http://e3.gamespot.com/video/6380963/dishonored-e3-2012-stage-demo
Some more footage from E3. This is the longest out of all of them and shows the stealth and combat routes through the first area and a combat route in a different area. Also, I found some info from Canard PC gaming magazine that you guys might like.
http://forum.canardpc.com/threads/5...iers-aigris.?p=5525026&viewfull=1#post5525026
Some more footage from E3. This is the longest out of all of them and shows the stealth and combat routes through the first area and a combat route in a different area. Also, I found some info from Canard PC gaming magazine that you guys might like.
http://forum.canardpc.com/threads/5...iers-aigris.?p=5525026&viewfull=1#post5525026
-"There is no real "mana regen", only the top of the bar, and with that quantity all you can do is one "Blink". Blink is the only obligatory power and the levels have been designed for Blink. Also, what could confuse you in the latest videos is that the potions' "auto-drinking" mechanic is activated so it sort of gives the impression that the Mana auto regens. This option can of course be deactivated.
-The player needs to spend runes (found throughout the levels) to buy powers… There are active powers (that have to be "equipped" on the left arm and cost mana if you use them) and passive powers (always active from the moment you buy them). Each power has 2 levels and each level costs some runes. It is impossible to buy all the level 2 powers through the game.
-The "Wall Hack" is the Dark Vison power, and as it's an active power that uses Mana, it's difficult to use it in excess.
-There are no "random passive powers". The only random magic effects are whale bones charms (generally highly hidden in the maps). Each of these attributes gives a little passive bonus (see the bone charms announced for US pre-orders), and you can activate a limited number of charms at the same time.
-Yes, the PC version will have better textures, adjustable FOV, an uncapped framerate, the possibility to turn off every UI element, and an interface based on customizable hotkeys.