We all know Fallout 3 is terrible. With that in mind New Vegas could have turned out much, much, much worse than it did. If Bethesda had a bigger hand in it then they probably would have forced Obsidian to make the BoS the "good guys" or whatever.
Not really a surprising response. I'm wondering what the next one will be like. An even bigger world with less interesting stuff to do and even more simplified mechanics.
The biggest thing that I can remember in regards to this was Bethesda telling Avellone that he can't have the "San Francisco was nuked by Navarro after the Oil Rig was blown up, because Navarro thought San Francisco was responsible" thing, which is a cool enough idea but it was definitely born out of Avellone's personal hatred for the area. Avellone hated San Francisco and especially the factions inside of it (Shi & Hubologists), and Bethesda wanted to keep their existence on the table for the future; the Hubologists exist in Fallout 4's Nuka World, Kellogg in Fallout 4 is from San Francisco and worked for the Shi (though technically I think he was there prior to the events of Fallout 2).
This one element isn't really that big a deal in the grand scheme of things, Bethesda did let Obsidian get away with portioning off a large percentage of U.S.A. territory to Caesar's Legion, a totally unknown faction (to Bethesda and the casual kid post-3 fanbase) at the time. I think Bethesda should be given more credit for how lenient they were with New Vegas, if anything.
Getting tired of hearing news related to Fallout nowadays. Don't even care about it at this point.
What's even sadder is that the series has come to a point where even newer players like me who started out with fo4 2 years realize that it's going absolutely nowhere thus lose any further interest in the game. I still keep playing the older games but seeing any fallout related articles/news online I am disinterested in it knowing that it's just going to be the same shit repeated over and over again.Getting tired of hearing news related to Fallout nowadays. Don't even care about it at this point.
LOL. Bethesda was literally sabotaging Obsidian throughout the NV development process. And Obsidian was just one out of several development studios they did this to.
I agree with what you're saying in general, but this tidbit here, where and when did he says anything like this? I was following news regarding MCA quite closely, up until the middle of his May of Rage in that legendary Codex thread, and then some real life stuff caught me up so I can't keep tabs on these things as much anymore. Was it in the Codex, or perhaps on his Twitter?...Chris Avellone (a person that no longer needs to maintain a business relationship with Bethesda as he is not even with Obsidian anymore) has gone on record saying that Obsidian and Josh Sawyer insisting on adding stupid shit like Caravan into New Vegas instead of polishing and fixing bugs was a bigger problem to the game's review scores (and thus lack of a bonus) than anything Bethesda did to """"sabotage"""" it.
It was likely on his twitter or RPGCodex, yes, but I can't find it. I do specifically remember him name-dropping Caravan and the Reloading Bench as feature creep that should have been culled in favor of more bug fixing.I agree with what you're saying in general, but this tidbit here, where and when did he says anything like this? I was following news regarding MCA quite closely, up until the middle of his May of Rage in that legendary Codex thread, and then some real life stuff caught me up so I can't keep tabs on these things as much anymore. Was it in the Codex, or perhaps on his Twitter?
MCA said:It is widely believed that when that statement was revealed, that it was blaming Bethesda. It wasn't, it was recognizing we as a studio should have done better - and even a little bit better (1%) could have had huge benefits (and we could have kept people we had to let go). My feelings then are the same as my feelings now, and I stand by that. It's an unpopular stance (the anti-underdog stance usually is compared to the underdog needs a little more training montage moments), but I believe it's the correct one. Bethesda was trying to encourage us to do a quality job, they didn't have to, and we missed the mark - but within the realm where it was clear we could have fixed it. I wrote post-mortems as reminders and plans to myself about how we could fix this in the future (clear hierarchy, keep the people who can make the decisions focused on reviewing the content and enacting change and finding bugs vs. adding more features/getting lost in the weeds, etc.).
It was likely on his twitter or RPGCodex, yes, but I can't find it. I do specifically remember him name-dropping Caravan and the Reloading Bench as feature creep that should have been culled in favor of more bug fixing.
There is this post from the Codex which basically mirrors the sentiment:
Here are the tweets by him.
It was likely on his twitter or RPGCodex, yes, but I can't find it. I do specifically remember him name-dropping Caravan and the Reloading Bench as feature creep that should have been culled in favor of more bug fixing.
There is this post from the Codex which basically mirrors the sentiment:
Here are the tweets by him.
I don't think it's fair to say they learned nothing. If nothing else, the four-way faction war main plot is pretty clearly inspired by New Vegas, with fans clamoring for faction conflict at the heart of all Fallout games. They just didn't do it very well and as I've expressed elsewhere, I think this is actually the wrong lesson to take away from New Vegas.And considering that Obsidian blew Bethesda out of the water when it came to designing a first person shooter Fallout game Bethesda should have given them the bonus and then some for that reason alone. Instead they didn't and learned no lessons at all from Fallout New Vegas as we see with Fallout 4.
I think the reason the reaction to New Vegas's bugs were worse wasn't because of some double standard, I think it was because New Vegas was buggier than other Bethesda releases of that generation. Partly (and perhaps ultimately) this is because Bethesda did not implement QA, but part of the reason is absolutely that Obsidian did try to pack such an insane amount of content and detail into that game. In the final analysis once the bugs have been fixed I think it was the right move, but inevitably it would contribute to hamstringing the game and Obsidian's fortunes upon release.Maybe, but mismanagement and poor QA (a Bethesda staple, their standards obviously aren't that high in regards to bugs, it's just that the reaction to New Vegas's bugs and Fallout 3's/Skyrim's was somehow different from the human garbage known as games journalists, probably because it wasn't Bethesda-developed which seems to be the free pass for such infractions) isn't the same thing as intentionally sabotaging the game. Bethesda is constantly failing to market Arkane's games effectively because they have no idea what audience they should be advertising for, for example, but it is unlikely that they are intentionally sabotaging Arkane.