So, how would you have handled it?
Since I don't have a clue how to handle such situation I would give up on few extra bucks I could milk from fans by releasing a bullshit DLC and leave the already faulty game alone.
So, how would you have handled it?
Walpknut said:Or being forced to love characters you have no reason to care about.
Canakin said:Well, I think this thread sums up everything wrong about modern rpg gaming. Take this question, try and rationalize all you want but at the end of the day this is just bad writing. A simple case of throwing a unrelated DLC, which makes no sense, into the plot, making profit and letting fans sort 'em out. Sure I like Mr. Chris Avellone as much as the next person and this one DLC you guys are discussing here is one of the relatively better ones but this does not redeem it, it just shows how Fallout franchise gone down the shitter along with the other pieces of shit they are passing as Rpgs nowadays.
Bishop999 said:On the contrary, I generally think Bethesda does the whole ambiguous-pc-backstory very well throughout the Fallout series...
NV was developed by Obsidian Entertainment, Bethesda published it.Bishop999 said:They have? Funny, it says "BETHESDA" on the covers of both Fallout 3 and New Vegas, but I've never played the others, so guess I'll have to take your word for it. Ahem... and who cares? The point still stands.
Bishop999 said:They have? Funny, it says "BETHESDA" on the covers of both Fallout 3 and New Vegas, but I've never played the others
Bishop999 said:A businessman takes a 2-10 hour flight to and from wherever he goes for work, experiencing nothing to make the journey worth remembering, while the Courier would have to travel potentially thousands of miles on foot in the wasteland, running into slavers, monsters, allies and enemies every step of the way. Would you just forget that? And as such the Divide itself is described as having been a pretty remarkable place even before it went to hell.
Bishop999 said:Navigation, trading seasons, weather conditions and supply control in a post-apocalyptic world? For a "Courier", keeping track of where you are, where you've been and what you know about the destination at any given point would be crucial.
Bishop999 said:Not the point. If you've repeatedly navigated to and from somewhere through in-numerous dangers and hardships at any time then the experience should make enough of an impression that you wouldn't disregard it completely upon return.
Bishop999 said:Ehm, obviously this isn't a problem now where I know the scores in advance and can play the game with an adjusted character, but it's a stupid, thoughtless oversight to make when writing a DLC, and it can really wreck the first playthrough.
Bishop999 said:Actually, now that I think about it, reliable communication across territorial borders was the ground-stone of modern civilization, so the focus on a "Courier" should make perfect sense in a context where humanity is picking itself up from the floor and trying to restore it. I never realized that.
Bishop999 said:What I wonder about is, if we're the only means of long-distance communication the Wasteland has, why don't we ride one of those awesome motorbikes scattered everywhere? There could be ten times as much wasteland in the game, five times longer to travel between locations, and all would still be forgiven if they let us drive one of those all the way.