The best radio man in Fallout series?

Which one is better radio man?

  • 3 Dog

    Votes: 3 8.3%
  • Mr. New Vegas

    Votes: 25 69.4%
  • John Henry Eden

    Votes: 2 5.6%
  • Tabitha

    Votes: 6 16.7%
  • Travis

    Votes: 0 0.0%

  • Total voters
    36
Looked up and didn't find this kind of question at all answered, so let me ask: Which is for you the best guy to work at radio and broadcast the news?

I'll go for Mr. New Vegas myself. 3 Dog is too radical, Enclave Radio too patriotic, Tabitha is too weird for it.
It helps that he has a good voice actor, who happens to be also radio man in real life, and in contrast of 3 Dog, he doesn't magically know that Courier did all the works at there.
 
John Henry Eden. I thought the idea of having the Enclave President do these Fireside chats was pretty good, especially by Bethesda standards. I just wish there was more of him because he loops quite quickly.
 
Mr new Vegas is the best implemented obviously but I really like travis. Too bad he's stuck in a shit game. So on principle I gotta vote mr new vegas
 
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Playing fallout one and listening to Johnny Guitar, Butcher Pete, etc would degrade the game in my opinion, same with playing Fallout 2 while listening to Big Iron, I don't want to set the world on fire...

While I enjoy some of those songs, it would clash with the environment/setting of the classic games. I think the ambient music is really fitting.
 
For real though, it is fun to listen radio when just hanging in town or traveling through a long road with no encounters. However the ambient music is really dope, especially Fallout 1&2's.
 
Absolutely Travis. It's so kewl how you can take his shyness(His only defining personality trait) and turn him in to about as generic a radio producer as you can get /s

It's a toss up between Mr New Vegas and Tabitha. Having this very pro-Vegas, very charming radio presenter and this utterly crazy one is far more interesting then having an obsessive stalker who only exists to show how the entire world revolves around you(3 Dog), and Travis who is honestly so goddamned boring it hurts.
That's the only failing of Fallout 1's presentation. I hate hate hate hate HATE the ambient music. No offense to Mark Morgan, but I cannot get down with ambience.
Do you also criticise Baldur's Gate for having ambient/background music?, What about Planescape Torment?, Deus Ex?, KOTOR?

The way I see it, the only reason you expect Fallout to be any different is because of a sequel made 12 years later which completely disregards the design principles of the originals.
 
On a more serious note, I agree with Walpknut, here. I prefer the ambient music when exploring the wasteland. That's why, to me, on ambient music NV worked far, FAR better than Fallout 3. Inon Zur's work there sounded better, most probably because he had Obsidian who understands Fallout better than Bethesda and, thus, gave him better direction on what kind of music he have to make for the game. In Fallout 3, his work sounded like some epic-fantasy tier stuff that's absolutely have no place in Fallout, and instead fits better in TES games.

But hey, Mark Morgan's masterpiece all the way for me.
 
I usually only listen to Radio New vegas as diegetic music when I arrive to a location where the people are playong the radio. Works as a part of the ambient.
 
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On a more serious note, I agree with Walpknut, here. I prefer the ambient music when exploring the wasteland. That's why, to me, on ambient music NV worked far, FAR better than Fallout 3. Inon Zur's work there sounded better, most probably because he had Obsidian who understands Fallout better than Bethesda and, thus, gave him better direction on what kind of music he have to make for the game. In Fallout 3, his work sounded like some epic-fantasy tier stuff that's absolutely have no place in Fallout, and instead fits better in TES games.

But hey, Mark Morgan's masterpiece all the way for me.

I agree with this a lot. Fallout 3 OST is like a movie soundtrack, where as New Vegas feels quite ambient, especially when you are out in the wilderness.

 
I have to agree with @Risewild, pretty much all of the music conflicts with the setting. While I do enjoy some of it and for Fallout New Vegas it actually matched the local culture. It goes completely against "Fallout". From my perspective a lot of the music should only have been ambient, and music only at rare locations or regions to make the area more interesting. In the case of New Vegas, I think only the Local aread and the strip should have had access to the radio station with Mr. New Vegas.

From a design perspective, if Bethesda limited access of music to the player it would have had a much greater impact on the overall game. Imagine if you will, traversing a desolate wasteland to hear your pip boy automatically chirp to life with an at first static riddled signal. But as the player homes in on the source it becomes more coherent. Like a light house or a terrible siren a concept like this would have added a much needed layer to the game's depth. Leading the player into traps as well interesting circumstances. It could have also been used as a way to track down "special" encounters in the game.

Instead however we get a "bright and shiny" at your convenience deployment of music that completely defeats the purpose of the desolate environments. Honestly all they have to do to fix this is severely limit the range the music can broadcast across the map.

If I remember correctly isn't the radio system set up as a long range speaker entity with the "radio" acting as an on/off switch?

Also consider this for a moment, background radiation will interfere with transmission of signals. for an example look at the static on an old television set. That static isn't dead air, that is actually the ambient background radiation inherent in the area generating a signal the set can pick up.
 
Mr. New Vegas. 3 Dog is a stalker. I never bothered listening to Enclave Radio or Travis, so I don't a opinion on them. Most of the time I never use the radio.
 
Absolutely Travis. It's so kewl how you can take his shyness(His only defining personality trait) and turn him in to about as generic a radio producer as you can get /s

It's a toss up between Mr New Vegas and Tabitha. Having this very pro-Vegas, very charming radio presenter and this utterly crazy one is far more interesting then having an obsessive stalker who only exists to show how the entire world revolves around you(3 Dog), and Travis who is honestly so goddamned boring it hurts.

Do you also criticise Baldur's Gate for having ambient/background music?, What about Planescape Torment?, Deus Ex?, KOTOR?

The way I see it, the only reason you expect Fallout to be any different is because of a sequel made 12 years later which completely disregards the design principles of the originals.
I haven't played Baldur's Gate or Planescape Torment in a while, but Deus Ex had pretty decent ambience. The problem I have is that I don't like the ambience in Fallout. It just sucks IMHO. And, yeah, if there's been an improvement made on future games, I'll point it out.

On a more serious note, I agree with Walpknut, here. I prefer the ambient music when exploring the wasteland. That's why, to me, on ambient music NV worked far, FAR better than Fallout 3. Inon Zur's work there sounded better, most probably because he had Obsidian who understands Fallout better than Bethesda and, thus, gave him better direction on what kind of music he have to make for the game. In Fallout 3, his work sounded like some epic-fantasy tier stuff that's absolutely have no place in Fallout, and instead fits better in TES games.

But hey, Mark Morgan's masterpiece all the way for me.
IIRC, J.E. Sawyer or somebody else at Obsidian said that they gave Zur very little direction apart from "you know Fallout 3's OST? Yeah, do that."
 
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