Talking Heads

Fuck it, I'll give it another go. I'm busy this weekend, so I'll get to it next week.

If someone better comes along in the future, they can redo it.
 
Lexx said:
All look like they wear some battle dress.
Well, Rake and Lara are wearing normal clothes/gear.

Lexx said:
In Fallout 1, as example, most talking heads wear kind of normal clothes.
I never liked them. They're looking too normal for my taste.
 
That's the point. They look normal. :ugly:


I don't agree on Fallout 3's bullshit 50s clothing style all around that looks like fresh out of a shop, but it's not like there are no and never good (self made) clothes in Fallout.
 
Continuum said:
Lexx said:
All look like they wear some battle dress.
Well, Rake and Lara are wearing normal clothes/gear.

Lexx said:
In Fallout 1, as example, most talking heads wear kind of normal clothes.
I never liked them. They're looking too normal for my taste.

I side with you. Your armored THs looks awesome and I would rather look at them then at those normal clothed people. Hail armors!
 
Cass's new head looks awesome. Excellent detail.

Would you consider rendering him in the different armors, Continuum?
 
- I'm not planning to make all possible armours,
- each armour set require ~100 frames to clean up is PS,
- I prefer to waste a time for another TH rather than this kind of thing.

Sorry, but the answer is no.

From other news - Max had an update:

max228.png


I altered his head - it's moar natural and anatomically correct (like better ears, for example). Rake had this kind of update too. There's high chance that Max will lose Metal Armour. Normal, badass clothes are looking much better.
 
overall impression is great, except for the right eye - isn't it too light, i.e. white color level is too high IMHO

Continuum said:
Continuum said:
His new, default expression will look better, but still he'll be serious kind of dude - which is good, of course.
cassidy.png
 
@Continuum
Personally I liked Max better with the metal armor though if you make the jacket black then that would be a different case...
The reaver armor looks real good and the changes on Cassidy's head looks good too

A little update on my stuffs
Power armor some details added to the helmet shoulders and straps removed they will be recreated

Don Salvatore I give him an armature now he can move also now he has eyebrows and it can't be seen but now he has the shapekeys for facial animations

Noname Ghoul now has a different mouth and the eyeglasses got lens
 
Really good power helmet. I like your ghoul too, though the nose looks strange and I think the skin is "too smooth."
 
Jotisz said:
[spoiler:1abf2080c7]@Continuum
Personally I liked Max better with the metal armor though if you make the jacket black then that would be a different case...
The reaver armor looks real good and the changes on Cassidy's head looks good too

A little update on my stuffs
Power armor some details added to the helmet shoulders and straps removed they will be recreated

Don Salvatore I give him an armature now he can move also now he has eyebrows and it can't be seen but now he has the shapekeys for facial animations

Noname Ghoul now has a different mouth and the eyeglasses got lens
[/spoiler:1abf2080c7]

The helmet looks amazing, great job man.
 
Jostisz I think the eyes could be a bit bigger on your characters. Otherwise they're looking pretty good!

Guest said:
overall impression is great, except for the right eye - isn't it too light, i.e. white color level is too high IMHO

If anything I'd say it's his left eye which might be a bit unnaturally white :wink:
 
Jotisz said:
Power armor
Shouldn't the helemt be moar vertically stretched, like this?

poweru.png


Or it's just me? :scratch: Also, isn't the helmet too wide where that visor thingy is, or maybe it's an effect of perspective distortion on original renders? Other than that pretty cool.


Not Lost Hope said:
Guest said:
overall impression is great, except for the right eye - isn't it too light, i.e. white color level is too high IMHO

If anything I'd say it's his left eye which might be a bit unnaturally white :wink:
You're absolutely right. I fixed this nasty issue in all THs.


Anyway, Rake had shitload of changes:

rake228.png


like new, color map of head, done completely from scratch:

rakeheadcolor.png


Each TH will get the new one. Here is a current state of other heads:

ths.gif


Lara has changed the most.
 
Continuum said:
[spoiler:f5a73ee24c]
Jotisz said:
Power armor
Shouldn't the helemt be moar vertically stretched, like this?

poweru.png


Or it's just me? :scratch: Also, isn't the helmet too wide where that visor thingy is, or maybe it's an effect of perspective distortion on original renders? Other than that pretty cool.


Not Lost Hope said:
Guest said:
overall impression is great, except for the right eye - isn't it too light, i.e. white color level is too high IMHO

If anything I'd say it's his left eye which might be a bit unnaturally white :wink:
You're absolutely right. I fixed this nasty issue in all THs.


Anyway, Rake had shitload of changes:

rake228.png


like new, color map of head, done completely from scratch:

rakeheadcolor.png


Each TH will get the new one. Here is a current state of other heads:

ths.gif


Lara has changed the most.[/spoiler:f5a73ee24c]

Love the new Rake's armored coat. Please keep it.
 
About Rake he is starting to get a real badass look personally I would prefer a more neutral look about the jacket it looks real good with this black color.
Continuum said:
Jotisz said:
Power armor
Shouldn't the helemt be moar vertically stretched, like this?
poweru.png

Or it's just me? :scratch: Also, isn't the helmet too wide where that visor thingy is, or maybe it's an effect of perspective distortion on original renders? Other than that pretty cool.
Personally I'm ok with this helmet for now at least but you could be right about the width though I thought it would be around that width.
Anyway I connected the cords to the scope thing and created a new shoulders but I still don't like them

Something else a new eye
 
Jotisz, your head are nice but they still need work. If you look at the fallout 1 case you will notice that the nose/mouth part is more square and less spherical than what you have, and it's longer as well. Also the slit in the middle of the helmet is not the right shape (it needs to be a rectangle) and it's also missing the indention outline around the slit and mouth. The mouth hole on the fallout 1 case has numerous vertical slits in it, while yours is a filled circle. Also there is a little red arrow to left of the mouth hole on the Fallout 1 case. There are also vertical lines across the circular object above the visor (it looks like a light?) that yours is missing. Also your shape of the metal around and above the visor is not completely correct, and there are some screws missing. Also if you look carefully on the Fallout 1 case there is a buckle and some tubes on the chest piece right by the neck. There are also metal "straps" connecting the bolts on the shoulder to the chest piece if you look carefully. Also, the power armor isn't supposed to have those notches on the shoulders, it's completely smooth. If you add all these details it will look badass. Also after you texture everything you need to make it look a bit more worn.

Very good job on what you do have, however.

On the other talking head, it looks great however the eyes need to be slightly higher, and bigger. Just very slightly, though. They seem just a bit too small and scrunched (kind of like he's staring me down). If that's the effect you're going for however that's fine.
 
This isn't really talking head related, but would people prefer new green versions of the original selectable characters...as like Fallout 1. See below. The only problem is no one ever uses those useless characters, and why are they green!!! :roll:



 
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