Talking Heads

Yeah, but even some of the original THs aren't exact reflection of the critter - different clothes, different hair styles, etc.
 
This of course, but we can - at least partly - move that into the "disc space is limited!"-category.

I just go with the opinion, that at least some new characters need a new talking head, to transport the correct feeling. As example, the towns leader of one of my main locations:

I can't take Aradesh, because it doesn't fit the technology status,
I can't take Killian, because that would look like cliche,
I can't take Gizmo, because the size really doesn't fit.
I can't take Dekker, because his face (and the ear rings) don't fit that character.
I can't take Butch, because - like above - the face doesn't fit my imagination. :P (too width, etc.)
I can't take Loxley, because his clothes don't represent the towns leader person in a good way.
Rest of the Fallout 1 talking heads are falling out as well, either due to gender or age or power armors.

And Fallout 2 has just Myron or the president. Wat the... :P
 
In my opinion, it's pretty cool to have a TH regardless of voice acting. Sure, it's neat when they're actually speaking at you, but the head alone is good.

Imagine every character had a head, with angry/happy/neutral states and the occasional idle movement (head scratch, twitch). It would be pretty neat, even if they didn't have a unique voice dubbing every dialogue option.

@ continuum: The final stage of Cassidy is looking mighty fine!
 
SkuLL said:
Imagine every character had a head, with angry/happy/neutral states and the occasional idle movement (head scratch, twitch).

Then you have Fallout 3! :dance: In an interview, Tim Cain said they didn't have all characters with unique heads simply because of time and cost constraints. Personally, I think it makes the TH's that much more special that there are only a few. IMO you couldn't make heads for all 400+ NPC's in Fallout 2 without software like Facegen, and it doesn't have the right style...

Fewer talking heads = more originality :wiggle:
 
No, for sure, every character would be overkill. But at least 100% more than there are already would make a more visual experience :)
 
Honestly, for the increase in size of the game world from Fallout to Fallout 2, they could definitely have added more heads. (Fallout had 21 spread across 10 cities, while Fallout 2 had 12 spread over around 18 cities) But it was completely Interplay's idea to ship Fallout early, then demand Fallout 2 with only about a year to spare :roll:

Oh commercialism, you should stay out of video games. :slap:
 
Fallout 2 was in active development for like 8 months.

Guess Fallout 2 doesn't have that much talking heads, because of money for voice, additional disc space and because it would have been more work.
 
So, you still don't want to finish the other ones with all animations? :>

By the way, if you don't want to do that AA crap, etc. I (or others) could do this crappy work as well, if needed. I mean, it's not a bit harder than doing critter copy&paste...
 
A new talking is complete! Awesome work, I'll have to get this in game immediately.

I noticed that one of the .frms is mislabeled: mcybonfg (transition from neutral to good). It shouldn't have an f in there. It should just be mcybong. Correct me if I'm wrong though.
 
I just downloaded it pretty cool a fully working talkinghead
Though I was originally just fooling with my model but seeing this finished is quite inspiring Continuum.
I think I will try to finish the one I just started luckily its starting to get the look I wanted but well it still needs work
 
nyibelunger said:
Finally I had some spare time (i.e. overcome my laziness) and decided to create Lenny´s body. I always imagine him as a doctor wearing lab coat and stuff.

It´s obviously still wip - models are ready (head lost some details, so tweaking is "must do"). Currently I´m working on materials (is a skin color ok?).

lenny2x.jpg

and yes those red things on chest will (someday) be bloodied bandages...

Nobody is talking about this just a few posts back...?
 
Amazing work, Conti. If I could make it happen, you would be getting paid for such awesome new Fallout art. :salute:

In the mean time, how about I pay you in gratitude instead? :wiggle:

Jotisz said:
I just downloaded it pretty cool a fully working talkinghead
Though I was originally just fooling with my model but seeing this finished is quite inspiring Continuum.
I think I will try to finish the one I just started luckily its starting to get the look I wanted but well it still needs work

That's not looking half bad, but would need some work to start taking the form of a mutant talking head. (Assuming that is what you were aiming for :wink: )
 
smilodom said:
nyibelunger said:
Finally I had some spare time (i.e. overcome my laziness) and decided to create Lenny´s body. I always imagine him as a doctor wearing lab coat and stuff.

It´s obviously still wip - models are ready (head lost some details, so tweaking is "must do"). Currently I´m working on materials (is a skin color ok?).

lenny2x.jpg

and yes those red things on chest will (someday) be bloodied bandages...

Nobody is talking about this just a few posts back...?

Head looks really good, but the coat is too 'wrinkled' and i kinda hate the purple medic thingy on the shoulders.
 
The stethoscope is totally off of original size as well. Never will he be able to put that thing on his ears and never will any human beeing able to. :P
 
Lexx said:
So, you still don't want to finish the other ones with all animations? :>
I'm not even thinking about animating another one right now.

Lexx said:
By the way, if you don't want to do that AA crap, etc. I (or others) could do this crappy work as well, if needed. I mean, it's not a bit harder than doing critter copy&paste...
Hiring someone for ugly dirty work only is just, well... stupid? If I'll need to do it I'll do it by myself. Besides, some stuff can be automated, and it's only moar than 100 frames - NB and NG are nothing more than reversed BN and GN. Thanks for the offer anyway.

killap said:
I noticed that one of the .frms is mislabeled: mcybonfg (transition from neutral to good). It shouldn't have an f in there. It should just be mcybong. Correct me if I'm wrong though.
You're right. You'll need to rename that one file, but this isn't a big problem, so I'll just post a note about it. Goddamn XGFTRYF file names :yuck: Man become :tired: after all these frames. Everything else should be fine.

Ghouly89 said:
In the mean time, how about I pay you in gratitude instead? :wiggle:
It's more than enough, Ghouly :salute:

Ghouly89 said:
That's not looking half bad, but would need some work to start taking the form of a mutant talking head. (Assuming that is what you were aiming for :wink: )
Indeed. Check the original THs of muties, especially from Fallout, since Marcus is nothing more than peaceful looking frog.
 
Hiring someone for ugly dirty work only is just, well... stupid?

I don't think so, Tim. If people want talking heads, they can take over some work as well.


And about that animation stuff... Like I wrote, would be better to do once the animation shit and use that as template then. :> Deforming head and adding new textures (as example) shouldn't need new rigging and animating.
 
It's not that simple as you may think. Only head rotation is rigged in typical way (bones + painting weights). ALL expressions, talk, etc. are done via morphs (clone default and deform it). Now, if I'll try to load totally new, default head, already existing morph targets aren't going to be compatible with it. If topology has changed in at least one point - everything will get pretty badly fucked (really cool effects :D). I need to make everything from scratch for each TH. Also, do you remember how retarded looking heads you can create in Oblivion/Suckout 3? Morph system is used there - you may judge effect by yourself :lol: Exactly the same thing may happen if you'll try to "automate" the process here, instead of morphing each head from scratch.

Some template may work good for critters, where arms, legs, heads, etc. have exactly the same length/position/whatever, but not for the head, where position/size/whatever of eyes, lips, eyebrows, etc. is totally different. I'm only keeping neck identical to fit the head/clothes with one click.

Sure, maybe some well skilled, professional animator could develop good production pipeline, but I see no such guy here. So... I'd forget about mass TH production ;)
 
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