Super Mutants... Eat... People?

Eternal said:
Very true garlic, you'd expect them to eat things like bloatflies/dogs/brahmin/scorpions/ect.

They do eat those. I've found all kinds of different meat on Super Mutie bodies.

Danilh said:
If they were craftsmen , at least the DLCs would be highly polished and bug free

YEAH, ORIGINAL FALLOUTS WERE COMPLETELY BUG FREE

I see Muties in Fallout 3 a bit more intelligent, seeing as they can craft their own armor and speak to each other in whole sentences. But they're also extremely hostile to everything not mutant. Maybe it's kind of like a rage virus as well, like in 28 days later.
 
YEAH, ORIGINAL FALLOUTS WERE COMPLETELY BUG FREE
ALLCAPS MAKES ME FEEL BETTER

Original fallouts had bugs and issues, but how does it justify more bugs? No-one liked the bugs of the originals and no-one likes these either.

FYI , fallout 1/2 are not "enshrined" or untouchable here. There is a general consensus that FO2 was very inconsistent with the setting at some parts(post apoc mobsters?).
 
Minorkos said:
I see Muties in Fallout 3 a bit more intelligent, seeing as they can craft their own armor and speak to each other in whole sentences. But they're also extremely hostile to everything not mutant. Maybe it's kind of like a rage virus as well, like in 28 days later.

Uh, what?

Original supermutants, on the whole, were pretty intelligent, non-aggressive when not under orders to be and capable of forming complete sentences in (mostly) proper tense.
 
Neolk said:
Also, fallout 1 and 2 never really stressed the issue of food or water.
It's not like Fallout 1 starts with the Vault Dweller leaving to acquire a water chip or anything, right? :wink:
 
Fawkes also reveals that the "super-mutation" causes extreme pain and that it's the key factor that turns super mutants feral and inhumane and Fawkes barely withstood it himself.
-The Vault

My bet would be that this pain causes somekind of revenge mode (RAGE!!!), although, why not attack fellow muties? And why didn't this happen on West-Coast?

Well, I am not quite aware of the F1 story to the mutants, but could it be possible that the Master somehow managed to change the FEV so it doesn't really cause the samekind of reaction?
 
BReal said:
Well, I am not quite aware of the F1 story to the mutants, but could it be possible that the Master somehow managed to change the FEV so it doesn't really cause the samekind of reaction?
Nope, the Master used the original strain of FEV and the only altered strains were made by the Enclave for presidents Richardson and Eden to eradicate all mutant life. I think Bethesda just altered the FEV strain for Fallout 3 to create a simple, non-complex enemy, without providing a real background story to back-up this sudden change (just like the use of bottlecaps, which were introduced in FO1, discontinued in FO2, but returned in FO3).
 
Gaspard said:
But ALL the looters/raiders/slavers (and muties) are sick in the head now ?

perhaps we should look at the etymology of the words:

looting = associated with taking spoils of war, y'know from dead people - very unethical

raiding = one-way plundering, attacking AND murdering of just about anyone with something valuable on their person

slaving = forcing someone to do your bidding AGAINST their will

Fallout mutants = they're angry, big and hungry. Why would they eat molerats or mirelurks when human meat is possibly tastier and easier to aquire?

.... I really think that these people .. no matter what the setting .. would be pretty f'ed up already..
 
Minorkos said:
Eternal said:
Very true garlic, you'd expect them to eat things like bloatflies/dogs/brahmin/scorpions/ect.

They do eat those. I've found all kinds of different meat on Super Mutie bodies.

Danilh said:
If they were craftsmen , at least the DLCs would be highly polished and bug free

YEAH, ORIGINAL FALLOUTS WERE COMPLETELY BUG FREE

I see Muties in Fallout 3 a bit more intelligent, seeing as they can craft their own armor and speak to each other in whole sentences. But they're also extremely hostile to everything not mutant. Maybe it's kind of like a rage virus as well, like in 28 days later.

Even prehistoric man could make tools and weapons. The mutants in fo1/2 followed orders and military tactics, were able to use computers, and could carry on conversations to a below average intelligence level.

FO1 and 2 aren't perfect, nor bug free (nothing ever is) but the amount of bugs or at least the severity of the bugs effects on the game tended to be a lot less of an issue. One of the Kotaku.com writers was unable to ever play the game because he'd get a crash to desktop error during the opening cinematic. I don't know how many times the game locked up my computer, and the very well know memory leak due to VATS has existed since the release of the game, and we are coming up on the 5th download able content and I believe... 6th patch for the game(I'm pretty sure that there has only been 1 patch outside of patching to allow DLC achievements since the release... and 2 of those patches did NOTHING but add achievements)
 
NFSreloaded said:
(just like the use of bottlecaps, which were introduced in FO1, discontinued in FO2, but returned in FO3).
Well that doesn't bother me that much, but what does bother me is that Pre-War Money has a quite high value when you think that it's a burnt paper which is only usable as toilet paper :roll:

Sorry for the OFF
 
Ravager69 said:
It ain't that weird, to be honest. Since in FO3 people don't farm anything and most animals are mutated killer machines, people aren't that bad of a choice. If I were a big, bad, mutated and incredibly retarded ogre, I'd choose a human over fucking giant radscorpion or a deathclaw, or a yao-guai or whatever that is. With humans, you just shoot them once and it's all over.

Not that it justifies the fucking stupid design of the game, but hell, the whole world is a mess.
I've got to second this. There's no significant agriculture to speak of. If the only food around is coming from hunting, what makes humans any worse food than the other things running around? I would think nobody would be very picky, if it weren't for all the inexplicably still-around cans of food and snack cakes.
 
PezDiSpenser said:
Gaspard said:
But ALL the looters/raiders/slavers (and muties) are sick in the head now ?
.... I really think that these people .. no matter what the setting .. would be pretty f'ed up already..

Stealing, killing and pillaging is still kinda a far cry from... stringing up the decaying entrails of your victims all over your residence. For a start, the former is actually beneficial to survival in the wasteland (well, speaking short term) whereas the latter is just sadism.
 
When it comes to all the random gore in the game, I look at it like this:

Raiders string up entrails and bodies to scare off other would-be raiders and wastelanders, and possibly slavers and talon company. Even Enclave maybe. It's also quite possible that they are descendant of the vaults who had weird experiments and they are just batshit insane.

Super Mutants keep "gore bags" because that is their food source. And I suppose they don't think enough to refrigerate it.

The other thing, Bottlecaps, I attribute to a lack of gold mining on the east coast. For me personally, I see both ammo and bottlecaps as curreny. I'm always carrying around tons of ammo for guns I don't use, and it's weightless.
 
We would understand if Super Mutants ate humans, but they don't, at least they didn't.

Neolk said:
Fallout 3's mutants are different and are spawned from a different place. Also, fallout 1 and 2 never really stressed the issue of food or water. So who knows.


The irony hurts my head.

Well, realistically, Bethesda made a boo boo, in Bethesda's mind i guess they could use the excuse "this is set later than FO1 or 2, they could have evolved more". Who said it had to make sense?
 
I find it hard to be surprised by mutants eating humans when humans have eaten humans for less (in reality). People resorted to cannibalism during famine and an irradiated world would have conditions far worse than that.

I imagine their spoken lines are to instill fear rather than literally threaten to eat them. If people refuse to be captured, no reason to let the bullet-ridden corpse go to waste; hack them into parts and bag em up for later.

Cannibalism should be widespread across every living carnivore in a nuclear wasteland, but it is a taboo subject and easier to put them onto ogreish mutants than normal people. The subject isn't off-limits though with being able to chow down on strange meat and iguana bits of dubious origin in the games. The whole issue is minor IMO as everyone would resort to cannibalism in that kind of world.
 
Realistically I'd die. You cannot survive via cannibalism -- too little nutritional value in meat. Simply not enough vitamin content.
 
Neolk said:
fallout 1 and 2 never really stressed the issue of food or water. So who knows.

so...

Fallout 1:
"we desperately need a water chip or all our food resources will dissipate"

I'd say food is pretty much the entire reason FO:1 happens

Fallout 2:
"chosen, our lands are failing and our crops die, we need a mythical GECK so that we can once more farm our lands"

Yup... looks like food is mentioned in some small part here too...

Also:
Bob's Iguana stand
Modoc
Mom's Diner
Shady Sands - self sufficient community.
Water Caravans

Heck, if I started actually thinking about the instances in which food/sustenance are mentioned or referred to in the originals I could fill loooong lists (mostly quite dull to read). So don't go making crazy accusations to the contrary.

also:
an additional -- whaaaaaaaa?

chaosapiant said:
I'm always carrying around tons of ammo for guns I don't use, and it's weightless.

Of course its weightless.. its one of my biggest pet hates of this game.

Just looking up some details, apparently a filled 5.56 ammo clip weighs about 544 grams. So, 2 clips of 556 would be 1 kg.

I know there are mods that add weight to the game, but I find it annoying that it was left out to begin with.
 
sabar said:
I imagine their spoken lines are to instill fear rather than literally threaten to eat them.

I'm not so sure about that. During the "Big Town" quest you can hear two SMs saying that they'll eat one of the prisoners, which is of course still alive at that point.
 
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