Ratty said:
Near-necessity? I don't argue that missile technology is necessary or "near-necessary" in Fallout. I argue that it fits the setting, so it would be perfectly acceptable if it was featured in Fallout 3.
Ah yes, make it appear as if you didn't say something.
Here's your words, again, Ratty:
"and there is no reason whatsoever why they shouldn't be featured in Fallout 3."
That's hardly the same as 'well, they could work'.
Ratty said:
You are thinking in terms of what is scientifically plausible, when you should be thinking in terms of what is Scientifically! plausible. Why not also point out that an A.I. computer that uses vacuum tubes, if even possible, would be the size of a city?
True, but only in part.
Science! isn't a catch-all phrase because, again, it needs to fit fiction. Drastically changing the size of established technology for the setting is not fitting for Science!, since you're changing something that's already been established and not introducing an entirely new concept.
Ratty said:
So, essentially, it's your personal preference. That's not much of an argument.
Oh, and 'I like ICBMS!!!' is? What the fuck, man?
Other than that, no, it isn't just 'personal preference'. As I said, I think that Strangelove does have quite a bit of Fallout atmosphere around it.
Ratty said:
My arguments are far from Straw Men. Looking at Fallout world map, I see pretty humongous craters. Whatever weapons caused these craters probably created shockwaves powerful enough to flatten an entire state.
...
Dumbass logic. If the force that created those could level an entire state, how come it didn't level California?
Also, those craters would be a few kilometers in diameter at most. Which is entirely plausible with weapons in the 50s.
Lastly, yes, they were straw men. You presented elements that were undisputably canon and fitting but largely incomporable to controversial ICBMs that can level entire continents. Hence, straw men.
Ratty said:
With that in mind, it doesn't take a huge leap of imagination to explain the existence of a few prototype warheads that are ten or twenty times as powerful. Much like the FEV virus, they were constructed in the final days of the war, so USA never had a chance to deploy them. See? It's no less plausible than Master and super mutants, and it can even be explained in the same way.
Holy shit, are you even trying?
You go from large craters kilometers in width to saying that what caused those craters leveled entire states (which is a ridiculous assumption), and then you expand being able to level a state to being able to level a *continent*. What?
As a point of reference, North America's surface is 24,490,000 square kilometers, while California's surface comprises a mere 410,000 square kilometers. That's 60 times as small a number, but due to the fact that no continent is square and the fact that a nuclear bomb's power/distance ratio is not a linear function at all, this wouldn't just require a bomb 60 times as powerful but thousands if not hundreds of thousands times more powerful.
Ratty said:
Super mutants reproducing is different, because it directly contradicts the first game. Thankfully I haven't played Tactics (or at least not enough of Tactics), so I don't know much about these Reavers and Beastmen (Aren't they called Beastlords, by the way?) you speak of. The basic idea of Reavers doesn't sound bad, though. The premise of a people descending into primitive tribalism and revering technology as a religious miracle is almost as old as sci-fi (that's not to say that tribals in Fallout 2 don't suck).
Tribals suck in Fallout 2.
Anyway, the Beastlords could communicate and command animals. Through the power of their mind. They were fucking ridiculous. But hey, Science! could explain them, theoretically.
But thanks again for ignoring my point, Ratty.