Talking heads, What the deal?

VirtualAlex

Still Mildly Glowing
This just kind of came to me, but why are some people talking heads and some around? Aside from talking heads having more spech than general people, they don't seem to convey any more importance than anyone else.

For example: Butch the from the hub, Moxley, and Jaina from the hub are all A) Skippable B) Have little to offer story wise, aside from maybe Butch and C) don't have all that much to say, especially Jaina. While other people, like the gossipy woman from the hub, who has TONS to say doens't get a talking head. Also Tandi is a talking head and Garl isn't when he seems alot more important to me than her.

It just seems like there is little sense on who gets talking head powers. What do they all have in common?
 
They gave head (pun intended) to the head (pun not intended) designer.

Also, take into consideration, that more talk for heads means MORE work for the voice talents, which in the end means higher prices for the person in the street (-> you)
 
It also means more data on the discs, for instance.

Besides that, they devised talking heads for people they could make memorable, do well and who would add some atmosphere to the game.
 
They brought in a guy specifically to design and write the talking heads (most of them in Fo1 I think, maybe just a few in Fo2), and I say he did a pretty kickass job at it.

Moxley and Jaina aren't Fallout characters.
 
Rhombus was a waste of a talking head.

It's a shame none of the New Reno family boses had talking heads. In fact, i wish there was at least 1 talking head in New Reno (besides Myron).
 
Don't play dumb with me. You both know who I am talking about I bet. Just trying to make me look dumb for your own amusement.

Jaina or whatever is the rude, mean and voilent acolyte in purple robes in the Hub. Moxley (no idea why I thought thatw as the correct name) the thief guild leader?

Anyway, don't get me wrong I am not saying I don't like the heads. They do add alot to the game. I just don't understand why some seemingly importiant characters are not talking heads, while some very none importiant ones are. Just seems totally random who gets them and who doesn't.
 
I think the name is Loxley. No idea who Jaina is supposed to be, tho.
 
It is Loxley ('Robin of Loxley,' it is rather memorable in context).

As for the mysterious 'Jaina,' it is Jain. Priestess of the Children of the Cathedral, in the southern area of the Hub.
jane.gif


Twelve Motion, if you want people to understand you, at least ensure that your information is correct. You got both names wrong; it would have been a trivial expenditure of time and effort on your part to research the correct names. You could have explored No Mutants Allowed, The Vault, or even the Internet Movie Database for the right information.
 
*chuckles* All right, stop ridiculing him, guys.

Incidentally, those two characters are quite easily missed. I was at a loss who Jaina might be for quite a long time (never visited that map anyway), and only found the Thieves' Circle by accident (as it should be, I imagine).
 
Silencer said:
*chuckles* All right, stop ridiculing him, guys.

Incidentally, those two characters are quite easily missed. I was at a loss who Jaina might be for quite a long time (never visited that map anyway)

And you call yourself a Fallout fan? It's the map with the water <s>mages</s> merchants (too much Gothic 2), too, you know. And one of the guards has the conversation line of:
'What do you want'
[Stupid]:'Ehhh....milk?'
 
I COMPLETELY forgot about Jaina and Moxley so that shows they werent really that interesting...thanks for the info Kotario or I wouldnt remember.

Makes sense. I killed her ass faster than I could dig up that short dialogue tree I had with her.

Sincerely,
The Vault Dweller
 
The kid's got a point. In retrospect, it is quite illogical to give a totally unimportant character like Jain a talking head whilst, for instance, an awesome NPC like Cassidy didn't get one. I've always felt that they could have at least given all the possible followers a talking head. You drag those silly bastards along with you, through the wasteland, through battles and shit and with some of them you don't even have the faintest idea what they really look like or how they sound.

That's probably the reason why I always drag Myron along with me. His talking head is, without a doubt, one of the coolest and funniest in the series. Gotta love that asshole. The Master is the uber-coolest of course.
 
They did fix who the talking heads go to in Fallout 2...sorta.

A Few party members get them (good to have) and lots of characters that have or had to do with the Fallout storyline get them(With the exception of the Enclave soldier). Really, in my opinion, they just added the heads to get the player more in depth with the game, to actually see how the ghouls and muties look like up-close, to see how the wastelands change a persons looks. To sum it up, it gives you more of a feeling of the atmosphere, like others have said.

As for Loxley and Jain. I honestly had no idea where the Fallout team were heading with those two. I always thought that Jain had a bigger purpose than what they gave her.
 
The Enclave soldier was used three times in the game to make up for/take advantage of its anonymity.

Jain was in a way the most important CotC member besides Morpheus, but she ended up not having any big importance for the player or the endings. It would have been reasonable to have her fate affect the Hub ending (especially if the invasion endings had been implemented).

Rhombus determines the Brotherhood ending, other than that he's kind of a waste since he doesn't have much interesting to say.
 
I dunno... it seemed to me that most of the talking heads were placed at junctures in the game that would give it more of a cinematic feel, at least in FO1. Sister Jain represented the first appearance of the Children of the Cathedral (at least in a game that followed the 'normal' storyline path), and the talking head gives you the idea that these are going to be some important players. For many people, Butch Harris's Deathclaw quest was a major early accomplishment AND was the only way to get the money they needed to upgrade their equipment for any of a number of travails they knew they were about to go face, and Butch's talking head lent a feel of significance to that. Loxley's reason for existence is tenuous at best, but I suppose finding a talking head is a pat on the back for finding the Thieves' Guild? Really, Rhombus is the only head in the game I can't find much of a justification for.

At any rate, if Bethesda does FO3 in any sort of a similar fashion to Oblivion, ALL characters will be talking heads.
 
Yamu said:
At any rate, if Bethesda does FO3 in any sort of a similar fashion to Oblivion, ALL characters will be talking heads.

I fondly remember the first time I visited the bowels of the Lost Hills bunker, Vree greeting me with a hearty "GENERIC RESPONSE #4" and proceeding to pump Sophia full of arrows.
 
the heads are still talking to me! TALKING TO ME! *curls up in a foetal position and sobs* SHUT UP, DOOR! doors can't talk! Metzger, make the door shut up! METZGERRRRR! No, dog, i won't kill myself!

on a saner note... i think there's a random selection so you'll know across the board what different kinds of people in the world would look like up close. it's to give a broader view of the fallout world.
 
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