Team Fortress 2

Halloween bag, the Ghastly Gibus, the Halo and that's about it.

It was most annoying when this random drop stuff started, and people with like 1 hour would just join a game and get 4 different items in the span of 5 minutes, while others played all day and got maybe 2 items and about 5 duplicates of each.
 
"Turn Pro" indeed.

It's gonna be soooo OP for people who actually know what they're doing.
 
pretty bad moment to start playing with the Soldier/Demoman overload.

also, the Eyelander needs a serious nerf.
 
The Direct Hit was obvious and I definitely foresee master soldiers reaping more havoc than ever but we'll see. The Equalizer was equally boring and predictable but I'm doubtful that it will be any sort of balance problem. The Buff Banner I didn't see coming, it's an interesting idea but I'm unsure about the whole idea of giving the Soldier support skills.

I'm sad about the Demoman update not updating the Grenade Launcher, I was really looking forward to an interesting replacement. The Eyelander isn't overly interesting but it seems like one of the more interesting melee weapon replacements. The Targe is quite interesting, gonna have to see how it plays in game. The Scottish Resistance is nothing surprising and it could be good or bad depending on how the detonating really works.

All that's left to update is the Engineer, probably the update which I hope for the biggest change. I really hope that they go all out on him and give him some completely different options but I doubt they will.
 
Just bought it a few days ago, have no problem with kicking ass, as a pyro, without any upgrades. It seems that most people who play this game aren't very good at FPS games :roll:.
 
a good pyro is actually hard to find. one that airblasts well, spy checks, and uses the class to his advantage.

tbh, AskWazzup, the only upgrade you need is the Axtinguisher. the other weapons aren't that important.

and maybe the engineering glove pyro hat. because that's awesome.
 
SuAside said:
also, the Eyelander needs a serious nerf.

Eyelander? Why exactly? I'm seeing BS much more by the Equalizer.

With Eyelander you get no random criticals, and the only way to get one is the full charge with the Targe, which is harder than it seems alot of the time.

Equalizer, the Soldier just has to injure himself some, bam, he moves faster and does critical hits.

The rest of the update seems fine though, buff banner isn't anything too all encompassing, but it can defnetly change the tide of a fight sometimes. Direct Hit is pretty awesome if you have someone using it that knows how to aim. Scottish Resistance is very nice, don't have to waste stickies you may have set on objectives etc. just to set off the other cluster some unlucky sap just walked onto. Targe stopping a good amount of explosive and fire damage is really nice, along with the charge itself being good for closing in on people, or for just dashing off with intel.

The Gunboats though I haven't really seen except for maybe once or twice thus far, but I'm sure they'll get more common sometime soon.

Crafting system also still has some little annoyances, people are losing items and getting nothing back, people are getting the exact same hat when they just scrapped two of one, certain primary weapons like the Ambassador not counting as primaries.
 
i've got the boots. firing upon liftoff causes a mere 11HP damage. :)


as for the eyelander, well, 3 demomen with the eyelander + charge & it'll fuck your shit up.

hell, get a sentry level 3, 1 demoman, and charge on the engineer. the engineer will be dead before the sentry even causes significant damage to the demoman? wtf?
 
That's somewhat weird, I mean I do see alot of Demos wielding the Eyelander+Targe combo, but that usually doesn't save them from turrets as far as I've seen, outside of them once in a while getting wise and making the turret blow itself up with its rockets like the Bonked Scout.

Though alot of people using the weapon doesn't really make it worthy of nerfing. After a while it'll balance out though, everyone is still just spamming both Soldier an Demo unlocks, so it is a bit frustrating being attacked from all sides, with weapons that don't have a definite counter written down yet.

Heh, I still gotta get my Soldier unlocks, was able to get the Demo weapons with enough time, but the Soldier ones just feels like it's gonna take a good little bit longer to get done. :lol:
 
Hoxie said:
Targe stopping a good amount of explosive and fire damage is really nice, along with the charge itself being good for closing in on people, or for just dashing off with intel.

That's the first thing they'll nerf about the Targe: You're not supposed to be able to cap points, grab intelligence or push the cart while under "special" attributes such as the Targe's charge.

And the sword will be nerfed as well, in no way should anyone be able to swing a sword that big as easily as an empty bottle of booze.
 
Unkillable Cat said:
Hoxie said:
Targe stopping a good amount of explosive and fire damage is really nice, along with the charge itself being good for closing in on people, or for just dashing off with intel.

That's the first thing they'll nerf about the Targe: You're not supposed to be able to cap points, grab intelligence or push the cart while under "special" attributes such as the Targe's charge.

And the sword will be nerfed as well, in no way should anyone be able to swing a sword that big as easily as an empty bottle of booze.

If they nerf the Eyelander speed then I want them to nerf Equalizer speed too, especially with its much more potent chance to critical.

The whole intel charge thing I wouldn't mind being changed up some, but Eyelander I don't want to change, it already takes away health etc. I don't want another weapon nerfed to oblivion like the Sandman.
 
Hoxie said:
If they nerf the Eyelander speed then I want them to nerf Equalizer speed too, especially with its much more potent chance to critical.
the Equalizer usually means that one good hit on the soldier & he's dead. no need to nerf that. sure it can be a bitch, but...

Phil the Nuka-Cola Dude said:
The sword/shield are cool, but they're pretty much useless against even semi-decent players; unless you get trapped in a hallway.
euhm... if a team is supporting you, sure.

but if you're a sniper alone, you get charged, chances of survival are slim.

or if you're a demoman or soldier yourself, and facing a rabid charging demoman with the eyelander & targe? explosive damage is very small. you'll need to dodge like mad & land some serious hits to turn the table.

i think the new weapons have totally fucked map balance, although it might just be because more people are playing Soldier/Demo, but it's off. a lot of maps are no longer balanced, like Desperados. as a sniper, you had to charge your weapon to take down running demomen and soldiers, they ran pretty slow, so it was possible. now the demoman just charge across the map and the soldiers run around like scouts with their equalizers. really fucked up that map hard. it was a sniper & spy map, now it's a soldier & demo buttrape map.
 
Phil the Nuka-Cola Dude said:
The sword/shield are cool, but they're pretty much useless against even semi-decent players; unless you get trapped in a hallway.

The sword maybe, but the Targe I keep on all the time lately, thanks to the 65% explosive damage reduction, it's being an absolute lifesaver in the middle of all these Soldiers and Demos.

Also, that seems like the setup for every map right about now SuA.
 
They ever going to update the console version? My copy of the Orange Box is gathering dust and I don't care to buy Team Fortress 2 AGAIN.
 
Hoxie said:
The whole intel charge thing I wouldn't mind being changed up some, but Eyelander I don't want to change, it already takes away health etc. I don't want another weapon nerfed to oblivion like the Sandman.

Or the Backburner.

Or the Blütsauger.

But strangely enough, not the Huntsman. You don't notice it right now with everybody playing Soldier and Demoman, but the Huntsman is the most overpowered weapon in TF2 today, to the point of being outright broken.

For one, it has a huge hitbox. Scoring headshots with that takes barely more effort than holding down the button, aiming and releasing the button.

The firing mechanism is another thing. The Huntsman is the only weapon in the game that fires when you release the button, not when you press it. When you round a corner and a Sniper is waiting for you, he only has to release the button to kill you. You have to push the button to possibly hurt him.

With the Sniper Rifle, this was a given, but at least you had the dot to give you a warning. But the Huntsman not only has no such dot, but the Sniper can walk around all day long with the bow cocked, just looking for a target.

Finally, the arrow never arcs, and not even the Heavy could keep a bow cocked for as long as he likes. It's a weapon that screams to be nerfed, but for some reason Valve hasn't even touched the thing since the update.

As for the Sandman, I'm disappointed it's still in the game. It even got banned for a time on the "professional level" of TF2 gaming due to being too powerful. It really was that bad.
 
i'm a hardcore sniper, but never use the huntsman. never liked it. doesn't feel right.

also, doesn't the bow start to fail after too long cocked? aim goes off and arrow goes wide.

it's true i've seen many people fire a badly aimed shot & still score a headshot with it though... sucks, but i never really tried it myself.
 
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