Back on toppic guys, back on toppic.
I would like to see:
-MUCH bigger distances between cities
-Random merchants (but not too many of 'em) traveling around the wasteland selling, stuff to npcs
-More NPC'S
-Loadingzones
-no loading when entering a house
-car (or some other way of fast traveling, preferably with some friends)
-more recruitable npcs
-better written dialogue
-more desert feel to the wasteland
-less vaults
-less monsters/more quests
-less raiders
-farms around cities
-bramin herds
-slavery with slaves doing hard work on farms
-around 60-80 years after war
-not so much pre war supplies
-classic perks and traits
-more faithful to first fallout
-better karma system (no more: kill people, then give some water away and become a living saint)
-no more gore obsessed raiders
-random encounters
*edit*
-turn based and realtime (like in fallout tactcs)
-optional isometric view (so if somebody doesn't like it, they can play in first person)
I would like to see:
-MUCH bigger distances between cities
-Random merchants (but not too many of 'em) traveling around the wasteland selling, stuff to npcs
-More NPC'S
-Loadingzones
-no loading when entering a house
-car (or some other way of fast traveling, preferably with some friends)
-more recruitable npcs
-better written dialogue
-more desert feel to the wasteland
-less vaults
-less monsters/more quests
-less raiders
-farms around cities
-bramin herds
-slavery with slaves doing hard work on farms
-around 60-80 years after war
-not so much pre war supplies
-classic perks and traits
-more faithful to first fallout
-better karma system (no more: kill people, then give some water away and become a living saint)
-no more gore obsessed raiders
-random encounters
*edit*
-turn based and realtime (like in fallout tactcs)
-optional isometric view (so if somebody doesn't like it, they can play in first person)