The best and the worst in FNV

SnapSlav said:
Exactly. If you have the ability to strip down any raider you off, and collect EVERYTHING, it's just ridiculous to assume you can do the same to 10 others and be able to carry it all without issue. EVEN if you had a "backpack" to store it all in. 10 sets of full clothes just will not fit on any one person without encumbering them to some degree. On the other hand, if the game made it incredibly difficult to scavenge the possessions of your defeated, that works much better. Random drop tables are fine for randomly generated enemies, but really just limit what enemies are capable OF dropping. For all its disappointments, a game like I Am Alive had a pretty nice inventory system, because you were extremely limited on carry space, and you had to be insanely conservative with your ammunition. Finding out that the game generates too much rewards for its players and shoots itself in the foot in terms of difficult is something that's supposed to be weeded out in playtesting...

gah i hate this argument with a passion what about the people who don't want crushing realism and actually want to enjoy themselves while having fun being a wasteland god a game doesnt have to be realistic or overtly difficult to be fun if a games only draw is difficulty thats also lazy design. example: if a guy has a gun and you kill him you can take the ammo right? well in a difficult game you might not but thats not good design. thats just my opinion but i believe challenge especially in a game like fallout which isnt exactly grounded in reality should be optional not forced
 
AmericanSephiroth said:
gah i hate this argument with a passion what about the people who don't want crushing realism and actually want to enjoy themselves while having fun being a wasteland god a game doesnt have to be realistic or overtly difficult to be fun if a games only draw is difficulty thats also lazy design. example: if a guy has a gun and you kill him you can take the ammo right? well in a difficult game you might not but thats not good design. thats just my opinion but i believe challenge especially in a game like fallout which isnt exactly grounded in reality should be optional not forced

Challenge should be optional? Are you high? Videogames are centered around challenge.

That being said-
there's a difference between a casual experience and game-breaking ease. Sorry, but hording Raider's items (namely multiple 20-pound metal suits) to sell after a brief jog for hundreds of dollars is not good design. It's silly and that disbelief cannot be suspended.
 
Wumbology said:
AmericanSephiroth said:
gah i hate this argument with a passion what about the people who don't want crushing realism and actually want to enjoy themselves while having fun being a wasteland god a game doesnt have to be realistic or overtly difficult to be fun if a games only draw is difficulty thats also lazy design. example: if a guy has a gun and you kill him you can take the ammo right? well in a difficult game you might not but thats not good design. thats just my opinion but i believe challenge especially in a game like fallout which isnt exactly grounded in reality should be optional not forced

Challenge should be optional? Are you high? Videogames are centered around challenge.

That being said-
there's a difference between a casual experience and game-breaking ease. Sorry, but hording Raider's items (namely multiple 20-pound metal suits) to sell after a brief jog for hundreds of dollars is not good design. It's silly and that disbelief cannot be suspended.

But wandering the wastes after a nuclear war with a varying cast of crazy companions while battling freakishly mutated monsters is somehow more believable?

And if you're hoarding and carrying multiple suits of metal armour you must have a 10 Strength and the Strong Back and Burden to Bear perks because gosh, my characters have never been able to carry multiple suits. Unless I wanted to walk really, really slowly.

I've yet to play an rpg that didn't allow you to eventually become ridiculously rich from looting your fallen foes. It's simply the way it is. It's not poor design. You've got to keep the kiddies happy because most just don't want a tonne of realism to interfere with their power gaming and dreams of avarice.
 
Josan said:
But wandering the wastes after a nuclear war with a varying cast of crazy companions while battling freakishly mutated monsters is somehow more believable?

Within the Fallout universe, yes. The lore and story backs up these things.
it does not, however, support carrying a ludicrous amount of loot, mainly because that's an unfortunate RPG mechanic that's been around for too long.
Seriously, backpacks or something would be a godsend.

And if you're hoarding and carrying multiple suits of metal armour you must have a 10 Strength and the Strong Back and Burden to Bear perks because gosh, my characters have never been able to carry multiple suits. Unless I wanted to walk really, really slowly.

The generic raider armor, not the metal armor. Most of my characters are low-strength, but I can still carry those raider scrap armors- then sell them for 30 caps each. Rinse and repeat a couple times and bam, you've broken the game.
 
Wumbology said:
Josan said:
But wandering the wastes after a nuclear war with a varying cast of crazy companions while battling freakishly mutated monsters is somehow more believable?

Within the Fallout universe, yes. The lore and story backs up these things.
it does not, however, support carrying a ludicrous amount of loot, mainly because that's an unfortunate RPG mechanic that's been around for too long.
Seriously, backpacks or something would be a godsend.

And if you're hoarding and carrying multiple suits of metal armour you must have a 10 Strength and the Strong Back and Burden to Bear perks because gosh, my characters have never been able to carry multiple suits. Unless I wanted to walk really, really slowly.

The generic raider armor, not the metal armor. Most of my characters are low-strength, but I can still carry those raider scrap armors- then sell them for 30 caps each. Rinse and repeat a couple times and bam, you've broken the game.

Have you tried the JE Sawyer mod? That changes the carry limit to something a little less ridculous.

Did you know that a medium strength character (S5) in Fallout 3 and FNV carry up to 136kg, and can still run and jump? I think Bethesda didn't quite do their research...
 
CthuluIsSpy said:
Have you tried the JE Sawyer mod? That changes the carry limit to something a little less ridculous.

I have HEARD of the JE Sawyer mod, unfortunately I'm playing on the Xbox 360... and because I lack Live, I can't get it patched and am running on the earliest unpatched version of the game... :V

No, but it's awful. I lack a PC capable of running it, though I am investing in one soon.

How is the Steam Version of NV? I've heard bad things.
 
Wumbology said:
CthuluIsSpy said:
Have you tried the JE Sawyer mod? That changes the carry limit to something a little less ridculous.

I have HEARD of the JE Sawyer mod, unfortunately I'm playing on the Xbox 360... and because I lack Live, I can't get it patched and am running on the earliest unpatched version of the game... :V

No, but it's awful. I lack a PC capable of running it, though I am investing in one soon.

How is the Steam Version of NV? I've heard bad things.

The steam version is the same as any other i guess? Didn't notice ant difference to be honnest. 90% of all my games are on Steam since i disslike disc's etc.
And if you haven't tried the game/games with mods you will probably get addicted to modding quite soon :twisted:

Edit: Both GOTY/Ultimate editions are currently 75% off on steam.
 
Wumbology said:
CthuluIsSpy said:
Have you tried the JE Sawyer mod? That changes the carry limit to something a little less ridculous.

I have HEARD of the JE Sawyer mod, unfortunately I'm playing on the Xbox 360... and because I lack Live, I can't get it patched and am running on the earliest unpatched version of the game... :V

No, but it's awful. I lack a PC capable of running it, though I am investing in one soon.

How is the Steam Version of NV? I've heard bad things.

No different from any other version, really. Except you can mod it.
 
AmericanSephiroth said:
gah i hate this argument with a passion what about the people who don't want crushing realism and actually want to enjoy themselves while having fun being a wasteland god a game doesnt have to be realistic or overtly difficult to be fun if a games only draw is difficulty thats also lazy design. example: if a guy has a gun and you kill him you can take the ammo right? well in a difficult game you might not but thats not good design. thats just my opinion but i believe challenge especially in a game like fallout which isnt exactly grounded in reality should be optional not forced
And I hate run-on sentences coming from "gamers" who feel entitled to whatever they want simply because they want it. So what? We don't get what we want all the time. At least MY criticisms were pointing out FLAWS, not flighty wishes for stupid gimmicks to suit my own egocentrism.

Wumbology said:
How is the Steam Version of NV? I've heard bad things.
I can't imagine WHAT "bad things" you've heard, because the PC versions of both FO3 and FONV were always the best between the 3. Having played the game from the very first few minutes it was available (I picked it up at a midnight launch), I can remember a couple glitches that were unique to the PC version. But those got patched. Like, immediately. Overall, the Steam version of FONV is just superior to the console versions, UNLESS the PC you have is inferior to a console.
 
SnapSlav said:
Wumbology said:
How is the Steam Version of NV? I've heard bad things.
I can't imagine WHAT "bad things" you've heard, because the PC versions of both FO3 and FONV were always the best between the 3. Having played the game from the very first few minutes it was available (I picked it up at a midnight launch), I can remember a couple glitches that were unique to the PC version. But those got patched. Like, immediately. Overall, the Steam version of FONV is just superior to the console versions, UNLESS the PC you have is inferior to a console.

Some poster on another one of the forums mentioned missing NPCs and items with the Steam version. I figure those have been taken care of, though. My bad for not clearing up the "bad things" I heard.

That being said- worst in NV: boarded-up doors. EVERYWHERE.
All of Westside is a bunch of buildings with locked up doors- to the point where the residents sleep on the streets and yards! :(

That's not only silly, it's just illogical and immersion-breaking. I mean, in 200 years no one's just gone through with a crowbar? bah.
 
Wumbology said:
That being said- worst in NV: boarded-up doors. EVERYWHERE.
All of Westside is a bunch of buildings with locked up doors- to the point where the residents sleep on the streets and yards! :(
That reminds me Wasteland 1.
All the buildings are enterable but many of them are meaningless.
many of them are just empty building.

but I agree with you. lots of meaningless building can be used to be house, shops, and so on. and it makes villiage more looking good.
 
woo1108 said:
That reminds me Wasteland 1.
All the buildings are enterable but many of them are meaningless.
many of them are just empty building.

but I agree with you. lots of meaningless building can be used to be house, shops, and so on. and it makes villiage more looking good.

Yeah. Just occupy them with beds, useless junk and food. They'll be empty, essentially, but it'll be far preferable to all of them being off-limits and useless.

That being said, when will Bethsoft begin outdoor-indoor transitions?
 
Pros:

- Fallout 1&2 music (I actually felt like playing Fallout in Nipton)
- Some of the original weapons & characters getting back
- Story that doesn't take a massive dump on the canon
- Let's face it, it's fun to pop heads with those uberpowered guns
- Fun combat (albeit it's easy and cheesy)
- Dead Money DLC

Cons

- Gameworld feels claustrophobic because it's retardedly small (typical sandbox BS, you can get from one side of the map to another in like several minutes)
- Too much pointless walking, literally most of the time in this game you simply walk/run
- Almost no abandoned bases, something that made Fallout so climatic to me (The GLow, Sierra Army Depot... with that awesome ambient theme... <3)
- This whole cowboy/roman stuff, not my thing really, imho it felt weird and out of place
- The game was too easy, easier than Fallout 2 I think (I mean, sure, the game was easy but an Enclave patrol of nine troopers was a MASSIVE challenge!)
- Perks badly balanced, some are stupidly overpowered ("And Stay Back" aka EZmode), some are retardedly bad
- More bugs than in Fallout 2 (which was hard to do, but they did it!)
- Sandbox (empty houses, pathetic settlements consisting of several people, bad scale)
- The game felt a short, forced sandbox with a few moments of glory, mostly those related to previous titles.
 
Almost no abandoned bases, something that made Fallout so climatic to me (The GLow, Sierra Army Depot... with that awesome ambient theme... <3)
Erm, FNV have more abandonded semi-bases than both Fallout 1 and Fallout 2... I mean, you only mentioned 2 places, because there was only 2 places at all!
 
Maybe it's the lighting, music, the 3D camera, the overall design style or the overdone brightness (the game was just too bright! I even downloaded "darker nights" mod...

... but it didn't felt as good to me. Sadly.
 
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