Talking Heads

I would say he looks too much like an African tribesman this way.

@ Jotisz: excellent Vic head. I, too, alway imagined him like that. The only thin missing IMO are spectacles (though I'm not sure there is any indication in the game he wears some, I always imagine dhim like that).
 
@nyibelunger

I like him. He reminds me somehow of Morgan Freeman.

I think once he has clothes to match his in game character... then he'll look fine.
 
Yeah, looks somehow funny now, but then again.. so does Aradesh and some other talking heads. It has that spicy Fallout 1 outlook somehow.

Maybe a bit broader skull? Like the one on your sketch. Also, the nose seems somewhat exaggerated, but it could be due to the fisheye perspective... Dunno how you took that screenshot.

Anyway, good progress, keep it up! It really shapes up into a nice, tired, troubled afroamerican farmer (and community leader at the same time) in a backwater village somewhere in the nuclear desolated western coast of the States... Jo.
 
nyibelunger said:
jo2c.jpg

He looks great Nyibelunger...once you light him and texture the dude, he will be perfect as Jo. What software did you use to build him -ZBrush. :clap: Would you consider building a head for Bishop. :twisted:
 
I did just some little noobish- twiddling - this is the result. I call it the melancholic-junktown-mutated fishman. :D Ofcourse not meant 100% serious. ;) Can't even be qualified for a talking head, since he has no mouth. :crazy:

junktowniiyl.png
 
@Surf Solar
Reminds me of pirates of the caribbean.
@nyibelunger
As the others said Jo looks good know though as lisac2k said a bit boarder skull would make him look better but if I'm also ok with it if he remains like this.
 
Uber fucking cool, nyi. Great detail. And he got that lulzy, Fallout-y look.

Anyway, Lara had heavy face-lift, lighting changes, and such crap...

lara.png


and 228 colors...

lara228.png


(the best background, IMO)

She's not finished, I guess...
 
Surf Solar said:
I did just some little noobish- twiddling - this is the result. I call it the melancholic-junktown-mutated fishman. :D Ofcourse not meant 100% serious. ;) Can't even be qualified for a talking head, since he has no mouth. :crazy:

junktowniiyl.png

Well, it would be rather off for Fallout2, but for some mod it would be great. Put him in some modified version of San Francisco docs as a hermit or a boss.
 
Well, it would be rather off for Fallout2, but for some mod it would be great. Put him in some modified version of San Francisco docs as a hermit or a boss.

Well, take off the tentacles... add a mouth and textures and you are close to a ghoul there or there abouts. :D
 
Could someone work on a Pvt dobs talking head, I'm trying to get together the makings of a companion mod for him.
 
lisac2k said:
Surf Solar said:
Something with a pic
Oh, c'mon Prosper, don't you ever get tired? :mrgreen:

:D


Yep, as said, it was just some random twiddling with the zbrush demo. ;)

Well, take off the tentacles... add a mouth and textures and you are close to a ghoul there or there abouts. :D

Heh, I'll try that. :)


And @ Conti: Amazing work, she looks better and better. :clap:
 
Aye, I don't bother commenting Cont's work anymore. It's beyond any words. Just let him do what he does best and enjoy.
 
awesome modders said:

THis is now my all-time favorite thread :D

Conti - Laura and Max are looking awesome, just like your normal awesomeness... keep doing what you do best: modding Fallout :mrgreen:

NYI - those heads are looking really good as well! Just give Jo a red shirt, continue to make Lenny into the rotting, awesome ghoul he is :wink:

Joticz - keep going with vic! You definitely have grasped him, the head just needs a little more love! (Have you tried rendering without AA?)

All three of you, :clap:
 
I am glad you like my work, you cant even imagine how your comments and criticism motivates me. I promise you that Jo (at least static one) will be finished within days. Lenny is different case, cause its much more complicated head and i want to learn some techniques during "creating process". Bishop´s TH is great idea, but for some reason I don't have my own mental representation of that guy, so again, any reference is welcome.

Its entirely modeled and rendered in Zbrush, which I can only recommend for that kind of stuff. You don´t have to worry about vertex/edge/polygon modeling.

ad deformation
Yes, its due to a perspective, without it Jo looks this way
jonoprsp.jpg

(I like the "perspective" version, somehow reminds me aradesh- big nose and eyes?)

@Conti
Thanks man, love your THs, esp their clothes and fact they will/may be fully animated.
 
This talking head looks great. But to me, this talking head looks angry/pissed off. I always thought of Jo as more world weary with the weight of responsibility on his shoulders and perhaps a somewhat desperate individual rather than angry. I think T-Ray might be a better choice for this TH. Of course, just my two cents.
 
He's too old to be T-Ray. His head looks too small/thin for the body, too, and his face too large for his head. It's not just the perspective issue (which makes the picture look really bad, in my opinion) - his proportions simply look extremely fake, like he has a tiny, tiny head on top of a giant body that's been flattened into a sideways pancake.

I don't like the newly red eyes, and I liked when he had a little bit of hair (or at least eyebrows). Is that just stuff that wasn't rendered in this pass but is still present?

Anyways, I agree with earthdude that Jo was much more world weary/desperate, not angry. Remember that he's so desperate he cuts off his own finger just to get you to investigate the farm.

Besides the proportions problem, it looks rather nice. The textures and detail are good, though I don't like the way his mouth is open.

EDIT: I actually really liked the old version of Jo you did (though the lack of eyes was distinctly unsettling).
 
Back
Top