Talking Heads

Well I worked around a little on mine (now I see that it wasn't that bright idea to use blender's sculpting tool yeah it looks good but there are too much vertexes)


Anyway it would be good if there would be a way for mass producing THs but I can only think right now a not so creative way using MakeHuman (http://sites.google.com/site/makehumandocs/blender-export-and-mhx). I think it could be okay to play around with it but I would still prefer to create my own models...
 
Jotisz said:
(now I see that it wasn't that bright idea to use blender's sculpting tool yeah it looks good but there are too much vertexes)
Use bump map to get high resolution details over the low poly mesh.

Anyway, hopefully final version of Mr. Whip (aka Yankee - I'm not associate him with Metzger anymore):

yankeei.png


I'm very happy from the result (he's more stylish than Cassidy, IMO). Also, I deleted all existing anims.

At some point I'm planning to create human-ears-necklace (as some sort of trophies). With metal armour I could pin them to the spikes, but that could look little a bit retarded (Yankee the Ear Impaler :o).
 
He looks somewhat more fallouty to me, than Mr. Cyborg. If you don't see him as Metzger anymore, I am not so sure about the tribal tattoo on his head as well. :>

Armor details are very nice.
 
Awesome details and textures on the armor there Contie. I love it. I like the head too - really nice.
I'm not sure about how well he fits with the FO TH style too well though -
Can we see him with some other TH's?

I'm looking forward to the Combat Armor ;)
 
That's really outstanding Contie!
Especially the beard looks really nice, and much more natural then on Mr. Cassidy. ;)
 
You could give him some post apocalyptic hat, like this one from waterworld:

cap001.jpg


Or the other one on the gate in the beginning (couldn't find any images).

/Edit: or some kind of bandana or head wrap, similar to Deacon:

sb18.jpg


Just over the head, not the eye.
 
Let's say that I'm a clever guy ;)

Anyway, unfortunately you'll be disappointed, since:

Continuum said:
Hotel California said:
I'm assuming you'd be able to merge it with current talking heads for the armour patch thingymabob!
No, I'm not touching original THs in any form.

which include not raping my THs by deleting the head to get the armour (let's respect someone else hard work). Armours is one of the things which makes them unique. Let's leave it in this state, ok? Also:

- I'm not interested in this modification,
- copy & paste sucks,
- it's going to be clearly visible that armour is taken from somewhere else,
- TOTAL disproportion of retarded Myron's head.
 
Continuum said:
- I'm not interested in this modification,
- copy & paste sucks,
- it's going to be clearly visible that armour is taken from somewhere else,
- TOTAL disproportion of retarded Myron's head.

Come on Conti…let’s make a test piece first, if it sucks balls then sure forget the whole concept…but you never know. :P
 
Wauwie ! it looks incredible !!
I wouldnt mind if such a person became a part of my wasteland crew.... & i would be a little scared if i knew i had to take him out...
 
cassidyfun.jpg


.Pixote. said:
Come on Conti…let’s make a test piece first, if it sucks balls then sure forget the whole concept…but you never know. :P
No, no, no, and no. I'm not going to participate in something I simply don't care.
 
That 's really good, Conti, I like the cheekbones and the five o'clock shadow. Looks a lot more human! Don't know about the goggles, still... they look too clean and shiny - what about a few scratches on the lenses?
EDIT: Plus his face looks dirty, which is good (mechanic type), but his clothes are way too clean - a few oil stains would look more realistic.
 
Continuum said:
Anyway, hopefully final version of Mr. Gaybrow (aka Rake):

rake.png

I really like this version myself... especially the stubbly facial hair. It's textured nicely :ok:
 
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