The Game

Re: So....

stingray420 said:
Starting to put in turn based support? Fallout in real time would not have been fallout. The game looks great but if the Turn based component was added as an after thought(and seeing how this was the BG3 engine, I have to assume it was) maybe it would have not done as well as some of us think. Fallout 3 has to be turn based there is no other way, combat like in fallout does not work in real time w/pause.

True. You're 100% right. An afterthought 10 months left in development? I think not. You have to start somewhere and we started w/ the engine we were working on (as mentioned real-time w/ pause). Our goal was to do both, erroring on the side of TB. Would it have been Fallout if it was RT? Comments like that always frustrated the crap out of me, but in order to appease you and the hardcore TB fans, myself, the team, and the others who deserve a chance to play a Fallout game, we were going to have both. Would it have been a hard task to really balance and implement both, but worth it in the long run. I hated stopping to shoot a rat with my turbo plasma rifle and power armor. BIG WASTE OF MY TIME!

Shoot it and move on.
-T (It shouldn't be too hard to figure out who I am)
 
Kharn said:
quillab said:
it seems to me Brios knows much much more than he's letting on...

hhmmm....lets squeeze everything there is to know about Fallout 3 out of him!!! hahaha.... :D

I have another thought; let's not.

With any luck, I'll have alot of things to share soon and the premission to share them. If not, then I got a few interesting scraps anyways. Unless someone is trying to get the rights to FO, and reuse MCAs plot....I don't see the need to withhold any info. Even if someone wants to reuse the story, you can tell alot about the game without ruining anything. For example, who doesn't make a cameo, no Dogmeat in VB people. But if Brios and the others arn't saying something, I am sure they have their reasons. They have to protect who they talk to after all. Why wouldn't they share something if they could?
 
Having both real time and turn based would've been cool in my opinion, just think of how well it worked (well I think so at least) in X-Com 3. Which was a great game btw although it had A LOT of wasted potential. I used real time often when I just wanted to get the combat out of the way as soon as possible. When I wanted to plan it out a little and do it with style, I chose turn based. That would work on Fallout too. Just realtime = bad. Both realtime and turn based = good. That's my 2 cents.
 
Re: So....

Weenis said:
stingray420 said:
Starting to put in turn based support? Fallout in real time would not have been fallout. The game looks great but if the Turn based component was added as an after thought(and seeing how this was the BG3 engine, I have to assume it was) maybe it would have not done as well as some of us think. Fallout 3 has to be turn based there is no other way, combat like in fallout does not work in real time w/pause.

True. You're 100% right. An afterthought 10 months left in development? I think not. You have to start somewhere and we started w/ the engine we were working on (as mentioned real-time w/ pause). Our goal was to do both, erroring on the side of TB. Would it have been Fallout if it was RT? Comments like that always frustrated the crap out of me, but in order to appease you and the hardcore TB fans, myself, the team, and the others who deserve a chance to play a Fallout game, we were going to have both. Would it have been a hard task to really balance and implement both, but worth it in the long run. I hated stopping to shoot a rat with my turbo plasma rifle and power armor. BIG WASTE OF MY TIME!

Shoot it and move on.
-T (It shouldn't be too hard to figure out who I am)

Someone should emphasize this a bit more, maybe then people would get it.
 
It is nice to see the FO3 team is somewhat vindicated by the screenshots, at least with some of the core FO fans. It is tragic that it had to happen under these circumstances.

For those who vehemently claimed (based on speculation and the oh so convenient, *empirical evidence*) that

- FO3 couldn't be done in 3D,
- Black Isle didn't have the know-how to make an engine, 3D or otherwise,
- Black Isle didn't have the resources to make their own engine,
- Black Isle would ruin FO by focusing on real-time,

this was what the team had been working on all that time. No lies, no spin. We were just not in a position to reveal it then.

EDIT: Removed preaching for clarity.

BTW, in my opinion, the visuals can be better judged by screenshots of Jefferson as the art for that was in a more refined state than FO3.
 
Re: So....

Saint_Proverbius said:
Yeah, if I squint really hard, and bogart my cigarette so the smoke is in my eyes, and stare through some tinted mylar film - I can barely see the polygons at all!

Good thing FO has discerning fans, like yourself, that only care about gameplay and not visuals like cool minigun effects, eh?

Oh yeah, by the way, somehow our artists managed to create rooms that have more than 4 walls! :shock: (And in both screenshots too!) What an amazing break in the law of physics! Or maybe just in your room/world. Too bad I don't have that quoted...
 
Re: So....

danien1 said:
Good thing FO has discerning fans, like yourself, that only care about gameplay and not visuals like cool minigun effects, eh?

Score a point for danien1.
 
Who remembers the Shadowrun CRPG that Fasa was working on when Microsoft bought them out? It was nearly Gold, as I recall, and Microsoft trashed it. That never got leaked to the public. Of course that was about five years ago (maybe seven?).

I am all for ranting and raving, but keep in mind that iply is a business that was losing money and most of the losses came from BIS, according to the stock report. Now if IPLY is petty and keeps VB locked away then I say screw them... but if IPLY releases VB to another company, then let bygones be bygones.

Final thought, as a fan base, we should offer the exiled BIS team refuge! If all of us offered, say $10 a month, maybe the could form their own studio! :D
 
Lacking anything better to do, I did this: http://fxp.go.ro/iply_chr_shit.png

(EDIT: because of the free websites protection stuff, you need to refresh once the page is open, to see it.)

I don't know how many people at IPLY are responsible for THE decision, but the ones that are destroyed it for good. I hope they can see a even a fraction of what we feel for them :).
 
danien1 said:
I
Hopefully, we can all move on from this.

.

To what, though? There are no decent RPGs in development, that I can see. The Fall looks interesting but I suspect it's going to be focusing heavily on combat. Apart from that, there is nothing that I can see. There is no PC only development house for RPGs now.There is nothing on the PC that I am looking forward to. The ex-BIS guys that have got jobs, are in console jobs (Obsidian doing KOTOR 2, inExile doing that poor Bards Tale thing, Troika doing a FPS with a bit of RPG thrown in). It's all so terribly depressing.
 
Mr. Teatime said:
To what, though? There are no decent RPGs in development, that I can see. The Fall looks interesting but I suspect it's going to be focusing heavily on combat. Apart from that, there is nothing that I can see. There is no PC only development house for RPGs now.There is nothing on the PC that I am looking forward to. The ex-BIS guys that have got jobs, are in console jobs (Obsidian doing KOTOR 2, inExile doing that poor Bards Tale thing, Troika doing a FPS with a bit of RPG thrown in). It's all so terribly depressing.

That's the nature of the industry. There was a period of several years where there were almost no decent CRPGs on the market. Then BIS came along and changed that. But the fact that they were losing money hand over fist shows the change in the market away from CRPGs. Despite a loyal fanbase, there are more people interested in FPS, MMORPGs and consol games than good ol' CRPGs. It's a d@mn shame for those of us who cant stand any of those, but we are a minority.
 
Boo Radley said:
Mr. Teatime said:
To what, though? There are no decent RPGs in development, that I can see. The Fall looks interesting but I suspect it's going to be focusing heavily on combat. Apart from that, there is nothing that I can see. There is no PC only development house for RPGs now.There is nothing on the PC that I am looking forward to. The ex-BIS guys that have got jobs, are in console jobs (Obsidian doing KOTOR 2, inExile doing that poor Bards Tale thing, Troika doing a FPS with a bit of RPG thrown in). It's all so terribly depressing.

That's the nature of the industry. There was a period of several years where there were almost no decent CRPGs on the market. Then BIS came along and changed that. But the fact that they were losing money hand over fist shows the change in the market away from CRPGs. Despite a loyal fanbase, there are more people interested in FPS, MMORPGs and consol games than good ol' CRPGs. It's a d@mn shame for those of us who cant stand any of those, but we are a minority.

Well that sucks then, I guess I won't be playing any games I consider classics for a few years now. As a CRPG fan, I'm pretty fucked.
 
Re: So....

Spider said:
danien1 said:
Good thing FO has discerning fans, like yourself, that only care about gameplay and not visuals like cool minigun effects, eh?

Score a point for danien1.

I think you should read the guy's whole post before quoting. Or if you did, at least include the whole post in the quote.
 
Re: So....

Revolver said:
I think you should read the guy's whole post before quoting. Or if you did, at least include the whole post in the quote.

Why? I thought that line was really funny and wanted to comment on it.

I did read the whole post, but it was that line that made me laugh. Exactly what difference would it have made if I quoted the entire post? Really, I'm curious.
 
Re: So....

Actually, I was referring to the post that that guy quoted- sorry for the confusion... it should have looked like this:

Revolver said:
quote="danien1"]Good thing FO has discerning fans, like yourself, that only care about gameplay and not visuals like cool minigun effects, eh?



I think you should read the guy's whole post before quoting. Or if you did, at least include the whole post in the quote.[/quote]
 
Re: So....

Revolver said:
Revolver said:
Spider said:
danien1 said:
Good thing FO has discerning fans, like yourself, that only care about gameplay and not visuals like cool minigun effects, eh?

Score a point for danien1.

I think you should read the guy's whole post before quoting. Or if you did, at least include the whole post in the quote.

Actually, I was referring to the post that that guy quoted- sorry for the confusion...

I don't recall the entire context of the graphics discussion being in a certain sig.
 
Ok here's how I interpreted things: this is what Drac originally posted:

Actually, looking closer at the pictures, they aren't that amazing. The graphics are small, everything is sparse, and it's a bit blurry. Truth be told, it looks like a slightly-higher-res version of the type of crappy graphics you'd get back in 1997 or so.

-sniff-

WHICH IS EXACTALLY WHAT I WANTED!! Goddamnit all.

I thought your post implied ironically that he belonged in the category that cared only about 'cool minigun effects', which his post most definitely showed that he is not (and not within a sig either). Though I could be wrong- its hard to see whether you were being sarcastic or not in your text.

I'm not trying to be 'holier than thou' or anything but I just like to see things put in the correct context.
 
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