AmericanSephiroth
First time out of the vault
SnapSlav said:Exactly. If you have the ability to strip down any raider you off, and collect EVERYTHING, it's just ridiculous to assume you can do the same to 10 others and be able to carry it all without issue. EVEN if you had a "backpack" to store it all in. 10 sets of full clothes just will not fit on any one person without encumbering them to some degree. On the other hand, if the game made it incredibly difficult to scavenge the possessions of your defeated, that works much better. Random drop tables are fine for randomly generated enemies, but really just limit what enemies are capable OF dropping. For all its disappointments, a game like I Am Alive had a pretty nice inventory system, because you were extremely limited on carry space, and you had to be insanely conservative with your ammunition. Finding out that the game generates too much rewards for its players and shoots itself in the foot in terms of difficult is something that's supposed to be weeded out in playtesting...
gah i hate this argument with a passion what about the people who don't want crushing realism and actually want to enjoy themselves while having fun being a wasteland god a game doesnt have to be realistic or overtly difficult to be fun if a games only draw is difficulty thats also lazy design. example: if a guy has a gun and you kill him you can take the ammo right? well in a difficult game you might not but thats not good design. thats just my opinion but i believe challenge especially in a game like fallout which isnt exactly grounded in reality should be optional not forced