Lexx said:If this page is up to date, animations from vault jumpsuit and metal armor are still missing.
Lexx said:But looks like it's done 'soon'?
lucas. said:Wonder if someone will ever make the redhead model for female tough...
Awesum! Only four years took to you to understand that! Contie n' cunts counts!Continuum said:Everything is pathetic uber shitty shit. Only BGE counts
Abandon your mods, join BGE, or die.
Join! Die! Join! Die! Join! Die!
Jesterka said:I actually have absolutely no usage for this critter, by contrast to the leather armor Mk II. guy
Continuum said:Join! Die! Join! Die! Join! Die!
Blackened said:Sorry for being slightly offtopic, but on average how much time does it take to make a full set of animations for a single armor? For example, if we have a new type of armor - how much time would making those take?
Jesterka said:x'il, we'll be presumably using leather armor guy instead of Vault 13 guy in default. Not story-fittin'.
We are talking about 160+ critter animations (walk, attack, death, etc) x 6 directions = 960 animations x (up to 8 frames – some more some less) = 7680 total frames approximately. Add the actual procedures – open – save – edit – Photoshop layers, etc – frame animator – adjust position – save FRM…etc. You can now see that all up there is approximately 50,000 actions required for a full complete critter rebuild…and that is just for one armor type…add metal, black leather, normal leather, etc. So it’s not for the weak hearted, and the 300 hours that has been estimated would be probably the minimal time required.Blackened said:I mean everything required to play with a character wearing that armor. All the weapon, miss, walk/run, climb, use, death animations plus all I've forgotted about. Can you tell me for an averagely experienced person what time would that take? Would it be 10 hours, or 300 hours? I don't want accurate information, I'm just curious about the average time it takes.
It will be finished, as will the Red head chick, and bald black guy…but not for a while (maybe a few years). I’m willing to set up the files and let others do the grunt work, but even that doesn’t seem to be an incentive enough. The scale of work required can be overwhelming, so I understand the reluctance to get involved. I’m taking a break from the modding scene for a while for health reasons…so the few years’ part is quite accurate I’m afraid.Lexx said:I doubt that a tribal set will ever be complete.
Blackened said:I mean everything required to play with a character wearing that armor. All the weapon, miss, walk/run, climb, use, death animations plus all I've forgotted about. Can you tell me for an averagely experienced person what time would that take? Would it be 10 hours, or 300 hours? I don't want accurate information, I'm just curious about the average time it takes.
Jesterka said:x'il, we'll be presumably using leather armor guy instead of Vault 13 guy in default. Not story-fittin'
.Pixote. said:It will be finished, as will the Red head chick, and bald black guy…but not for a while (maybe a few years). I’m willing to set up the files and let others do the grunt work, but even that doesn’t seem to be an incentive enough. The scale of work required can be overwhelming, so I understand the reluctance to get involved. I’m taking a break from the modding scene for a while for health reasons…so the few years’ part is quite accurate I’m afraid.Lexx said:I doubt that a tribal set will ever be complete.