ZeusComplex
Still Mildly Glowing
I generally like to think I'm rather hard to please. Most mainstream gaming sucks...yadda yadda yadda bitch bitch bitch....
...But sometimes there is a light at the end of the tunnel or at least a respite in the general market of shit to rest my weary soul upon and enjoy. Thank God, for the indie market.
Terraria. It's rather fun to describe this game because of all the other titles it seems to rip off from. Minecraft, Zelda, and Castlevania are a few that come to mind. But it blends them together so well, it comes off as being wholly original. For the curious or ignorant, what if there was a dungeon crawler where the only way to progress is to dig your way down? The only way to equip yourself is to craft the items yourself? The only way to sell phat lewt is to construct the town to attract the various shop keepers and merchants? Ok, It probably does sound dull, but its completely addictive. Oh, and it's rather challenging.
The game has no manual, or tutorial to speak off. There is a NPC that will give you a few hints and tip you off to some starting goals but other than that, its completely up to the player to discover. Its a extremely deep game in disguise as a casual game. It rewards experimentation, exploration and creativity. (Or just having the right items in your inventory at the right time.) This title really is what I've wanted in a sandbox game for years. While Minecraft is a fun diversion, it really never offered up any set of endgame goals. (to my knowledge, at least.) Terraria has long term goals but to get to them you must create your own short term goals. This is definitely a very nonlinear experience.
The 2D perspective was a good choice and it serves the game much better than a 3D engine would. The art style is very retro in a good way and it reminds me of SNES Era Final Fantasies and A Link to the Past. The gameplay is reminiscent of Castlevania: Symphony of the Night and Zelda II for the NES, no doubt because of the hack and slash nature of the game and the discovery of hidden items and dependence on said items to strengthen the character instead of a leveling system.
And seriously...It's ten US dollars....
The game is constantly updated with new items and monsters for free and I've been at it for about 30 hours between two game sessions and I've only made to about the mid range game content. I have yet to see these big name publishers put out a game this year or the last few years that even come close to the caliber of this title. Definitely, a potential classic here.
...But sometimes there is a light at the end of the tunnel or at least a respite in the general market of shit to rest my weary soul upon and enjoy. Thank God, for the indie market.
Terraria. It's rather fun to describe this game because of all the other titles it seems to rip off from. Minecraft, Zelda, and Castlevania are a few that come to mind. But it blends them together so well, it comes off as being wholly original. For the curious or ignorant, what if there was a dungeon crawler where the only way to progress is to dig your way down? The only way to equip yourself is to craft the items yourself? The only way to sell phat lewt is to construct the town to attract the various shop keepers and merchants? Ok, It probably does sound dull, but its completely addictive. Oh, and it's rather challenging.
The game has no manual, or tutorial to speak off. There is a NPC that will give you a few hints and tip you off to some starting goals but other than that, its completely up to the player to discover. Its a extremely deep game in disguise as a casual game. It rewards experimentation, exploration and creativity. (Or just having the right items in your inventory at the right time.) This title really is what I've wanted in a sandbox game for years. While Minecraft is a fun diversion, it really never offered up any set of endgame goals. (to my knowledge, at least.) Terraria has long term goals but to get to them you must create your own short term goals. This is definitely a very nonlinear experience.
The 2D perspective was a good choice and it serves the game much better than a 3D engine would. The art style is very retro in a good way and it reminds me of SNES Era Final Fantasies and A Link to the Past. The gameplay is reminiscent of Castlevania: Symphony of the Night and Zelda II for the NES, no doubt because of the hack and slash nature of the game and the discovery of hidden items and dependence on said items to strengthen the character instead of a leveling system.
And seriously...It's ten US dollars....
The game is constantly updated with new items and monsters for free and I've been at it for about 30 hours between two game sessions and I've only made to about the mid range game content. I have yet to see these big name publishers put out a game this year or the last few years that even come close to the caliber of this title. Definitely, a potential classic here.