Super Mutants and Enclave - Badass Decay?

It's the crab people that's doing the badass act in FO3. All lead by the evil grummite king.

IBM-Eden and the nazi colonel are puppets of the crab people king, hiding the true plot of FO3.

That's what I have come to terms with at least.
 
Funny as it may sound, but its true - crabmen are more badass than enclave, cause you cant headshot them and their tiny face is hard to hit
 
I was thinking enemies arent weaker its just becouse of FPS view player got more direct controll can dodge,hide use tactics in better way than AI in F2 enclave soldier had 200 hp i think in F3 its similar value but i head shot and crit so...

Lets be honest AI dident need to think much in F2 to fight...while in F3 i think it thinks a bit or is just lucky today i had funny situation...

3 talon mercs...and...1 was standing on hill while secound one was flanking me from right and third on was going from left...maybe its luck but i think AI thinks a bit...problem is it aims crapy...
 
gregor_y said:
I was thinking enemies arent weaker its just becouse of FPS view player got more direct controll can dodge,hide use tactics in better way
Relying on player skill rather than character skill is one of the things that makes the combat boring (and rather un-RPG like, but that's besides the point), and definitely makes enemies seem weak IMO. No matter how piss poor or great my character is with whatever kind of gun, he still has my level of skill outside of the "fuck you" button that VATS is.

If the combat AI was as intelligent as, say, that in F.E.A.R., where enemies will very often utilize tactics such as using suppressive fire while another flanks you, or flush you out with a grenade, then the combat would be worlds better. In the thirty or forty hours I'd spent on FO3, any time I got flanked or saw enemies take cover was so rare that it seemed like happenstance rather than actual AI mechanics.
 
Zaru said:
I haven't found centaurs hard in the canon either. They we're pretty weak as I remember and it was floaters that kicked ass and chewed bubble gum. Nevertheless, centaurs look very unlike the original ones. What happened with their second head?

Well, they were tough-er. Floaters were harder to hit and had higher DR, and centaurs packed a lot of HP (I'd say 100-150 but I may be off). Thee centaurs + a floater in FO1/2 was a real battle. In FO3 a centaur goes down with 3 hunting rifle shots in the head.

It's not like there's a reason for the crits to be in FO3, I thought they were remnents of the Master's army.

^@ Leon So very true. My chara has 24 in small guns and has Energy tagged with 80 skill points. I only ever use a laser pistol or rifle if something serious comes up (like, never). Slaughtering SMs with a chinese assault rifle at level 5.
 
Apparently the centaurs and supermutants in FO3 were created in one of the local Vaults as some sort of experiment, rather than by the Master.
 
Yes, although the Centaurs are confusing since they do not resemble their original incarnations, something which doesn't relate to physical design only.

Since they were the Master's pets, they must have had their own specific "formula" for their creation, along with the Floaters.
In Fallout 3 they have the same name and appear in a slightly similar form, but why would the denizens of the wastes label them Centaurs when they're obviously not the same exact thing and the vast majority of wastelanders on the east coast would have no knowledge of the previous creations on the west coast?

It's a small detail to be sure, but it's nagging.
 
Ausdoerrt said:
Zaru said:
Thee centaurs + a floater in FO1/2 was a real battle. In FO3 a centaur goes down with 3 hunting rifle shots in the head.

So whats difreant? 3 shots in head with high % in F2 was death for most enemies too + you could target eyes...

And about guns Bozar was 100% 1 shot kill even for strongest enemies...

I admit Floaters were kinda anoying they had good dodge :) but when you used Burst fire you could kill 2-3 enemies with 1 shot and it required only 150-200 skill points and with TAG skill i had it at before level 10 and with no level cap well...
 
You encountered around three to five fast moving Centaurs in each random encounter in Fallout 1/2, the most aimed shots you could do in a single turn was usually only 2, if not just 1. Centaurs had multiple attacks each turn. They could easily get several dozens of hits in on you before you killed them all.

In Fallout 3 Centaurs are slow moving, with a low damage yield, and you have the advantage of VATS where you can set up three shots with powerful weaponry and while you fire upon them, take no damage. The change from turn-based to real-time nerfed them more than anything else.
 
eddoctorwho said:
Apparently the centaurs and supermutants in FO3 were created in one of the local Vaults as some sort of experiment, rather than by the Master.

And accidently they turned out to be looking like those the Master created...only a bit different.
 
Eyenixon said:
You encountered around three to five fast moving Centaurs in each random encounter in Fallout 1/2, the most aimed shots you could do in a single turn was usually only 2, if not just 1. Centaurs had multiple attacks each turn. They could easily get several dozens of hits in on you before you killed them all.

In Fallout 3 Centaurs are slow moving, with a low damage yield, and you have the advantage of VATS where you can set up three shots with powerful weaponry and while you fire upon them, take no damage. The change from turn-based to real-time nerfed them more than anything else.

lol makes me think of how easy muties were to kill with the last character i played through fallout....(i made him again in fo2 to the same basic results), 10 agility, 10 luck, fast shots and every rank into more criticals i could get(had like a 30% chance by the time that character beat fo1). the character was MADE to use a minigun, 2 bursts a turn i mean cmon! centuars were a utter joke against that character once he came into his power(namely has any automatic weapon) it was the stupid muties with rockets that were the trouble, that and miniguns are useless against anything in power armor, or near enough.... had to rely on the crit chance for those guys.

but ya in fo3 EVERYTHING is so nerfed its pathetic... or maybe i have played too many fps in my time....
 
Even if you weren't a spectacular FPS player, Fallout 3's Centaurs would still be extravagant failures of existence with their pathetic waddling and insignificant vomitus.

EDIT: My vocabulary has at last defeated spell check, vomitus not a word you say Firefox? Such a rube you are.
 
Since they were the Master's pets, they must have had their own specific "formula" for their creation, along with the Floaters.

Centaurs are created by dipping humans and various animals together in FEV and thus blending them into one creature. Floaters are mutated flatworms experimented on with FEV before the war.
 
Ausir said:
Centaurs are created by dipping humans and various animals together in FEV and thus blending them into one creature. Floaters are mutated flatworms experimented on with FEV before the war.

I was aware of the origin of the Centaurs (although I only vaguely remember the history of the Floaters, so that was a refresher), but did the Master or whoever oversaw the operation of the vats just dip a random selection of subjects in the FEV to produce Centaurs or was there a specific formula?

Even though the game used the same sprites for all Centaurs and might have left something to the imagination, it was explicit that all of them had the same general composition, such as the dog head along the human one, and the bizarre flailing plant like protuberances from their underbellies. That's the source of my general confusion with the West Coast Centaurs in comparison to the East Coast ones.
 
Eyenixon said:
Even if you weren't a spectacular FPS player, Fallout 3's Centaurs would still be extravagant failures of existence with their pathetic waddling and insignificant vomitus.

EDIT: My vocabulary has at last defeated spell check, vomitus not a word you say Firefox? Such a rube you are.

I'd expect nothing less from a man who appears to have James Joyce as an avatar.

And accidently they turned out to be looking like those the Master created...only a bit different.

I was going to say, that part actually makes sense, and then I remembered that the Master had to do a ton of tinkering to get Super Mutants. So no, not really. Honestly, I wish they'd just had them as remnants of the Master's army, who THOUGHT they could make more of themselves, but couldn't.
 
I would have to say that one of the biggest problems with the Centaurs in FO3 is simply the fact that they're called Centaurs. If you can accept what the FEV could accomplish in the original Fallouts then there's really nothing wrong with this particular mutation in FO3. The fact that they were named Centaurs though, despite not really looking the same while being separated by countless miles of irradiated geography, is a bit too much of a leap though. Honestly, it would seem that a lot of the problems with FO3's setting would have been resolved, or at least reduced, by simply not including so much bloody fan service. If Bethesda just had people who could come up with original, complementary mythologies (because it seems like this particular division abandoned them after Morrowind) then this would have been a far more forgivable game in terms of carrying the Fallout name.
 
SUPERMUTANTS?

BAH!

after finding megatown right in the beginning, i got bored and went roaming around... found the first batch of mutants near the water purifier...

killed them all by using a fucking SWORD! .... just running circles around them and clubbing them to death in a few moments(they were to slow to turn and hit me)... it was actually more effective then using an assault rifle.... killing fucking muscle mountains with a few hits from a sharp object,.... ridiculous
 
Heh, it may not have been against Supermutants but it sure felt weird when i was able to slaughter most of Megaton with a frigging baseball bat. Try that in the old ones at level 2 like I was and you'll be quick loading constantly, and that's only if you don't have bad luck with NPCs scoring crits on you. The whole experience just feels very neutered and meaningless really.

And it was a shining example of RAI's obvious superiority when the few named NPCs still alive in Megaton after my spree acted as if nothing bad had just happened, especially with that family with the drug addict that runs the restaurant despite my having offed one of their members. Absolutely radiant.
 
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