Re: So....
True. You're 100% right. An afterthought 10 months left in development? I think not. You have to start somewhere and we started w/ the engine we were working on (as mentioned real-time w/ pause). Our goal was to do both, erroring on the side of TB. Would it have been Fallout if it was RT? Comments like that always frustrated the crap out of me, but in order to appease you and the hardcore TB fans, myself, the team, and the others who deserve a chance to play a Fallout game, we were going to have both. Would it have been a hard task to really balance and implement both, but worth it in the long run. I hated stopping to shoot a rat with my turbo plasma rifle and power armor. BIG WASTE OF MY TIME!
Shoot it and move on.
-T (It shouldn't be too hard to figure out who I am)
stingray420 said:Starting to put in turn based support? Fallout in real time would not have been fallout. The game looks great but if the Turn based component was added as an after thought(and seeing how this was the BG3 engine, I have to assume it was) maybe it would have not done as well as some of us think. Fallout 3 has to be turn based there is no other way, combat like in fallout does not work in real time w/pause.
True. You're 100% right. An afterthought 10 months left in development? I think not. You have to start somewhere and we started w/ the engine we were working on (as mentioned real-time w/ pause). Our goal was to do both, erroring on the side of TB. Would it have been Fallout if it was RT? Comments like that always frustrated the crap out of me, but in order to appease you and the hardcore TB fans, myself, the team, and the others who deserve a chance to play a Fallout game, we were going to have both. Would it have been a hard task to really balance and implement both, but worth it in the long run. I hated stopping to shoot a rat with my turbo plasma rifle and power armor. BIG WASTE OF MY TIME!
Shoot it and move on.
-T (It shouldn't be too hard to figure out who I am)