Another well done adventure within one of my current favourite game universe.
- As spin-off goes, it got a way bigger scale than dead man walking, but compared with the main entries, it felt a bit weaker.
- The ending felt rushed and underwhelming. Like a lot.
- The portrait+voice, while good on paper, does a bit of disservice to the game, as it reminds us that the team couldn't afford professionnal actors and great recording conditions. Some of the characters shine, like the general, but for many other, i feels like a mod, while the rest of the content doesn't. I hope this features get toned down later on.
- The settlements felt a bit bare. They could have benefited from a bit more devellopement time. But it kind of fit with the overall pace of this campaign. There is a sense of urgency here. Those ten guys have a focus and cannot spend too much ressources on every step. It would take a lot of scraps to feed them all. They need to avoid waste. Those settlements aren't sanctuaries, but short trade stops for those guys.
- Not usually commenting on weapons, but i loved the crowbow and the flamethrower here.
- I liked most of the new enemies. They offer more threat diversity, rather than simply complementing existing crews. I also liked that they didn't felt the need to reuse every enemies from previous episodes. Their absence here could make their return better.
- It seems that they also increased the number of unique bosses. I liked that there is often a way out, when the game drop you a boss, or an huge crowd. I don't think my character would have survived without those. And the last battle was true pain because of the lack of retreat points.
- The journey was quite interesting overall, although i would have preferred they didn't add portrait+voices for most of the characters, and i found the endingndisapointing. There are nice twists, here and there, good environmental storytelling, sometime terrifying atmosphere. Engaging writing and masterfull map designs. I am amazed that they keep showing new map concepts after so many levels already.
- Missing the bike a bit, but it makes sense as it's not the same character.