aenemic
Sonny, I Watched the Vault Bein' Built!
Pros:
+ Excellent writing for the most part. Fun quests, interesting people, very rich game world.
+ Tons and tons of weapons, especially with GRA. There is always something new to find and try, you never feel stuck with the same weapon for too long and one weapon skill doesn't feel vastly superior to the others.
+ Crafting.
+ Enemies don't scale with your level.
+ Iron sights.
+ Pretty much all little tweaks they did since FO3, such as skill point calculations, weight for ammo and most supplies.
+ Some very nice and interesting locations. No two places feel or look the same. No more endless subway tunnels.
+ Great atmosphere.
Cons:
- Horrible engine.
- Easily becomes too easy, even on the hardest difficulty.
- Too easy to stock up on ammo and supplies.
- Writing and presentation often feel a bit skewed. The writing talks about farmlands, what you actually see is a few rows of maize and a handful of greenhouses. The amount of escaped convicts is such a problem that the NCR with all their military might can't handle them, but one lone courier can easily take them out. And so on.
- Survival skill not being useful enough. More useful crafting recipes would have been nice.
- Despite a lot of interesting locations, there are also a lot of very uninteresting locations. Several marked locations on the map offer absolutely nothing. I'm all for an abandonen shack here and a prospector campsite there, but unless they actually offer anything else than common loot, there's not much reason to have them as marked locations. When I see an unexplored marker on my radar I want to feel like there will be something worth exploring when I get there.
- The Strip and Freeside lack a bit in scope.
- NCR being too dominant in amount of quests. Don't side with them and you'll miss out on A LOT of quests. Become an enemy of the NCR and you make completing the main quests very bothersome.
- Bloodthirsty companions that will start combat and hunt down enemies even if you tell them to be passive.
- Lack of some extremely dangerous enemies. Deathclaws are tough, but by the time you have an Anti-Materiel Rifle you can easily pick them off (much thanks to the bad AI). Would have loved to see some huge murderous robots, or hell even a behemoth or two. Think bosses.
+ Excellent writing for the most part. Fun quests, interesting people, very rich game world.
+ Tons and tons of weapons, especially with GRA. There is always something new to find and try, you never feel stuck with the same weapon for too long and one weapon skill doesn't feel vastly superior to the others.
+ Crafting.
+ Enemies don't scale with your level.
+ Iron sights.
+ Pretty much all little tweaks they did since FO3, such as skill point calculations, weight for ammo and most supplies.
+ Some very nice and interesting locations. No two places feel or look the same. No more endless subway tunnels.
+ Great atmosphere.
Cons:
- Horrible engine.
- Easily becomes too easy, even on the hardest difficulty.
- Too easy to stock up on ammo and supplies.
- Writing and presentation often feel a bit skewed. The writing talks about farmlands, what you actually see is a few rows of maize and a handful of greenhouses. The amount of escaped convicts is such a problem that the NCR with all their military might can't handle them, but one lone courier can easily take them out. And so on.
- Survival skill not being useful enough. More useful crafting recipes would have been nice.
- Despite a lot of interesting locations, there are also a lot of very uninteresting locations. Several marked locations on the map offer absolutely nothing. I'm all for an abandonen shack here and a prospector campsite there, but unless they actually offer anything else than common loot, there's not much reason to have them as marked locations. When I see an unexplored marker on my radar I want to feel like there will be something worth exploring when I get there.
- The Strip and Freeside lack a bit in scope.
- NCR being too dominant in amount of quests. Don't side with them and you'll miss out on A LOT of quests. Become an enemy of the NCR and you make completing the main quests very bothersome.
- Bloodthirsty companions that will start combat and hunt down enemies even if you tell them to be passive.
- Lack of some extremely dangerous enemies. Deathclaws are tough, but by the time you have an Anti-Materiel Rifle you can easily pick them off (much thanks to the bad AI). Would have loved to see some huge murderous robots, or hell even a behemoth or two. Think bosses.