Talking Heads

nyibelunger said:
Anyway, you guys were right, previous version of Lenny looked just weird, one would not belive that he was human before. So i've completely redone him.

That's a big improvement...
 
Looks real good just a little thing its probably just me but a I think he would look better if the right side of the face wouldn't show show the jaw bones though its pretty cool already and if you give him a more darker color he would give back that horrifying looks that Set and the supermutant heads had in 1. (I really like that)
 
Vic update

and something else this later one is crappy well I guess we can call her foreheadgirl armor is from my old leather wanna be model now it will be a combat armor....

Maybe I should have put them next to each other but I didn't wanted
 
Jotiszh is this Vic's head textured or just coloured ? I think you can add a lot to it with a texture, a complex mesh can have better results, but you can do a lot with good texturing. EDIT: also, keep in mind that in Fallout all the talking heads have pretty radical lighting and strong shadows, shadows also have colour, you might want to fiddle with that if you feel like you're tired of messing with the mesh. Oh and, when you're happy with the head, add a-symmetry + moles and scars and birthmarks and freckles etc, 100% symmetrical heads are all wrong and unnaturelle in the real world, not to mention the Wasteland ,)

Amazing work all around :clap:

I was wondering, Continuum has made some crazy-awesome armor designs too for the THs, would it be possible to have all the talking heads be joined with the NPC armor mod and have the armors change with armors (awesome sentence I know) just like the backgrounds do in different places ?
 
The head just have a bump map (its a texture for the wrinkles), he had a nice texture that was accidentally deleted I'm still trying to recreate. About the symmetry of the face I wish to slightly move the eyes and mouth and a bit of the jaw as soon as I'm sure that everything else is good. Btw thanks about the lighting I rally need to work on that (I quite forgotten about that though not a big deal now but would have been frustrating if I render everything and find this out after I created all the frms)
 
@Jotisz: I quite like your idea of Vic, i always have imagined him that way.

Ad symmetry
Gaspard is right, asymmetry is one of the key elements which make face look realistic, BUT there is big difference between natural asymmetry (e.g. asymmetrical wrinkles, texture, etc.) and unnatural symmetry (e.g. slightly moved eyes as you propose).

Anyway, I´d like to do some "research". How would you, fallout fans, describe Jo´s (from Modoc) appearance? Reason why I ask is that there are no black TH, so i would like to change it.
 
@nyibelunger, Gaspard:

Actually, real faces usually have a bit of structural asymmetry, too: one eye is a bit higher than the other, or one ear is lower, or the nose line isn't straight. That may be partly why supermodels can look so unnatural: they're too perfect, so to speak. It's generally a function of variances in embryological development.

Take a look at the face of the female CIA chief on the show "Covert Affairs", for example. (It's on Comcast On Demand, and elsewhere I'm sure.) She is an attractive woman, but if you pause the video when she's looking straight toward the camera, you'll notice the asymmetry. It's hard to see it unless you're actively looking.

Any structural asymmetry for TH modding should be subtle, though, imho (unless the character has a back-story that involves a broken nose or melting skin or something). :=)

($0.02)

-M
 
http://img837.imageshack.us/img837/9453/beforeretopo.png http://img705.imageshack.us/img705/9916/afterretopo.png

beforeretopo.png%20%20
afterretopo.png
 
It looks.. promising. The face itself is interesting, but man those eyes need colour too :D The shirt could use some variation in the red, that's crazy-bright (look at the Fallout colour palette and what it's like in-game) and I bet some rough textile texture wouldn't hurt it.

The face could also use an expression, right now the face looks like it's paralyzed all the way - muscles hanging loosely on the facial bones.

The lighting could maybe be more complex, maybe so that eyes would be more in shadow than just this one small dark shadow right under the brow. I'd imagine Jo has a perpetual scowl (look at Sulik's starting face) instead of "sad" eyebrows - he's so uptight and bossy when you first start speaking to him - this dude looks like a dumb farmer right now.
The lines that form the bags under the man's eyes - they could be more a-symmetrical and the same thing goes for pock-marks all over his chin and cheeks - that shouldn't be too hard to add, poke some more holes here and there and maybe fill some other ones up on the other side. Slight modifications and this could be a very good head
Good work ! :clap:

EDIT: Here, I tried to illustrate some things in this quick paintover, hope you don't mind
40063156.jpg
 
nyibelunger said:
Jo from Modoc. This one may be actually animated (some day).
40063156.jpg

He looks great, only make him more unsymmetrical. He looks like his eyes are missing. Are they just not colored or something else?
 
EDIT: Here, I tried to illustrate some things in this quick paintover, hope you don't mind
40063156.jpg

Nice paint-over, man.

I rather like this head. It has character and seems quite fitting for the character of Jo. Good work man.
 
I always imagined Jo to be very skinny, because of Modoc beeing poor and bad crops, etc.
 
Yes, something like this. It would also fit his dialogue more, imo.
 
Just checked in the new face nyibelunger posted is real good It would look good for a TH in new reno but I can't really see him as Jo, the pic that have been posted looks a bit close to how I imagined him but since I have a paper and pencil I show you a pic
 
Appreciate you criticism, so here is new version of Jo, hope its now closer to your perception of him.
jo2c.jpg

(still wip :wink: )
 
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