Relying on player skill rather than character skill is one of the things that makes the combat boring (and rather un-RPG like, but that's besides the point), and definitely makes enemies seem weak IMO. No matter how piss poor or great my character is with whatever kind of gun, he still has my level of skill outside of the "fuck you" button that VATS is.gregor_y said:I was thinking enemies arent weaker its just becouse of FPS view player got more direct controll can dodge,hide use tactics in better way
Zaru said:I haven't found centaurs hard in the canon either. They we're pretty weak as I remember and it was floaters that kicked ass and chewed bubble gum. Nevertheless, centaurs look very unlike the original ones. What happened with their second head?
Ausdoerrt said:Zaru said:Thee centaurs + a floater in FO1/2 was a real battle. In FO3 a centaur goes down with 3 hunting rifle shots in the head.
So whats difreant? 3 shots in head with high % in F2 was death for most enemies too + you could target eyes...
And about guns Bozar was 100% 1 shot kill even for strongest enemies...
I admit Floaters were kinda anoying they had good dodge but when you used Burst fire you could kill 2-3 enemies with 1 shot and it required only 150-200 skill points and with TAG skill i had it at before level 10 and with no level cap well...
eddoctorwho said:Apparently the centaurs and supermutants in FO3 were created in one of the local Vaults as some sort of experiment, rather than by the Master.
Eyenixon said:You encountered around three to five fast moving Centaurs in each random encounter in Fallout 1/2, the most aimed shots you could do in a single turn was usually only 2, if not just 1. Centaurs had multiple attacks each turn. They could easily get several dozens of hits in on you before you killed them all.
In Fallout 3 Centaurs are slow moving, with a low damage yield, and you have the advantage of VATS where you can set up three shots with powerful weaponry and while you fire upon them, take no damage. The change from turn-based to real-time nerfed them more than anything else.
Since they were the Master's pets, they must have had their own specific "formula" for their creation, along with the Floaters.
Ausir said:Centaurs are created by dipping humans and various animals together in FEV and thus blending them into one creature. Floaters are mutated flatworms experimented on with FEV before the war.
Eyenixon said:Even if you weren't a spectacular FPS player, Fallout 3's Centaurs would still be extravagant failures of existence with their pathetic waddling and insignificant vomitus.
EDIT: My vocabulary has at last defeated spell check, vomitus not a word you say Firefox? Such a rube you are.
And accidently they turned out to be looking like those the Master created...only a bit different.