Sander said:
Yes, I know that. Again I ask how this has a bearing on a single bomb destroying the entire state?
You see, if the Russians used overkill, overkill doesn't entail destroying a state twenty times over.
I don't deny that. The purpose of my overkill argument wasn't to reinforce my position, but rather to undermine yours and create a status quo on this particular issue.
No, not really.
For one, we don't know whether the space race actually existed in Fallout. Most probably not. There's nothing even remotely related to space (unless you count the ridiculous space shuttle in San Francisco) in any game, so that's pretty much out of the question, really.
ICBMs are a much more complicated mess, though. Mainly because they require different technology and a different setting. Rockets raining down holy fire from hell are decent, but a true ICBM? Eh, man, it really, really doesn't feel right.
Hmm...Jericho, for instance, featured two instances of direct nuclear threat to the town: the first being an ICBM flying over, and the second being bombers dropping something (could've been bombs, turned out to be supplies). Guess which one felt Fallout-y and which one didn't?
Well, if the Fallout universe split off from our own in 1950s, then they had to be familiar with basics of modern rocketry. Whether anything became of that knowledge is up to the writers to decide. Either way would work, if you ask me.
As for ICBMs - did you know that
R-7, the rocket which delivered Sputnik to space (and caused mass hysteria) was also the world's first ICBM? Sure, its guidance system was shit and it's largely considered a failure as a ballistic missile, but still, it nicely illustrates that space race was directly tied to development of ICBMs from day one. Or, in other words - if a rocket can get into the orbit, it can get anywhere.
As to what feels more Fallout-y - personally, I think ICBMs lend more to the whole nuclear scare feel, because, unlike bombers, they can't be intercepted or shot down (or rather, that was the case until the '70s, but that's beside the point). Until 1957, most Americans didn't really feel all that threatened by a nuclear war against USSR, because they didn't fully comprehend how terrible it would be, and also because they were confident America would win (Some were even crazy enough to advocate a preemptive strike against the Soviets!). But Sputnik launch made Americans understand that USSR was ahead in the technological race, and thus many began to think that if tensions between the two rivals ever escalated into a nuclear war, USA would most likely lose (even though American nuclear arsenal was considerably greater at that time). Belligerent rhetoric of Khrushchev and the Soviet leadership ("We will bury you.") didn't help things, either - on the contrary, everyone was now convinced them blasted Reds would attack any minute. This paranoia would continue for years and play a part in many great works of fiction (Dr. Strangelove not being the least of them).
Anyway, I've been a bit too verbose, but you get my point - ICBMs are integral to the nuclear scare of the 1950s and early 1960s, and therefore I feel they can add a lot to the Fallout setting if skillfully introduced.
That's easily the most controversial bit of Van Buren anyway. Although certainly 50s pulp sci-fi, it would require a lot of skill to get right and fit well into Fallout's canon and setting.
Good thing, then, that Fallout 3 is in skilled hands.
Oh, wait... Damn.
Expect a plot where a (level-scaled) lunatic madman launches ICBMs and you have to remotely disable their guidance systems before they reach their targets. You must hurry, as ICBMs will reach their targets any minute now. Oooh, look, a <strike>dungeon</strike> military supply depot with no purpose in the game world whatsoever. I *must* check that out. I better hurry, though, ICBMs will reach their targets any minute now. Aw man, I love how that rat turned into a deathclaw as I leveled up. Whoa, cool, now I join the <strike>Dark</strike> Brotherhood of Steel and, twenty military supply depots later, I become their leader. No, Maxson, I don't care that you saw a radscorpion today. ICBMs will reach their targets any minute now. Gotta hurry, the main plot- ... awesome, now I'm also the leader of the <strike>Mages'</strike> Telepaths' Guild, even though I never <strike>cast a spell</strike> bent a spoon with the power of my mind in my life, and ICBMs will reach their targets any minute now. Gotta find the main baddie quick - you there, tell me where the main baddie is! [Bribe] Here's ten bottle caps. [Admire] You have really neatly-trimmed eyebrows. [Coerce] Tell me where the main baddie is before I shove my plasma rifle up your ass, maggot! [Boast] I once stood on my head for three hours straight! Cool, now I know where the main baddie is. Ph34R my mad Energy Weapons skillz! (actually, it's only 4%, but who cares, it's not like skill level factors into attacks) The lunatic madman is dead, ICBMs are stopped, game won. Now let me see if they released any add-ons. Oooh, look, an armor for my brahmin, and it costs only $6...
What, with nukes raining down on them and their families being destroyed? Highly unlikely. And since they'd be in a nuclear bunker, their being bombed wouldn't really be meaningful either.
If they were unfinished it's extremely unlikely that there weren't any, say, half-continent bombs ready. Unless this 'nuclear bomb' isn't actually a nuclear bomb but an entirely unrelated doomsday device.
I do think that a doomsday device like that lacks the right dark irony to be an essential plot point. You know, the dark irony of trying to replace the human race with a flawed master race.
Well, um, like I said earlier, I haven't worked out all the details yet.
That's impossible to say.
But hey, look at the Glow.
True, and it's said somewhere that Glow was bombed a lot. It's a bit odd, the hole that was created by bombs is relatively small. Either the nuclear weapons in Fallout are inaccurate, or the West Tek facility was so heavily shielded it took a dozen or more nukes to bust it.
Yep, although there clearly went a lot less effort into the Fallout 2 map than the Fallout 1 map.
Fallout 2 map is probably just a satellite image touched up in Photoshop. Fallout 1 map is clearly hand-painted.
...
Okay, this is even fucking dumber.
Ooh, a 100 km radius bomb=>CONTINENT DESTROYED.
Nope, Ratty, the logic still doesn't work.
Tsar Bomba (50 Mt), a real-life weapon tested in 1961, is the one that burns everything in a 100 km radius. It actually caused windows to break in Finland, a pretty impressive feat when you consider that it was detonated on Novaya Zemlya (by "windows" I of course mean windows on buildings, not the Microsoft operating system - those other Windows break just fine without the help of Tsar Bomba). If we agree that what Cassidy says is canon, and assume that blast radius is quadratically related to weapon yield (not sure how accurate that is), then a 5000 Mt bomb (presumably common in the Fallout universe) would have a ten times greater blast radius than Tsar Bomba, or 1000 km. In other words, such a bomb would lay waste to an entire country!
Of course, my "continent-buster" would need to be a hundred times more powerful than that.
Interesting thread, that. Though I think Saint's explanation at the least is pretty much wrong. You can't just create cubic meters of polymer-walls from a few cubic centimeters of monomers.
Also from that thread:
Clownboy said:
Straight from the pages of "The Vault Dweller's Survival Guide," Chapter 5 Page 34
When the All Clear sounds on your radio, you don't want to be caught without...
THE GARDEN OF EDEN CREATION KIT!!
The kit includes:
Base Replication Unit- replicates food and basic items needed for building your new world. Just add water! (powered by cold fusion)
So, it can replicate food (though undoubtdly not limitless) and 'basic items'. Still somewhat nondescript, but, say, fertilizer and a few non-organic building blocks would seem most reasonable. Because otherwise the GECK would probably have said 'INSTA-TOWN!'
I think it's safe to assume that GECK can't produce too many building blocks, nor does it need to. It just needs to churn out enough to build housing for a population of one Vault (no more than 1000 residents, except for that one overcrowded Vault). If SP is right and even our technology allows us to make a 10 cm polymeric cube with just one gram of monomers, then I'm willing to accept that GECK can produce enough construction material for a small village with, say, a couple of hundred grams of raw monomers (presumably packed under great pressure, otherwise I don't know how they would fit into that small suitcase).
I'm not convinced it can replicate food, though. Soil, maybe, but food? That sounds a bit took Star Trek-y.
True.
Eh, let's just cut out the whole continent-destroying ICBM debate. It's getting weary and rather pointless, and it's in part contingent on ICBMs existing anyway.
OK. It's been cutting into my gaming time, anyway. Which is especially unacceptable when I'm playing Darklands.