What I want to know is if Bethesda will simply allow Fallout 4 to be an isometric iteration.
Now that they have seen that indeed isometric games are still marketable and the fans actually enjoy and do want them, like X-Com Enemy Unknown, Wasteland 2, Shadowrun Returns, and others.
It is a misconception in the gaming industry that immersion, at least according to Bethesda, where Fallout "must be first person."
The game Syndicate was another recent example where people wanted a return to the original, simply with modern graphics, but instead, again got a dumbed down FPS experience.
I never enjoyed Fallout 3 and only partially NV, I think mostly due to the engine itself, the TES engine is clunky and simply does not seem "believable" in the environments they create. Movement is also rigid and unrealistic, especially with the terrible animations. I did not feel immersed, which was my biggest problem with those games.
The FO1&2 games seemed believable in a sense with a real sense of foreboding and vulnerability, despite the background humor applied to it. The gameplay itself was also more strategic and better suited to a multi-party system.
Now that they have seen that indeed isometric games are still marketable and the fans actually enjoy and do want them, like X-Com Enemy Unknown, Wasteland 2, Shadowrun Returns, and others.
It is a misconception in the gaming industry that immersion, at least according to Bethesda, where Fallout "must be first person."
The game Syndicate was another recent example where people wanted a return to the original, simply with modern graphics, but instead, again got a dumbed down FPS experience.
I never enjoyed Fallout 3 and only partially NV, I think mostly due to the engine itself, the TES engine is clunky and simply does not seem "believable" in the environments they create. Movement is also rigid and unrealistic, especially with the terrible animations. I did not feel immersed, which was my biggest problem with those games.
The FO1&2 games seemed believable in a sense with a real sense of foreboding and vulnerability, despite the background humor applied to it. The gameplay itself was also more strategic and better suited to a multi-party system.