The best radio man in Fallout series?

Which one is better radio man?

  • 3 Dog

    Votes: 3 8.3%
  • Mr. New Vegas

    Votes: 25 69.4%
  • John Henry Eden

    Votes: 2 5.6%
  • Tabitha

    Votes: 6 16.7%
  • Travis

    Votes: 0 0.0%

  • Total voters
    36
On a semi-related note, what's the best oldies intro/credits song? I'm partial to "Maybe" myself. I found it left a big impact seeing the Dweller walk into the desert to that song at the end of Fallout 1.
 
I think your Silent Hill example kinda shows off one of the problems I have with the music. Often, the music sounds like it's trying to be a horror game or, at the very least, creepy. That's the not the kind of atmosphere I expect out of Fallout. I know that sounds a little stupid, but Fallout is not and should never be a horror game. The kind of horror you're supposed to get is existential dread, not getting actually scared. There are creepy moments (I.E. the encounter with the Master) but overall, that's not quite what I expect or want.
How did you even come remotely close to this kind of conclusion? Nowhere in his post Einhanderc was trying to tell you that 'Fallout should be a horror game'. His mention of Silent Hill was to show you how ambient music work, by reinforcing the visuals you got in the place you hear the music, to evoke the right atmosphere. So I guess, instead of mentioning Silent Hill maybe Ein should've mentioned Fallout track and how it helps evoking the right atmosphere of the place you listened to it. For example, the Hub's music, 'A Trader's Life' definitely help evoking the atmosphere of being in a town where trading is really busy because it's literally the 'hub' of trading.

As for Navarro, no, I don't expect ice cream truck music. If anything, I'd actually expect patriotic music (think Enclave Radio) to be blaring over the loudspeakers.
Quoting Risewild's post from here
Risewild said:
I just noticed I forgot to mention... Why does the Enclave in Fallout 3 have the radio station and place signs and posters to recruit/convince people that they are good guys... I mean... Why? They want to kill everyone in the wastes, so why are they wasting resources sending several eyebots with their radio into the wastes or making signs like this:
313fdc68511603cf7a388eee988b83c1-650-80.jpg

There is a reason to advertise yourself and promise a lot of good things to people. It is to make them like and support you... But what is the point when you will use a virus to wipe them all out quickly while they don't even know if you really exist or not?

Compare that with the Enclave of Fallout 2. They are secret, they do things in secrecy. They don't announce their existence to the world until they are in their final stages of their plan (and still they don't announce themselves, it was lucky they left Hakunin behind because they thought he had died or no one would have ever known about the Enclave until it was too late).
Secretive Enclave makes a lot of sense since they were the Shadow Government before the bombs fell. During their history, their entire success have been because no one knew they existed. They failed in Fallout 2 because someone found out they were there and stopped them... So why would Eden go against the Enclave philosophy of moving the pieces behind the scenes that was what always allowed the Enclave to succeed and survive? Specially since there is absolutely no advantage in letting the Wasteland know they exist.

Even in terms of gameplay, if Fallout 3 didn't show or told you that there is a Enclave in the game as soon as you step out of the vault (there is an eyebot playing the Enclave radio just a few steps from Vault 101), and all of a sudden they appear out of nowhere on project purity, it would be a much bigger impact/shock/surprise the first time we play the game. Instead we just go "Oh, those must be the Enclave everyone and their dog talk about and advertise themselves everywhere.", while we could be going "WTF! Who are those guys in highly advanced looking power armor!?" (for those who never played the Fallout 2) or "WTF! What is the Enclave doing here!?" (for those who recognized them).

Also imagine if the Enclave was hidden in Fallout 3 and no one knew they were there, then during the end of the game we found out that the Enclave had a spy in the Project Purity team. James only knew about the GECK because the Enclave somehow hinted it's existed, that the Enclave killed James wife by injecting her with the altered FEV hoping to kill her and the baby (maybe because James had mentioned that he wanted to move to the vault so his kid could have a safe future) so James wouldn't abandon Project Purity. Maybe even make James' wife being the Enclave Spy, but she actually fell in love with James and after the baby was born, she planned on telling James about the Enclave, so they poisoned her with the FEV without her knowing.
We then find out that they have been manipulating James to make Project Purity a reality from behind the scenes, just so they could then use the FEV on it. Now that sounds like the Enclave methods...

You could even throw in the Super Mutants being because the Enclave made a few using the facilities of vault 87 and gave them the means of making more, just so it would keep the BoS busy, so they wouldn't meddle with the Enclave, or find out the Enclave was there or whatever.
 
How did you even come remotely close to this kind of conclusion? Nowhere in his post Einhanderc was trying to tell you that 'Fallout should be a horror game'. His mention of Silent Hill was to show you how ambient music work, by reinforcing the visuals you got in the place you hear the music, to evoke the right atmosphere. So I guess, instead of mentioning Silent Hill maybe Ein should've mentioned Fallout track and how it helps evoking the right atmosphere of the place you listened to it. For example, the Hub's music, 'A Trader's Life' definitely help evoking the atmosphere of being in a town where trading is really busy because it's literally the 'hub' of trading.


Quoting Risewild's post from here
Classic Fallout games OST does not try to be horror at all. It is dark sometimes but not horror, I would say it is desolated.
It fits perfectly with the areas where it is placed. Some areas are a bit creepy and so the music sounds a bit creepy too, but creepy is very different from horror.

For example, no Fallout music ever scared or frightened me or even close, but I remember music in other games actually make me uncomfortable and a bit on edge (which no Fallout music ever did to me either) and even scared a bit. I think there was a music like that in the PSX game Nightmare Creatures or Nightmare Creatures 2 or something.
I think there may have been a mutual misunderstanding. The way I read it, Einhanderc was comparing Fallout's creepier, unnerving music to a horror game, wherein both attempt to put the player at a state of unease. Then I mentioned how I felt much of the music was very similar to a horror game, but that's not what I expected nor wanted from the atmosphere. Apologies if there's been any confusion.
 
No need to apologize. It's how you feel about the music in the game.
I posted to describe how I feel about it, since it was different from you.
For you it doesn't work and for me works perfectly. Nothing wrong about that :wink:.
 
I thought the whole discjockey thing was not a very good idea. I did not like any of the radio hosts. I think Wasteland 2 had a much better thing going on with radio than that.

Also... The flare of listening to 50's pop songs on top of exploding heads was also old after the first trailer that depicted it.
 
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I think there may have been a mutual misunderstanding. The way I read it, Einhanderc was comparing Fallout's creepier, unnerving music to a horror game, wherein both attempt to put the player at a state of unease. Then I mentioned how I felt much of the music was very similar to a horror game, but that's not what I expected nor wanted from the atmosphere. Apologies if there's been any confusion.

No worries, context can be difficult to determine in text. Typically when I reply to a thread I focus on it's mechanics and purpose in the game. In this case I feel that I should apologize as well as your intent was indeed confused.

However if I can make a suggestion, when posting about your opinion try to give those who are reading your response more to think about so that they can understand your position better. Typically when someone says they just dislike something it doesn't reveal much other than a general term of convenience.

To clarify as well, my intention was not to compare Fallout to horror aspects but the level of impact the music had as it fit with the theme. Horror games just typically do this better than others since pacing and tone play a major role in its game play.
 
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Vote in Tabitha. Love listing to her and "Honda".

I can only refer to second-generation mutants as Dumb Dumbs after her.
 
Mr. New Vegas. Better voice than Travis, less annoying than 3 dog, has more lines than Tabitha and Eden combined.
 
Gotta go with Mr. New Vegas. I do like listening to the radio once in a while and hear Mr. New Vegas comment on the things you do in the Wasteland. Really helps that he doesnt instantly assume that everything that happens in the world has something to do with you.

I dont find 3 Dog particularly annoying, but it always bothers me how every single one of his comments about you makes him sound like the most dedicated stalker on earth who has nothing better to do except...dogging your footsteps! *badum tssss* :V

I also sometimes have to turn on the music because I use a mod that changes the lighting in the game (Darker Nights, or something like that). The darker environment combined with the Fallout ambient music is too succesful at putting me on edge. Its made me accidentaly shoot Malcolm Holmes many a time.
 
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