The Vault Dweller
always looking for water.
Well Ladies and Gentleman it's high time I finally discussed something that's bugged me and that I've always felt may have bothered others.
Evil characters, being evil, and the general outline of events for them.
As many times as I've played F1 and the times I've played F2 I've never been evil. Part of it is that my first character has always been myself and I'm not evil. As a matter of fact I did try to play an evil character in F1 in the form of a thief since stealing is always an evil act. However during the beginning of the game I was perplexed as to how to go about being bad and before I knew it I was halfway through the game with a good character who was at a severe disadvantage due to tagging sneak and steal, but never using it! Feeling lame I decided to never try to be evil again.
Fast forward to the not to old past. I finished playing KotOR for the first time and having loved the game and realising that half of it was for the "Dark Side" I felt I had only experienced half the game by playing a "Light Side" character. I pushed aside my bias against evil and tried again. This time I succeeded mainly, because holy/evil in KotOR and all Star Wars stories are very simplistic.
It was an odd, but rewarding experience. I had the same fun I did as a good character, but it was slightly harder as a player. I would often move the mouse to automatically choose the "righteous" option then remember what I was roleplaying and choose the "heinous" option. I also felt slightly guilty during the ending.
Nevertheless this opened my mind to trying out evil characters in other games. Since I re-played Arcanum not much later I tried out an evil character then and enjoyed it.
Now I will someday go back and play F1 with a thief that will actually steal and witness some of the dark options morally speaking.
I just need to bring up two things. First is a question. Have you played an evil character or do you only play holy? If you did try evil did you have any issues with it as a player?
Second is much more controversial. It's about the "ease of success" between a holy and evil character. When I played KotOR both times I did all the quests I could and saved up lots of money. My Light Side character accumulated enough money to buy enough specialty equipment to completely outfit two of my party members with the best equipment money can buy. My Dark Side character however was able to garner enough money at the end to fully equip three different characters with the best equipment money can buy. Now listen that may not sound like much of a difference, but when you consider the huge amount of credits it takes to buy from that one merchant on the space station it's a significant amount of money my Dark Side character had that my Light Side character didn't. What's more shocking is that my Light PC succesfully won all the races and made a huge amount of free money which my Dark PC never bothered to get. If my Dark PC earned so much less by not racing yet ended up with not even the same amount, but more...
Thing is my Light PC had to give away money so often or turn it down after a quest. My Dark PC wouldn't turn it down or even persuade to get more money. It seems unfair for one PC to do so much better yet it makes so much more sense.
Is that proper? I can't decide.
I heard in F2 if you're evil you have to fight powerful bounty hunters. I realise that could be a great disadvantage to an evil character and perhaps balance the fact that an evil PC would make more money from stealing and killing indiscriminately.
So is it right or wrong for things to be balanced between a good and evil character? Personally I'd think a way to balance it and have it make sense would be for a good character to often have less money (from donation and doing things free), but often have the support of locals or other adventurers. An evil character wouldn't have to waste any effort helping others, but wouldn't get helped in return or even backstabbed at points for allying with other traitorous characters.
Sincerely,
The Vault Dweller
Evil characters, being evil, and the general outline of events for them.
As many times as I've played F1 and the times I've played F2 I've never been evil. Part of it is that my first character has always been myself and I'm not evil. As a matter of fact I did try to play an evil character in F1 in the form of a thief since stealing is always an evil act. However during the beginning of the game I was perplexed as to how to go about being bad and before I knew it I was halfway through the game with a good character who was at a severe disadvantage due to tagging sneak and steal, but never using it! Feeling lame I decided to never try to be evil again.
Fast forward to the not to old past. I finished playing KotOR for the first time and having loved the game and realising that half of it was for the "Dark Side" I felt I had only experienced half the game by playing a "Light Side" character. I pushed aside my bias against evil and tried again. This time I succeeded mainly, because holy/evil in KotOR and all Star Wars stories are very simplistic.
It was an odd, but rewarding experience. I had the same fun I did as a good character, but it was slightly harder as a player. I would often move the mouse to automatically choose the "righteous" option then remember what I was roleplaying and choose the "heinous" option. I also felt slightly guilty during the ending.
Nevertheless this opened my mind to trying out evil characters in other games. Since I re-played Arcanum not much later I tried out an evil character then and enjoyed it.
Now I will someday go back and play F1 with a thief that will actually steal and witness some of the dark options morally speaking.
I just need to bring up two things. First is a question. Have you played an evil character or do you only play holy? If you did try evil did you have any issues with it as a player?
Second is much more controversial. It's about the "ease of success" between a holy and evil character. When I played KotOR both times I did all the quests I could and saved up lots of money. My Light Side character accumulated enough money to buy enough specialty equipment to completely outfit two of my party members with the best equipment money can buy. My Dark Side character however was able to garner enough money at the end to fully equip three different characters with the best equipment money can buy. Now listen that may not sound like much of a difference, but when you consider the huge amount of credits it takes to buy from that one merchant on the space station it's a significant amount of money my Dark Side character had that my Light Side character didn't. What's more shocking is that my Light PC succesfully won all the races and made a huge amount of free money which my Dark PC never bothered to get. If my Dark PC earned so much less by not racing yet ended up with not even the same amount, but more...
Thing is my Light PC had to give away money so often or turn it down after a quest. My Dark PC wouldn't turn it down or even persuade to get more money. It seems unfair for one PC to do so much better yet it makes so much more sense.
Is that proper? I can't decide.
I heard in F2 if you're evil you have to fight powerful bounty hunters. I realise that could be a great disadvantage to an evil character and perhaps balance the fact that an evil PC would make more money from stealing and killing indiscriminately.
So is it right or wrong for things to be balanced between a good and evil character? Personally I'd think a way to balance it and have it make sense would be for a good character to often have less money (from donation and doing things free), but often have the support of locals or other adventurers. An evil character wouldn't have to waste any effort helping others, but wouldn't get helped in return or even backstabbed at points for allying with other traitorous characters.
Sincerely,
The Vault Dweller