Alphadrop
A right proper chap.
Don't you mean Uncle Leo?
Eternal said:Very true garlic, you'd expect them to eat things like bloatflies/dogs/brahmin/scorpions/ect.
Danilh said:If they were craftsmen , at least the DLCs would be highly polished and bug free
ALLCAPS MAKES ME FEEL BETTERYEAH, ORIGINAL FALLOUTS WERE COMPLETELY BUG FREE
Minorkos said:I see Muties in Fallout 3 a bit more intelligent, seeing as they can craft their own armor and speak to each other in whole sentences. But they're also extremely hostile to everything not mutant. Maybe it's kind of like a rage virus as well, like in 28 days later.
It's not like Fallout 1 starts with the Vault Dweller leaving to acquire a water chip or anything, right?Neolk said:Also, fallout 1 and 2 never really stressed the issue of food or water.
Nope, the Master used the original strain of FEV and the only altered strains were made by the Enclave for presidents Richardson and Eden to eradicate all mutant life. I think Bethesda just altered the FEV strain for Fallout 3 to create a simple, non-complex enemy, without providing a real background story to back-up this sudden change (just like the use of bottlecaps, which were introduced in FO1, discontinued in FO2, but returned in FO3).BReal said:Well, I am not quite aware of the F1 story to the mutants, but could it be possible that the Master somehow managed to change the FEV so it doesn't really cause the samekind of reaction?
Gaspard said:But ALL the looters/raiders/slavers (and muties) are sick in the head now ?
Minorkos said:Eternal said:Very true garlic, you'd expect them to eat things like bloatflies/dogs/brahmin/scorpions/ect.
They do eat those. I've found all kinds of different meat on Super Mutie bodies.
Danilh said:If they were craftsmen , at least the DLCs would be highly polished and bug free
YEAH, ORIGINAL FALLOUTS WERE COMPLETELY BUG FREE
I see Muties in Fallout 3 a bit more intelligent, seeing as they can craft their own armor and speak to each other in whole sentences. But they're also extremely hostile to everything not mutant. Maybe it's kind of like a rage virus as well, like in 28 days later.
Well that doesn't bother me that much, but what does bother me is that Pre-War Money has a quite high value when you think that it's a burnt paper which is only usable as toilet paperNFSreloaded said:(just like the use of bottlecaps, which were introduced in FO1, discontinued in FO2, but returned in FO3).
I've got to second this. There's no significant agriculture to speak of. If the only food around is coming from hunting, what makes humans any worse food than the other things running around? I would think nobody would be very picky, if it weren't for all the inexplicably still-around cans of food and snack cakes.Ravager69 said:It ain't that weird, to be honest. Since in FO3 people don't farm anything and most animals are mutated killer machines, people aren't that bad of a choice. If I were a big, bad, mutated and incredibly retarded ogre, I'd choose a human over fucking giant radscorpion or a deathclaw, or a yao-guai or whatever that is. With humans, you just shoot them once and it's all over.
Not that it justifies the fucking stupid design of the game, but hell, the whole world is a mess.
PezDiSpenser said:.... I really think that these people .. no matter what the setting .. would be pretty f'ed up already..Gaspard said:But ALL the looters/raiders/slavers (and muties) are sick in the head now ?
Neolk said:Fallout 3's mutants are different and are spawned from a different place. Also, fallout 1 and 2 never really stressed the issue of food or water. So who knows.
Neolk said:fallout 1 and 2 never really stressed the issue of food or water. So who knows.
chaosapiant said:I'm always carrying around tons of ammo for guns I don't use, and it's weightless.
sabar said:I imagine their spoken lines are to instill fear rather than literally threaten to eat them.