - this part will be a scenery:
 
Will this be in the first release of The Fallout 2 Restoration Project? or is it still in the works?
 
Dude101 said:
Will this be in the first release of The Fallout 2 Restoration Project? or is it still in the works?
This will not be included in the first release. It will be in another release. (which will surely be inevitable due to bug fixes)
 
Hey, Continuum is so graphically-busy in these days, I truly hope his head won't explode due to all the requests & whimpering. :)
 
Glovz said:
Maybe things wouldn't be as difficult if the interior of the sub was approached from the opposite perspective.
Well... Interior isn't difficult in the way I'm planning to do. Is rather different (and unique) than standard FO's walls and require little more work ;) I want to keep current shape, visible tubes, irregular bow section. Wall must look like submarine.

I had/have one problem, so three weeks ago I asked how to resolve it. I didn't get any answer (maybe one from Lexx). Since that day I didn't made any progress. I suppose interior walls (all three levels) could be finished now...


Glovz said:
And note the way torpedoes are stored here:
http://www.admiral-hipper-class.dk/...r_wreck_site_today/pictures/15_oscarsborg.jpg

Also the torpedoes might be able to be reduced to 3/4 their current size.
I was thinking about the same solution, but if I'll place torpedoes in this way, not much place will remain inside for the player in the bow section of the sub. Torpedoes placed in this way is the best solution, I think. Interior of the sub is quite specific, you can't do it like, for example the Tanker.

Size of the torpedoes isn't a problem. I can reduce it.


@ Mr. Lizard
My head is fine. At least for now :crazy: :P
 
@Continuum

Sorry, I have no experience with the mapper. You may want to ask killap, ColJack, or MIB88.
 
How's this mod going, fellas?
Do you need a hand? I will
have some time fairly soon
so i'd be happy to help out
with any graphics stuff.
 
Is this still being worked on? I would love to see it included in the next version of Killap's Restoration Pack (along with NPC Armor)...
 
Amgot2 said:
Is this still being worked on?
No, I'm not working on the art anymore. I'm not going to wait forever for some really basic answer how to resolve one small problem. All source files are gone (read: deleted). I'm frequently clearing my HDD from unused stuff ;)
 
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