Talking Heads

Continuum said:
And what about this one?

cassidy228.png

Interesting... but not Cassidy. Your last version is perfect, as Pixote said.

Continuum said:
We have plenty of time... eternity awaits us... :dance:

On a side: what's the point of doing them then? It's a joy of creation, x'il! And because they're Fallout only related - here they're!

Very well put. Though I don't want to wait to see Cassidy talk either :)
 
Continuum said:
x'il said:
if you don't care for making final, in game usable versions than what's the point? :scratch:
And what's the point of doing animations for something that actually doesn't talk? First version of Metzger has been completed one year ago. Cassidy six months ago (not sure what with Rake). Do they have a voice? Let me hear them! Are they actually used somewhere? Community didn't bother to make them actually talk, so I don't bother to animate them now. Wait a year or half for animations. Fair enough? :wiggle:

Come on boys kiss and make up...but Conti just animate Cassidy, otherwise these characters are just sexy *cock teases. It would be a shame to have build these great heads, only not to use them in game. I realise animating their expressions is a bit tedious, but you can do it...yes you can...yes you can...yes you can...yes you can...infinity.

Something like this Ghouly...

 
I can't speak for the original developers but I believe that there was a reason why the original portraits were green while those in FO2 weren't.

In FO1 you are inside the Vault and are browsing through Vault Dwellers' personal records via some monochrome monitor. You are a Vault Dweller and have access to technology.
In FO2, you're a tribal and there is no personal record or tech to browse through. The natural face color immerses the player even more into his simplistic tribal surroundings.

Continuum said:
And what about this one?

cassidy228.png

I like this one the best. I'm somewhat glad he ditched the Abraham Lincoln look.
 
Ghouly89 said:
Interesting... but not Cassidy. Your last version is perfect, as Pixote said.
Dunno. Latest one is somewhat moar Fallout-y and less badass to me. Not sure what that Fallout-y thingy means though :shrug:

.Pixote. said:
but Conti just animate Cassidy, otherwise these characters are just sexy *cock teases. It would be a shame to have build these great heads, only not to use them in game.
You can use them. Use stills. Without voice they're totally broken anyway. I don't see any reason to hurry with shitty job like animating/rendering, since getting the voice is taking forever. The highest priority is to do modeling/lighting/texturing work right. And finally, first version of Metzger, Cassidy and Rake are ready to use in game - they only need voice ;)
 
If you could make him without the metal plate in the head I could even use him for something else! :P Though even with metal plate I might be able to use him for something else. :>
 
Yeah, one more thing regarding Cassidy. Make his head plate look more metallic. Right now it doesn't have that metallic shine so it looks like it's made out of plastic or some similar material.
 
@Continum
I like this new head he now has a neutral like expression which I like.
About the animations I think if you just create some movement for the head like nodding then you could consider him done (after all we wouldn't see the other animations till some one do a voice)
@Pixote
This last one of the character screens looks real good
 
Continuum said:

I feel like this version is far more Fallouty than your latest version solely because of the over-exaggerated facial features. The creases and wrinkles and scars all seem reminiscent of Aradesh from Fallout :P

[spoiler:a17caa8c03]
FO01_NPC_Aradesh_B.png
[/spoiler:a17caa8c03]

What I would suggest (because people seem annoyed only because his neutral face looks a bit pissed off) is just to make him look happier in his neutral state.

Personally, I think the new one just isn't a Cassidy-looking head. Don't get me wrong, it's really nice, but I would prefer to see it on a different character. :wink:

--EDIT--

.Pixote. said:
something like this Ghouly...

That's exactly what I was thinking of :clap:
 
There isn't much difference.

Olivia_Wilde..jpg


/Edit: I just saw her real name is Cockburn. :lol:
 
Lexx said:
If you could make him without the metal plate in the head I could even use him for something else! :P
I think he is looking moar interesting with this. Perhaps I should expand it to the state Lou has :wiggle:

Fallout1FTW said:
Make his head plate look more metallic. Right now it doesn't have that metallic shine so it looks like it's made out of plastic or some similar material.
I know. As I said on previous page: this thingy isn't done right now.

Ghouly89 said:
I feel like this version is far more Fallouty than your latest version solely because of the over-exaggerated facial features. The creases and wrinkles and scars all seem reminiscent of Aradesh from Fallout :P
Perhaps I'll exaggerate them slightly...

On a side note: Aradesh/Maxon (damn clone :yuck:) is one of the worst THs - he's too cartoon-y for my taste. Not to mention about shitty clothes, but most of original THs is affected by this kind of disease. In fact I only like Nicole and Lou. Character design (critters too, of course) is the weakest point of Fallout to me:
Lou said:
<s>Simple, efficient, glorious.</s> Simple, banal, boring.
:smug:

Ghouly89 said:
Personally, I think the new one just isn't a Cassidy-looking head. Don't get me wrong, it's really nice, but I would prefer to see it on a different character. :wink:
New one is less "sharp" and "vital" now, more like an oldman Cassidy supposed to be.
 
Continuum said:
On a side note: Aradesh/Maxon (damn clone :yuck:) is one of the worst THs - he's too cartoon-y for my taste. Not to mention about shitty clothes, but most of original THs is affected by this kind of disease. In fact I only like Nicole and Lou. Character design (critters too, of course) is the weakest point of Fallout to me:

What's so shitty about his clothes? It's just rags... Not everyone can wear a super duper uber cool armor with spikes and stuff.
 
Surf Solar said:
It's just rags...
Exactly - banal, boring rags.

Surf Solar said:
Not everyone can wear a super duper uber cool armor with spikes and stuff.
And who's saying about some uber duper armours? Certainly not me. Artist/designer job is to expose/exaggerate the setting, in this case post nuclear. One or two may look like shit - fine. But almost all? No. Wrong. When I'm looking at some of the original THs I feel like playing Arcanum (the key poeple did both games after all :D) or some other fantasy crap (uber retro badass purple monks). They mostly failed to reflect the post nuclear setting via character design to me (I'm not talking about armours here). Everything is looking simply too normal, mostly without any sign of Hey! Asshole! You're playing a post nuclear role playing game!

Also, I can't understand why interesting looking, setting-wise clothes, normal clothes (for example stuff I'm trying to do) = uber fucking badass armour. I totally don't get it :roll:


--------------------------------EDIT

On a side note - new, shiny metal plate thingy:

largepe.png
 
So just because the world has gone down the shitter everyone has to look über badass? Huh, certainly not for me. I find people like Aradesh more believable then some exagarrated-over the top guys/gals.
 
(uber retro badass purple monks)

The Children of the Cathedral are kind of inspired by the Mushroom Cloud Church from Wasteland. The dudes there are running around in purple robes too and wasteland for sure is a post-apocalyptic game. The Fallout cathedral even got a mushroom cloud roof in an earlier build.
 
Surf Solar said:
So just because the world has gone down the shitter everyone has to look über badass?
Again, no. Setting-wise. Look at Marcus, how nicely he's done - but he's wearing an armour! Bullshit. You can do the same with normal clothes too.

Surf Solar said:
I find people like Aradesh more believable then some exagarrated-over the top guys/gals.
I find them exact opposite - they're breaking the setting for me: post... post... post... but what? So I must often look at the box to re-read what is written there: post nuclear! Ha! Art doesn't speak to me at all.
 
Continuum said:
They mostly failed to reflect the post nuclear setting via character design to me (I'm not talking about armours here). Everything is looking simply too normal, mostly without any sign of Hey! Asshole! You're playing a post nuclear role playing game!

Continuum said:
Also, I can't understand why interesting looking, setting-wise clothes, normal clothes (for example stuff I'm trying to do) = uber fucking badass armour. I totally don't get it :roll:

Your armors / clothing aren't uber bad-ass fuck-em up raider apparel, I get that you're trying to make heads that resemble people actually have to fight to survive in the wasteland. But you're missing a big fucking point of Fallout: the war was nearly a hundred years before Fallout 1. That means people had plenty of time to be running around just killing each other for their water and food and ammo and whatnot.

Once you start the game, you are to the point that humanity is now trying to re-build itself, forming factions and intricate societies. Sure, there are still raiders, but people are still bent towards gaining power and becoming, say, "civilized" again. Because face it, everyone thinks they are right, and if they can convince other people, they will continue to grow and become, as you say, "uber retro badass purple monk" cultists :deal:

And I disagree with you majorly that Aradesh was a poorly developed character. Not every person who emerges into the wasteland will do so with intentions to fight. He became the leader of a small community that wants to actually work towards building a productive society. That is very likely what would happen if there really was a nuclear holocaust. Diplomacy is more powerful than you think. :nuclear:

Continuum said:
On a side note - new, shiny metal plate thingy:

Who welded that into his head :dance: Looks nice :P
 
Back
Top