Super Mutants... Eat... People?

Discussion in 'Fallout 3 Discussion' started by Eternal, May 4, 2009.

  1. Eternal

    Eternal Where'd That 6th Toe Come From?

    Nov 4, 2008
    This has been bugging me since I got the game. As far as I can remember in FO1/2 there was NEVER any indication that Super Mutants ate people. Is there any explination in FO3 or earlier as to WHY they do?
  2. Neolk

    Neolk First time out of the vault

    Sep 10, 2008
    Fallout 3's mutants are different and are spawned from a different place. Also, fallout 1 and 2 never really stressed the issue of food or water. So who knows.
  3. SuAside

    SuAside Testament to the ghoul lifespan

    May 27, 2004
  4. Alphadrop

    Alphadrop A right proper chap.

    Aug 21, 2008
    I second that whaaaaa?

    Also Fallout 3 super mutants are generic bad guy orgre archetype so they eat people, because it's what bad people do I suppose.
  5. radioactive_penguin

    radioactive_penguin First time out of the vault

    Jul 1, 2006
    its because ogres in oblivion eat people and Bethesda has difficulty differentiating between monsters and horribly mutated people
  6. Ad Astra

    Ad Astra It Wandered In From the Wastes

    May 16, 2007
    You've never played Fallout, have you?
  7. Ratty Sr.

    Ratty Sr. Ratty, except old Moderator Orderite

    Apr 23, 2003
    I imagine supermutants in FO1 didn't eat people for the same reason US soldiers don't eat people - good logistics. Why eat some diseased, stringy peasant when your Army provides you with delicious rations of dubious provenance?
  8. TamaNeko

    TamaNeko It Wandered In From the Wastes

    Apr 8, 2003
    They eat what they can get. When I first got near Little Lamplight, I saw two supermutants hunting some brahmin.
  9. Danilh

    Danilh It Wandered In From the Wastes

    Dec 21, 2008
    Firstly, third whaaaaa?

    And, why the hell would they be different? It is the same virus afterall! You are suggesting that geography changes the way people mutate?
  10. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    Where was it ever implied in Fallout 1 or 2 that Super Mutants ate humans?

    Some people here give that impression.
  11. radioactive_penguin

    radioactive_penguin First time out of the vault

    Jul 1, 2006
    yeah i agree besides the super mutants still show human tendencies like how in fallout one of the super mutant in the Mariposa Military Base still remembered his wife and was trying to protect her from my murderous rampage. that proves they still remember what it is to be human and most humans have some pretty strong inhibitions about eating their dead.

    Also what exactly was Bethesda on when they came up with this garbage they reduced almost all the super mutants to the status of any other monster with the exception of being able to stumble through some basic sentences. In the original fallouts the super mutants may have been instantly hostile for the most part but they did have some basic intelligence and all of them could carry on a conversation even if they did talk like a a person with an IQ of 5. And in fallout 2 they had actually formed the community of broken hills with ghouls and humans proving that they could all clearly communicate and get along i mean Bethesda wants us to believe that only 36 years after fallout 2 the super mutants have all become terminally retarded and all normal humans suddenly even more ignorant? it just seems like a major conflict with the pre-established cannon.
  12. UncannyGarlic

    UncannyGarlic Sonny, I Watched the Vault Bein' Built!

    Feb 6, 2008
    Forth whaaaaaaaa?
    Actually they claim that it's a modified strain of FEV in Fallout 3 so they are different. That said, it still doesn't explain why they seek out humans as food as there is easier prey to hunt.
  13. Eternal

    Eternal Where'd That 6th Toe Come From?

    Nov 4, 2008
    Very true garlic, you'd expect them to eat things like bloatflies/dogs/brahmin/scorpions/ect.

    Pretty much anything that doesn't shoot back at them. Also they are obviously intelligent enough to form small groups and setup traps and cages so why would they eat people?

    This is one of those things that just doesn't make any sense to me. There is a lot of illogical things I can look past in FO3 by attempting to use "game logic" like the FOBible talks about but when you got guys screaming at you to die already I'm hungry it makes it hard. Not to mention the fact there is TONS of food scattered around, maybe not enough for a long survival period but certainly enough to not have to hunt people.
  14. Slaughter Manslaught

    Slaughter Manslaught Vault Senior Citizen

    Dec 11, 2006
    I can see them eating people if they get REALLY angry, as do many people in a post-nuclear wasteland, but its implied too much.

    Yet, some of their attacks have show that the EEV-Mutants aren't mere savages. But what the hell? They were stupid as retarded ogres!
  15. Mistrz

    Mistrz Still Mildly Glowing

    Apr 28, 2009
    Stupid as retarded ogers? Were? In previous fallouts F.E.V. was supposed to upgrade humans in every aspect, and it spawned such ententes as Lieutenant, Marcus or Kyle which were as smart as humans or even smarter (Lou).
  16. Danilh

    Danilh It Wandered In From the Wastes

    Dec 21, 2008
    Slaughter is referring to FO3 in a satirical way(i suppose)

    Also, FEV only works properly(not transform in retard) if the person isn't radiated, that's why they wanted the vault dwellers
  17. Eternal

    Eternal Where'd That 6th Toe Come From?

    Nov 4, 2008
    From Bethesda's "design" diaries (that they update.. once every 4monthes or when they need to whittle down our bank accounts)

    Emphasis added by me. I was reading some of the "design" documents and I think I finally figured out WHY bethesda went wrong when working on FO3 (we allready know HOW). Its because they approached it from the perspective of an artist / level designer not from the perspective of a writer / game designer. Visually the game is pretty and there is a fair amount of little places you can find in the game that are relatively interesting (like the trap-shop) but because they approached it this way they are never able to answer the right question which is WHY.

    If you asked a Bethesda dev "Why are these raiders here?" their answer would be something a-kin to "because we felt that it helped the flow of the map and keep the interest of the player by having combat in this area." if you had asked BIS dev "why are these raiders here?" their answer would be something a-kin to "because the location is well hidden and has a plentiful water source, this allows them to run swift raids on the local town of Omgwezfukd and disapeer under the cover of dark"
  18. Mistrz

    Mistrz Still Mildly Glowing

    Apr 28, 2009
    Such differences in game design approach separates artists from craftsman.
  19. Trithne

    Trithne Still Mildly Glowing

    Nov 13, 2008
    Of course Super Mutants eat people. I mean, from what I could tell, RAIDERS ATE PEOPLE. Or at least used them as decoration.

    Indeed, separates artists from craftsmen.
  20. Gaspard

    Gaspard Kasparov

    May 7, 2009
    I wanted to point this out too. Someone else also mentioned this in another thread some time ago. Why the hell would Raiders decorate their hideouts where they eat and sleep with the bodies and carcasses of dead people ?!

    Story-wise there might be a raider or a small group of them who are totally psychopathic and nuts beyond reason if it's explained and adds to the game or a specific area.

    But ALL the looters/raiders/slavers (and muties) are sick in the head now ?