The best and the worst in FNV

Fo2's combat is hard..but I don't think it's properly hard but ridiculous...
start combat, killed by enemy before do anything.
maybe encounter itself has some flaw.
but for quest, Fo2 is way harder than NV because for NV, the answer of quest is given in auto journal. but count good ending as a goal, it would be harder but still easier than 2.

too much pointless walking, yes it's true.
but it isn't problem only for NV but for other beth engine games.
but it's betther than fo3 or oblivion since out of road is dangerous(cazador, nightstalker, fire gecko and even deathclaws and supermutant) and challengable.
actually that walking isn't that pointless if there was no quest marker since you don't know where to go so you should wondering quiet a lot for find road. it's one of play point of Morrowind though.

NV is small or short? I don't think so.
there are lots of contents without DLCs and I spent 5~60 hours to beat all the contents. with dlc, over than 100 hours.
actually it's bigger than Fo1,2 even fo3. actually for fo3, it's very very short but pointless dungeon crawling makes it feeling longer. Fo2 is shorter than NV but has deeper quests.
actually number of quests are bigger than any other Fallouts. so it would be wrong to say NV is short.

for bad scale....do you really want you computer explode?

and stay back perk is strong but what about shotgun?
shotgun shell is heavy and not that strong compare with other ammo. I reather choose Jury Rigging as a balance breaker than ASB because it can use various way and breaks economy.
 
Kaiketsu said:
- Too much pointless walking, literally most of the time in this game you simply walk/run
- Sandbox (empty houses, pathetic settlements consisting of several people, bad scale)

Settlements consisting of several people? That's not particularly true, the smallest settlement has like, ten people. The only particularly unreasonable one I can think of is Primm- Primm just don't make sense.
No crops, no brahmin, just a town on the side of a major trade route- except that trade route has also been cut off on account of escaped convicts and deathclaws.

That being said: too much pointless walking? if anything the distances are so short you get no sense of scale. I walk half of the time for the sake of roleplay, and it's still maybe only a quarter of the play time. Most of it is spent either talking or on a quest. The Omerta questline is a good example- you spend the whole time running back and forth between objectives.

Now, one other problem I have; the Mojave is small, but it's mainly on account of a decent third of the world map is off-limits. I can think of no worse design choice than that. Hell, if you took advantage of the big old spaces between Lake Mead and Nellis, the areas between Jacobstown down to the Mojave outpost- hell, you could make the distances between towns twice as big!

The Mojave's a desert, you know, it should be something a bit more than my daily jog to the nearest trade post!
 
And I kinda wish for more stuff for explorers. Pretty much everything is easy to find because the map is tiny and "obvious" (hard to hide stuff in mostly flat land).

The game gets more fun with mods but what I hate about them is that they conflict with each other... :x And despite my best effort, I could never get Wrye Bash to work.
 
Map is tiny? I don't think so.
I don't think Fo1,2 or 3 isn't that big enough t explore.
Morrowind is big enough for me.
for Fallout style, ARcanum is huge game compare with Fo1,2
 
The map is tiny, though. Compare it to Oblivion's map, or Skyrims.
It's, what, 11 by 11 miles last time I checked? Smaller than Morrowind, and Morrowind was small.
 
Wumbology said:
The map is tiny, though. Compare it to Oblivion's map, or Skyrims.
It's, what, 11 by 11 miles last time I checked? Smaller than Morrowind, and Morrowind was small.

It's the size of Fallout 3's game world. As JES pointed out, claiming that it's smaller than either is akin to comparing Luxemburg to Texas using maps of different scales and declaring that the former is bigger than the latter because it appears bigger on the map.

If you have problems, lodge a complaint with Mother Nature for forming the Mojave as it is in reality.
 
actually Morrowind is not small becaue speed of movement is slow and there's no fast travel bullshit(but instead of that, there are some transportations). but actual legth of land is smaller than NV or other TES.

oblivion, skyrim? they are big but most of contents are meaningless dungeons for poor dungeon crawling. and using lots of fast travel makes world feel much shorter.

NV suffers that fast travel's problem so actually not that short.
but lots of quest makes world more wide than oblivion and skyrim for me. fo3? meaningless dungeons, small amount of quest makes game boring and takes too much time with meaningless walking.
 
Tagaziel said:
Wumbology said:
The map is tiny, though. Compare it to Oblivion's map, or Skyrims.
It's, what, 11 by 11 miles last time I checked? Smaller than Morrowind, and Morrowind was small.

It's the size of Fallout 3's game world. As JES pointed out, claiming that it's smaller than either is akin to comparing Luxemburg to Texas using maps of different scales and declaring that the former is bigger than the latter because it appears bigger on the map.

If you have problems, lodge a complaint with Mother Nature for forming the Mojave as it is in reality.

The distance between locations and the physical size compared to a human is far smaller than reality however. I mean, having that without a fallout 1/2 fast travel system or something or an engine that can deal with it is worse, but it's still a detriment to the game.
 
Akratus said:
The distance between locations and the physical size compared to a human is far smaller than reality however. I mean, having that without a fallout 1/2 fast travel system or something or an engine that can deal with it is worse, but it's still a detriment to the game.

Yeah, the compression is a problem, but an entirely separate one from the comparative size of the game world.
 
Eh, it's for the best. What with the engine and the fact that simply extra distance between locations would only add more dull travel.
 
I personally think the worst thing in New Vegas is how the game reminds the player how buggy and glitchy it is. But I loved the fact that some of tracks in this game are from Fallout 1 and 2.
 
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