The Fallout from Fallout 3

What I want to know is if Bethesda will simply allow Fallout 4 to be an isometric iteration.

Now that they have seen that indeed isometric games are still marketable and the fans actually enjoy and do want them, like X-Com Enemy Unknown, Wasteland 2, Shadowrun Returns, and others.

It is a misconception in the gaming industry that immersion, at least according to Bethesda, where Fallout "must be first person."

The game Syndicate was another recent example where people wanted a return to the original, simply with modern graphics, but instead, again got a dumbed down FPS experience.

I never enjoyed Fallout 3 and only partially NV, I think mostly due to the engine itself, the TES engine is clunky and simply does not seem "believable" in the environments they create. Movement is also rigid and unrealistic, especially with the terrible animations. I did not feel immersed, which was my biggest problem with those games.

The FO1&2 games seemed believable in a sense with a real sense of foreboding and vulnerability, despite the background humor applied to it. The gameplay itself was also more strategic and better suited to a multi-party system.
 
That's why they should stick with it.

The only change they need is to fire their writing department, and hire some better veteran rpg designers.
 
Remember how, before Fallout 3 came out, there were dolts everywhere blathering about how isometric games were relics of the past and nobody would ever make one again because technology had made them obsolete?

Yeah, that was fun.
 
Crni Vuk said:
well they can create some decent hiking simulators though.
no it was downgrade since oblivion.
it was really awesome hiking simulator at Daggerfall(there's actually climbing skill!) and Morrowind. :lol:
 
They could make it like CDProjekt Red did with Witcher 1. You've got a choice, OTS or Isometric camera... now that's pretty neat and CDPD deserves my thumb up for that decision.

... and nawh. The only thing Beth would pull off good is probably a linear dungeon crawler that has zero story. Just... go on and slash your way through the long dungeon that seems almost unending. No LOD problems, no NPC problems (en mass), no story problems.
 
Too sad people only remember choice but forget about using items and skills freely...
That's the most important character of Fallout I think.
 
So basically what we can assume is that Bethesda lacks talent or motivation to even attempt creating a 'classic' style Fallout, that's not first person.

Anyways, speaking of the other iso-metric throwbacks that have come out. Recently got Shadowrun Returns, loving it. The new X-Com was pretty cool too, although I really missed a lot of the micromanagement strategy of the originals. Gonna enjoy the heck out of Wasteland 2.
 
LonesomeDrifter said:
They could make it like CDProjekt Red did with Witcher 1. You've got a choice, OTS or Isometric camera... now that's pretty neat and CDPD deserves my thumb up for that decision.

... and nawh. The only thing Beth would pull off good is probably a linear dungeon crawler that has zero story. Just... go on and slash your way through the long dungeon that seems almost unending. No LOD problems, no NPC problems (en mass), no story problems.
except what you had in The Witcher was not even close to "Iso-metric". It was just a slightly different camera angle. I mean its alright they tried to give the player a few choices here, thats for sure more then what others did. But it still is not even close to isometric gameplay. You could use some mods for Fallout 3 which allowed you to zoom out the camera more then normal, while it made everything simply "smaller" it still wasn't really isometric or anything like that. And The Witcher is similar in that sense. With a few other changes as far as the controls goes.

But the issue isn't even if a game is isometric, third person or even first person. The problem is that some people, which even includes game developers and designers that should know it better, seriously believe that for example first person would be superior to the rest, while its actually a design choice, and as it is usually with design you have to decide which one is better suited for what you want to achieve as design is about communication.

I mean it would be like claiming that a movie is inherently superior to a book as far as story telling goes, while it is a different medium and differed way to tell a story. Certain things work for sure better with one medium, but its just a tool and like every tool it has to be used correctly. People often confuse it with "preferences", as they prefer one system over another. Thats normal. I do that as well, we all do that. But it still doesn't mean what we prefer is superior, all the time.
 
The upside of FO3 is that we survived it, it created an interest in the franchise at a company that for all its design issues, at least was solvent, and it gave us FO:NV :)
 
Taskeen said:
So basically what we can assume is that Bethesda lacks talent or motivation to even attempt creating a 'classic' style Fallout, that's not first person.

Anyways, speaking of the other iso-metric throwbacks that have come out. Recently got Shadowrun Returns, loving it. The new X-Com was pretty cool too, although I really missed a lot of the micromanagement strategy of the originals. Gonna enjoy the heck out of Wasteland 2.

Didn't care for SRR, was seriously let down as a KSer, but had a ton of fun with X-Com. Combat dumbed down, sure, but there were some brutal fights regardless. I was pleasantly surprised, but not nearly as good as the original.
 
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