Survival Horror Thread! (Also for any other type of horror games)

Penumbra: Black Plague is the best survival horror game of last 15 years. It set the standard for basically everything that's come after it.

Also I enjoy CoC: Dark Corners of the Earth quite a bit.
 
I don't really think I have ever played a proper survival horror game. I mean I have play horror games but I would't really consider them survival horror. I mean stuff like the early resident evil games could be considered although I don't really think they fit the genre completely. I mean I would like a game that would focus more on things like eating and drinking (Not to regane health) whistle building up some kinda of base or some sort. I dont really think this idea has been done. I think alot game that people say consider susviual horror that I have played it has become too easy to become OP with loads of ammo etc.

I think the biggest part of making a survival horror game would be having randomness but still keeping everything changling and makeing good use of resource mangment. I don't actually think there are too many game like that especially big budget games for consoles. I just feel that this genre has't really been developed enough yet/Never met a game that actually sustained hardness etc.

I think something like last of us was kinda fitting to genre in the sence of resource management (Perfect amounts of ammo) with it also being quite difficult but ovi for a survival game you woulld need food management etc.


I think if you could combine afew game you would get a decent survival horror e.g

Alone in the dark - Had a good healing system where you healed individual body parts
Last of us- Good amounts of ammo had to be conservative
State of decay - Base building and some sort of party system
Fallout new vegas hardcore mode
Also some other features like good setting scray creatures or what ever your surviving from

Would make my ideal survival horror game. I think if some one could really nail this genre they would get alot of sales cuz I think its something players would really be interested in
 
For the sake of the thread they should all be lumped in with horror I think.
 
For the sake of the thread they should all be lumped in with horror I think.
still I think there is a significant difference between a horror themed game and an actual survival horror game. the term is a bit like RPG, in that its meaning has become so broad that it almost means nothing. I've seen RE6 labeled as a Survival Horror...
 
True enough. Dead Space was one of the ones I was impressed by back on the PS3 when I first got surround sound. It still had the jump scares, great upgrade mechanics, it was unique, and the combat felt good. Too bad they turned it into the same hybrid monster that Resident Evil later became, much like Resident Evil 5 and 6...

Also I didn't know Mikami was such a...lesser influence I guess.

http://www.neogaf.com/forum/showthread.php?t=1336135
 
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System shock 2 is the god tier of FPSRPG's and Survival horror games imo. A classic as good as half life. Like half life 1 its very dated in its visuals and incredibly challenging but has a stellar atmosphere, game play, immersion, story, and storytelling. Not really something that's super intense or difficult to play but its atmosphere, environments and monsters are really unnerving. Music is garbage and when you turn it off the silence and the sounds of the ship are just sooo good.

For a game that was actively scaring the shit out of me Alien Isolation. Literally hid under a gurney for 5 minutes straight and moved at a snails pace and stopped for minutes at a time out of shear terror. Literally any sound just made me think "well shit that's the alien better hide in a locker for ages" I dont think I was ever so concerned for my characters well being in a game ever.
 
that's the whole game pretty much. did you ever get to the point where
you have to deal with more than one alien? up to three, with synthetics at one point iirc.

Near the end of the game or in DLC? Finished the game so in that case yes. (Want to go back but its a long game and I need the time)

In DLC, yes too but I couldn't beat them. Way too hard for me.
 
no mention of jericho? call of cthulhu? parasite eve?
Jerico was decent for what it was. I have fonder memories of Undying.

that's the whole game pretty much. did you ever get to the point where
you have to deal with more than one alien? up to three, with synthetics at one point iirc.

I remember at one point running down a hallway in that game, Xenomorph in pursuit, past some hostile humans then looking back to find the Alien butchering the group. One of my favorite gaming moments ever.
 
I remember at one point running down a hallway in that game, Xenomorph in pursuit, past some hostile humans then looking back to find the Alien butchering the group. One of my favorite gaming moments ever.
I remember a human shooting at me whilst I was hiding under a gourney and his entire group was near immediately slaughtered by the alien. I also love throwing noisemakers at unaware hostile humans with the alien about. "is this one of ours?" *dies horrifically*

I mean stuff like the early resident evil games could be considered although I don't really think they fit the genre completely.
they coined the term. if anything is survival horror its the first resident evil. it was the first game to be called a "survival horror" game.
 
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One game that really really really scared me back then was Clock Tower for the SNES, the first one. IMO, the other entries in the series are garbage, even though I played the shit out of Clock Tower 3 for the PS2.
In the game, you play as Jennifer, a helpless girl who gets adopted by a family of dubious history. You don't have any weapons, and the only things you can do are hide or run. And, lemme tell ya, hiding was one of the most terrifying experiences for me, because you can hear the scissors of the main antagonist as he gets closer, and he interacts with the objects in the room to try and find out where you are.
There are several villains in the game, but the main one is Scissorman, a 9 year old deformed hunchback with a gigantic pair of gardening scissors.
As you get closer and closer to the end of the game, you uncover the dark history of the mansion, and why they do what they do.
By today's standards, the graphics are very outdated and for someone who has played it numerous times, the locations where Scissorman appears become very predictable, but it's still a valid option if you're looking for some old school horror.

There was a project in development which aimed to revive the old Clock Tower experience, called Remothered. Unfortunately, it was cancelled.

remothered_scissorman.jpg
 
http://time.com/4642413/resident-evil-7-review/ This is the only negative review I can find thus far, but it does highlight some major concerns I had. Apparently it floods your inventory with resources and is too easy for the type of game it's trying to be. The original Amnesia had the same problem.

It will probably be better than Amnesia. Considering reviews are positive so far that's at least a good sign and everyone who's played it early has had good things to say. Not to say one must not ignore the negative review but not be worried either.

I honestly feel frictional is an overrated developer. I'm not saying any of their games are bad but they aren't the masters of horror they believe to be or the most intelligent story writers ever. Amnesia, Penumbra and SOMA have your typical stealth, horror, exploration puzzle mechanics but they lack depth. Puzzles and exploration are alright/good for the most so part no complaints, I dont really like hard puzzles. But the horror and stealth always falls flat to me. Its always predictable when the monster will come and its always piss easy to avoid because their AI is retarded. Nor is that "dont look at the thing" scary after like maybe the first time. then its just annoying. There is little to no depth in the gameplay and even in its simplicity its rather stale. Outlast has similar issues with its horror (also excessive body horror is just gross not scary) (Also SOMA is not scary, it failed a as horror game straight up) (also also their games are piss easy)

Ok yes they have good well told story's. But it isn't Shakespeare. Can we please stop the developer dick stroking trend were pretend "deep" video game story's are totally so "deep" n stuff becuase they mention "deep" stuff without ever talking about it or incorporating it into its themes? Yeah SOMA asks some interesting questions, but like Bioshock its really more pretentious than smart.

I read this excruciatingly pretentious article/blog by the lead designer of frictional shitting on Isolation because it was "gamey" and hur dur not "deep" and "does not understand horror like we do" hur dur. Fuck off m8. Your games are the OG youtuber screaming fodder.
 
It will probably be better than Amnesia. Considering reviews are positive so far that's at least a good sign and everyone who's played it early has had good things to say. Not to say one must not ignore the negative review but not be worried either.

I honestly feel frictional is an overrated developer. I'm not saying any of their games are bad but they aren't the masters of horror they believe to be or the most intelligent story writers ever. Amnesia, Penumbra and SOMA have your typical stealth, horror, exploration puzzle mechanics but they lack depth. Puzzles and exploration are alright/good for the most so part no complaints, I dont really like hard puzzles. But the horror and stealth always falls flat to me. Its always predictable when the monster will come and its always piss easy to avoid because their AI is retarded. Nor is that "dont look at the thing" scary after like maybe the first time. then its just annoying. There is little to no depth in the gameplay and even in its simplicity its rather stale. Outlast has similar issues with its horror (also excessive body horror is just gross not scary) (Also SOMA is not scary, it failed a as horror game straight up) (also also their games are piss easy)

Ok yes they have good well told story's. But it isn't Shakespeare. Can we please stop the developer dick stroking trend were pretend "deep" video game story's are totally so "deep" n stuff becuase they mention "deep" stuff without ever talking about it or incorporating it into its themes? Yeah SOMA asks some interesting questions, but like Bioshock its really more pretentious than smart.

I read this excruciatingly pretentious article/blog by the lead designer of frictional shitting on Isolation because it was "gamey" and hur dur not "deep" and "does not understand horror like we do" hur dur. Fuck off m8. Your games are the OG youtuber screaming fodder.

While I agree with you for the most part. Black Plague was a legitimately great game and paved the way for the genre revival. Soma was actually hurt by the fact it tried to be a horror game. It would have been better as a creepy walking simulator with puzzles.
 
No mention of manhunt for shame. Manhunt 1 has a very unique story that's sadistic and humorous. it's a game that sticks out to me in the survival horror genre. You play as a death row prisoner forced to participate in series of snuff films for an underground director armed with only your wits. Manhunt 2's plot is not as good as the first and it's confusing as all hell but who cares gore. The game hasn't aged well. I'd kill (no not literally) for a remake of manhunt 1. The series had a lot of controversy when lil jimmy killed his friend with an axe and blamed on da viyda games. I still hope we'll see an uncensored manhunt 3 with current gen graphics on pc.Yeah that'll happen.The soundtrack is awesome btw.
 
One game that really really really scared me back then was Clock Tower for the SNES, the first one. IMO, the other entries in the series are garbage, even though I played the shit out of Clock Tower 3 for the PS2.
In the game, you play as Jennifer, a helpless girl who gets adopted by a family of dubious history. You don't have any weapons, and the only things you can do are hide or run. And, lemme tell ya, hiding was one of the most terrifying experiences for me, because you can hear the scissors of the main antagonist as he gets closer, and he interacts with the objects in the room to try and find out where you are.
There are several villains in the game, but the main one is Scissorman, a 9 year old deformed hunchback with a gigantic pair of gardening scissors.
As you get closer and closer to the end of the game, you uncover the dark history of the mansion, and why they do what they do.
By today's standards, the graphics are very outdated and for someone who has played it numerous times, the locations where Scissorman appears become very predictable, but it's still a valid option if you're looking for some old school horror.

There was a project in development which aimed to revive the old Clock Tower experience, called Remothered. Unfortunately, it was cancelled.

remothered_scissorman.jpg
Also worth mentioning is the Haunting Ground game, which is considered a spinoff or spiritual successor to the Clock Tower games.
Haunting Ground shares many of the things from the Clock Tower games, like being chased by an evil enemy (there are different ones in different parts of the game IIRC) and the only way to escape him is by hiding, the enemy will search around for the main character (just like in the Clock Tower games). Later in the game the main character gets a dog to help her and the dog can delay the enemy and attack to distract him giving the main character time to run away and hide.
I played this game but never beat it because I didn't own it, a friend had lent it to me but then I had to give it back before I could finish it.
 
Also worth mentioning is the Haunting Ground game, which is considered a spinoff or spiritual successor to the Clock Tower games.
Haunting Ground shares many of the things from the Clock Tower games, like being chased by an evil enemy (there are different ones in different parts of the game IIRC) and the only way to escape him is by hiding, the enemy will search around for the main character (just like in the Clock Tower games). Later in the game the main character gets a dog to help her and the dog can delay the enemy and attack to distract him giving the main character time to run away and hide.
I played this game but never beat it because I didn't own it, a friend had lent it to me but then I had to give it back before I could finish it.

Yeah, I watched a couple of videos on YouTube a long time ago, but never got around to playing it.
I do remember it looking a lot like Clock Tower 3.
 
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