The "Bald Dude" Mod!

*lisac2k gathers cheerleaders, then orders them to dance and motivate x'il to finish the egg-headed dudson*
 
Yeh, pretty great progress. Not that you think we are not interested anymore... it's just, always writing how much we love it will look silly after a while. :P
 
Is there a unique “Bald Dude” critter for the Metzger character (Black leather Armor!) – will this stuff make it to Killap’s RP 1.3
 
Lexx said:
Yeh, pretty great progress. Not that you think we are not interested anymore... it's just, always writing how much we love it will look silly after a while. :P

Of course. It's good to know there's still an interest in this stuff, nevertheless. :)

.Pixote. said:
Is there a unique “Bald Dude” critter for the Metzger character (Black leather Armor!) – will this stuff make it to Killap’s RP 1.3

Mr.Wolna has shown some examples of having such a critter, but whether it's a finished critter or if he'll ever release it, i don't know.

Where's everyone btw?, this sub forum looks quite deserted recently, you still around there somewhere Mr.Wolna?

Anyway, another update: leather armor D and E sets finished.
 
Lexx said:
Where's everyone btw?, this sub forum looks quite deserted recently
Nothing brings the mob back like some sweet animations. Maybe show us an up to date progress report (with pretty pictures). I actually built a nice interface that blends into the original Fallout character window, which was designed to be used with the new player character mods.

Click the “sex - male” button and the panel would pop up over the skills window. Choose the sex of the character and click the buttons to scroll through the new player characters. The little character would rotate while you decided, and the red button finalized your choice and sent you back to the proper character window. Once you started the game you were stuck with the new critter. If someone could only finish it for the people…

030appearancemod.jpg
 
@ x'il and other

yes i am still here.

But i will be not available for something like 1 year. (a lot of private stuff).

So i do not work on this any more. I will upload all the finished stuff soon. Do not understand me false. I really would like to finish this, but i cannot cause i must to deal some things. Sorry for that, i hope for your understanding.

Wolna
 
Mr.Wolna said:
I will be not available for something like 1 year. (a lot of private stuff).
Your absence will be missed Mr.Wolna, as long as your work is passed onto the right people I’m sure the Metzger character will be completed…
 
.Pixote. said:
(...) Maybe show us an up to date progress report (with pretty pictures) (...)

--- --- --- --- --- --- --- --- --- ---

The Leather Armor is about 75% completed.

.Pixote. said:
I actually built a nice interface that blends into the original Fallout character window, which was designed to be used with the new player character mods.

That's very, very nice!. Does it work with the Hero Appearance mod?

Mr.Wolna said:
(...) i will be not available for something like 1 year. (a lot of private stuff).

So i do not work on this any more. I will upload all the finished stuff soon. Do not understand me false. I really would like to finish this, but i cannot cause i must to deal some things. Sorry for that, i hope for your understanding.

Oh crap... well, don't forget to upload the stuff, and hopefully we'll see you around here, yes? :wink:

And like .Pixote. said your horribly written english will be missed... :P :mrgreen:
 
The interface is designed to be used with Hero Appearance mod. I can only help in the art department (I’m at the mercy of the scriptors/programmers ability). Someone might be able to attach this to the game (fingers crossed). I like the idea of playing a modified game without having to find files and changing numerical settings to make them work. That’s why Matt’s latest version of his resolution patch was so nice…no fucking around with numbers.
panel0.gif
 
.Pixote. said:
The interface is designed to be used with Hero Appearance mod. I can only help in the art department (I’m at the mercy of the scriptors/programmers ability). Someone might be able to attach this to the game (fingers crossed). I like the idea of playing a modified game without having to find files and changing numerical settings to make them work. That’s why Matt’s latest version of his resolution patch was so nice…no fucking around with numbers.
panel0.gif

You are right because there are many people who want to play the Mod`s without beeing realy able to change or delete files and it´s becoming more and more confusing here with all these changes...
 
Mr.Wolna said:

What do you mean, i don't see anything wrong there. :scratch:

.Pixote. said:
The interface is designed to be used with Hero Appearance mod. I can only help in the art department (I’m at the mercy of the scriptors/programmers ability). Someone might be able to attach this to the game (fingers crossed). I like the idea of playing a modified game without having to find files and changing numerical settings to make them work. That’s why Matt’s latest version of his resolution patch was so nice…no fucking around with numbers.

Have you contacted Mash? maybe he'll like it and do it himself...
 
I sent it to Matt (Mash) the minute I finished it, with an explanation of how it works, etc. He mentioned that it might be beyond him because it required hacking the game engine or something like that. Timeslip or Nirran might be the only ones skilled enough to make it work…but they’re busy working on sfall…I will post something in the Fallout Engine thread and see if there is a response…this is the part when we cross our fingers.
 
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